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Decks (Magic The Gathering) => Modern => Topic started by: Lyriczulu on February 24, 2014, 05:31:47 PM

Title: Modern Stoneblade
Post by: Lyriczulu on February 24, 2014, 05:31:47 PM
Modern Stoneblade

60 cards, 0 sideboard


4 {Island}
3 {Tectonic Edge}
2 {Plains}
3 {Arid Mesa}
4 {Hallowed Fountain}
2 {Glacial Fortress}
3 {Celestial Colonnade}
3 {Misty Rainforest}

24 lands


4 {Snapcaster Mage}
2 {Vendilion Clique}
2 {Geist of Saint Traft}
2 {Restoration Angel}

8 creatures


3 {Cryptic Command}
3 {Remand}
1 {Batterskull}
3 {Mana Leak}
2 {Wrath of God}
2 {Steelshaper's Gift}
2 {Sphinx's Revelation}
1 {Sword of Fire and Ice}
4 {Path to Exile}
1 {Sword of Feast and Famine}
3 {Think Twice}
1 {Elspeth, Knight-Errant}

28 other spells


Sideboard
2 Detention Sphere
2 Engineered Explosives
1 Ethersworn Canonist
3 Negate
2 Relic of Progenitus
3 Spell Pierce
2 Timely Reinforcements

Notes:
I'm interested to see if I can make a Stoneblade deck work in modern by using {Steelshaper's Gift} to replace {Stonedorge Mystic}.
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 24, 2014, 05:33:03 PM
I just came up with this deck today so nothing is set in stone other than I'd like to see if I can make {Steelshaper's Gift} work somehow in modern. Any feedback is welcome!
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 24, 2014, 06:40:54 PM
Quote from: Taysby on February 24, 2014, 05:59:19 PM
Why only 1 {batter skull}?
The whole point is to search out the equipment with {Steelshaper's Gift} instead of drawing into it since it can often be a dead card when not needed or early in the game.
Title: Re: Modern Stoneblade
Post by: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
Title: Re: Modern Stoneblade
Post by: ImTheGuy on February 24, 2014, 09:38:51 PM
{Serum Visions} over {Think Twice} all day long.
Title: Re: Modern Stoneblade
Post by: Sparkle Ninja on February 24, 2014, 10:14:41 PM
Quote from: Lyriczulu on February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
The deck looked like it could make it to the late game. I'm not sure if I missed it but {Brass squire}?
Title: Re: Modern Stoneblade
Post by: InfinitiveDivinity on February 24, 2014, 11:16:44 PM
Quote from: Sparkle Ninja on February 24, 2014, 10:14:41 PM
Quote from: Lyriczulu on February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
The deck looked like it could make it to the late game. I'm not sure if I missed it but {Brass squire}?
He doesn't impact enough, for 3 mana he better at least be a 3/3, just being able to throw a sword on someone isn't quite enough, not in Modern.
Title: Re: Modern Stoneblade
Post by: MacheteMable on February 25, 2014, 01:53:14 AM
I feel like {Geist of saint Traft} is just too powerful to not be a 4-of
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 12:00:45 PM
Quote from: InfinitiveDivinity on February 24, 2014, 11:16:44 PM
Quote from: Sparkle Ninja on February 24, 2014, 10:14:41 PM
Quote from: Lyriczulu on February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
The deck looked like it could make it to the late game. I'm not sure if I missed it but {Brass squire}?
He doesn't impact enough, for 3 mana he better at least be a 3/3, just being able to throw a sword on someone isn't quite enough, not in Modern.
Unfortunately {Brass Squire} doesn't quite do enough, especially since the equip costs (other than {Batterskull}) are pretty low. Sparkle you're right that this deck is designed to make it to the late game since it is primarily a control deck, however creature removal is pretty prevalent in this format and {Stonehewer Giant} needs to survive a full turn before becoming useful, I might add it eventually though.

Quote from: ImTheGuy on February 24, 2014, 09:38:51 PM
{Serum Visions} over {Think Twice} all day long.
While I agree {Serum Visions} is more powerful, it is also a sorcery speed spell. So if it's in the early game I need to decide between using {Serum Visions} and holding mana for a counterspell, which is what I'd prefer.

Quote from: MacheteMable on February 25, 2014, 01:53:14 AM
I feel like {Geist of saint Traft} is just too powerful to not be a 4-of
It is certainly powerful, my one issue with it is that it doesn't have evasion, so it can be chump blocked. Plus with zoo (possibly?) on the rise, there are more and more 3/3 creatures being played which is bad news. I almost put {Restoration Angel} in this slot instead of Geist because it is a bigger body with flash and flying.

I added some {Celestial Colonnade}s instead of the {Mutavault}s as well. I'm also not totally sold on {Sphinx's Revelation} so I could cut those in favour of something else.
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 12:03:09 PM
By the way, thanks for all the suggestions guys, it's certainly making me think about everything.
Title: Re: Modern Stoneblade
Post by: MacheteMable on February 25, 2014, 12:23:20 PM
Quote from: ConanEdo on February 25, 2014, 12:06:22 PM
Quote from: Lyriczulu on February 25, 2014, 12:00:45 PM
Quote from: InfinitiveDivinity on February 24, 2014, 11:16:44 PM
Quote from: Sparkle Ninja on February 24, 2014, 10:14:41 PM
Quote from: Lyriczulu on February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
The deck looked like it could make it to the late game. I'm not sure if I missed it but {Brass squire}?
He doesn't impact enough, for 3 mana he better at least be a 3/3, just being able to throw a sword on someone isn't quite enough, not in Modern.
Unfortunately {Brass Squire} doesn't quite do enough, especially since the equip costs (other than {Batterskull}) are pretty low. Sparkle you're right that this deck is designed to make it to the late game since it is primarily a control deck, however creature removal is pretty prevalent in this format and {Stonehewer Giant} needs to survive a full turn before becoming useful, I might add it eventually though.

Quote from: ImTheGuy on February 24, 2014, 09:38:51 PM
{Serum Visions} over {Think Twice} all day long.
While I agree {Serum Visions} is more powerful, it is also a sorcery speed spell. So if it's in the early game I need to decide between using {Serum Visions} and holding mana for a counterspell, which is what I'd prefer.

Quote from: MacheteMable on February 25, 2014, 01:53:14 AM
I feel like {Geist of saint Traft} is just too powerful to not be a 4-of
It is certainly powerful, my one issue with it is that it doesn't have evasion, so it can be chump blocked. Plus with zoo (possibly?) on the rise, there are more and more 3/3 creatures being played which is bad news. I almost put {Restoration Angel} in this slot instead of Geist because it is a bigger body with flash and flying.

I added some {Celestial Colonnade}s instead of the {Mutavault}s as well. I'm also not totally sold on {Sphinx's Revelation} so I could cut those in favour of something else.
Agreed on the Geist, unless you can {{Vapor Snag}} a path for him or give him evasion he's just a 3 mana burn spell for 4-6 damage.
except that the deck is trying to put a sword on t he creatures. You put a sword that gives it protection from their duders and it would be lights out. Your points are warranted but I'm looking at from what the deck wants to do
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 12:59:29 PM
Quote from: MacheteMable on February 25, 2014, 12:23:20 PM
Quote from: ConanEdo on February 25, 2014, 12:06:22 PM
Agreed on the Geist, unless you can {{Vapor Snag}} a path for him or give him evasion he's just a 3 mana burn spell for 4-6 damage.
except that the deck is trying to put a sword on t he creatures. You put a sword that gives it protection from their duders and it would be lights out. Your points are warranted but I'm looking at from what the deck wants to do
That's a good point, I always forget the swords give protection from some colours. Regardless, I don't know that I want to go above 2 or 3 Geists at most since without an equipment it's hard to attack profitably sometimes.
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 01:18:26 PM
What do you think of adding red for access to {Lightning Bolt} and possibly {Lightning Helix} and {Electrolyze}? More removal spells gives the deck more options to make it to the late game but I'm worried that there aren't enough slots to make it work.
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 01:31:57 PM
Quote from: ConanEdo on February 25, 2014, 01:26:51 PM
Quote from: Lyriczulu on February 25, 2014, 01:18:26 PM
What do you think of adding red for access to {Lightning Bolt} and possibly {Lightning Helix} and {Electrolyze}? More removal spells gives the deck more options to make it to the late game but I'm worried that there aren't enough slots to make it work.
If you cut the sword package you could get 6-8 in there. Also, if you rework the mana, another good card to consider is {{Vedalken Shackles}}.
I'll think about the shackles as a SB card but you're right that it would require a change in the mana base. I'd prefer to not cut the equipment package since that's the point of the deck, lol. I already own a UWR control deck so this is more an experiment to see if the swords can work well in modern.
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 01:51:16 PM
I decided to change {Supreme Verdict} to {Wrath of God} since it's easier to cast and the can't regenerate clause might be more important, I also changed the {Spell Snare} to {Remand}. Another option is to go Esper, giving access to removal and {Lingering Souls}.
Title: Re: Modern Stoneblade
Post by: MacheteMable on February 25, 2014, 02:37:56 PM
Quote from: Lyriczulu on February 25, 2014, 01:51:16 PM
I decided to change {Supreme Verdict} to {Wrath of God} since it's easier to cast and the can't regenerate clause might be more important, I also changed the {Spell Snare} to {Remand}. Another option is to go Esper, giving access to removal and {Lingering Souls}.
i like the wrath change unless your meta has a lot of midrange blue or control decks. I myself experienced this. Before I started on grixis delver I played cruel control and uwr Geist/control. In the uwr it got to the point where {supreme verdict} was better due to the uncounterable.
Title: Re: Modern Stoneblade
Post by: Lyriczulu on February 25, 2014, 11:48:31 PM
Added a sideboard and lowered the {Steelshaper's Gift} count to 2 since I don't actually want to draw it that often, it essentially gives me 5 equipment in the deck now. I added {Restoration Angel} mainboard now instead.