iMtG Server: Gathering

Plus => Discussion => Topic started by: FlickerYourOwnIdentity on February 24, 2014, 04:55:05 PM

Title: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 24, 2014, 04:55:05 PM
Currently my friends and I have been collaborating to create a couple indie games, and a rough version of an RPG (because the RPG costs a lot of money, and man hours to perfect a top of the line RPG) so I wanted to hear your ideas about the RPG (because we have already decided what to do for the indie games, and they are currently in animation)

So the RPG idea is set in a modern setting, but with a postapocalyptic twist.  Supernatural beings have revealed themselves from their hiding in society.  In the beginning you have to choose between siding with the supernatural, or the humans.  Several races are available for each side.  All having upsides and downsides.  Engineers, hunters, botanists, businessmen, etc... For humans.  For the supernatural, you have werewolves, vampires, Druids, kitsune, Yuki-Onna, Demon, Magrims, sirens, etc...  The idea is for you to follow the general storyline for your side, HOWEVER, your story skews from the rest near the middle, and multiple storylines are possible for each race.

The humans see the situation as a hostile takeover, and choose to fight back mercilessly.  Warlords suddenly occupy governments as rash, and swift action is taken.  Your jobs are assigned due to the "race" you chose as a human.  Later, decisions come up throughout that determine weather you side with humans, or supernatural, or if you are neutral.  There are items made specifically for your race.  You will eventually join a group that shares your views mid game, when suddenly the war becomes more pressing.  (You will be moved to a different server designed specifically for when the war is going on during this time) most likely your aim is to take down the opposing leader (maybe even double cross the people you sided with) unless you are neutral, which is when you will be gathering supplies for after the war.  Eventually the war will be over with one of the leaders dying, a peace treaty, both leaders escaping, or both leaders dying.  The war will end, and you will then be moved to the last server, in which the war is over.  Here, your items, and group is transferred over, and it becomes interesting.  You will be on a journey to.
A. Survive and thrive.
B. Kill any opposers.
C. Betray your side.
D. Kill everyone in your path.
E. PvP it up.


The monsters view the war as a way to take control over the planet, and escape oppression from the humans.  Basically the same as the human storyline, only with different situations based on this troubled past.  Plus these supernatural choices are (for the most part) impulsive, while some are very reserved and cold.  Many traditions influence your decisions. 


Thoughts?  I know it was a very rough overview, but any help... Well, helps
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: DylanW18 on February 24, 2014, 05:02:33 PM
A bit off topic, what weapons are available? One irk I constantly have with games is the lack of cool weapons. Also, are there classes? If so , how customizable? I know it's a lot of work though, so I understand any lacks there, but I'm not sure how high quality this is lol

Some ideas for cool weapons are

Guns
Gun/Sword
Halberd
Double Bladed Sword
Chakram
Fists



Also, is it turn based, side scroller, or 3d like Kingdom Hearts?
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 24, 2014, 06:43:16 PM
It is a Rift style game.  Going through weapons.

Gatherers have small knives used for harvesting, seeing as they are not a fighting type of human.  Also have pitchforks, shotguns, shears, and any other farming tool that could be used as a weapon.  A very calm way to live, and one that usually likes to only attack when threatened.
Business Men have henchmen carrying an array of firearms.  A very modernized version of a summoner.  Business man doesn't have a lot of weapons himself, usually only small pistols and such.  It is his HENCHMEN that hold things from AK47s to RPGs. 
Hunters have weapons ranging from crossbows, to firearms, to small knives.  A very aggressive way to live, and one that is very adaptable to certain environments.
The engineer has all the fun human weapons.  Downside is, you have to build them.  Although you have some general weapons that you can use (shotgun, wrench, knives) the much more effective weapons are the ones that are built.  You can build traps, flamethrowers, mini cannons, guns, electrified whips, several types of explosives, the list goes on and on.

Supernatural, don't really get weapons (at least most don't) they mostly rely on their own abilities to help them. 
The Yuki-Onna is a master of ice, so their abilities would be ice based attacks, and defenses.  They could form weapons from ice, and they could use their ice claws.
Druids are elementals, and summonses of wild beings.  So the forest, and its critters are its weapon.  They could have a staff for melee use though.
Demons are hell spawns, so naturally their abilities would be fire based.  They would also have pitchforks.
Vampires rely on strength and blood magic.  So they could wield Halberds, and two swords, and other massive melee weapons.
Werewolves would rely on speed, so they would have kitanas, small knives, other assasian-like weapons. (FYI these werewolves can shift into a less powerful form of themselves at any time, however they become stronger, faster, and more ferel during the full moon)
Kitsune would use magic of deception because they are tricksters.  Using illusions, teleportation, and morphing to escape enemies.  Weapons of choice are nunchucks, and staffs. (FYI there are many types if kitsune, so you can also cast spells that match your affinity)
Sirens are a little different in this world then in the magic world.  These sirens look like winged humans who have an affinity towards a certain type of song.  Some have songs of protection, healing, insanity, deception, gradual rot, and death.  They have staffs that help amplify their voice, as well as use for a melee weapon.

Thoughts?
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 24, 2014, 06:54:38 PM
Buissinessman or Yuki-Onna...
Tough decisions mate.
I like rift, will this also be Free To Play?
I can haz when Finnish?
How many different styles do my business suits come in?
And lastly,
Can I be a hobo and mug PvP players for their shoes?
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 24, 2014, 07:57:33 PM
Quote from: IceScythe on February 24, 2014, 06:54:38 PM
Buissinessman or Yuki-Onna...
Tough decisions mate.
I like rift, will this also be Free To Play?
I can haz when Finnish?
How many different styles do my business suits come in?
And lastly,
Can I be a hobo and mug PvP players for their shoes?
Maybe not free-to-play, remember we are poor high school kids, so this will put a dent in our future wallets.  It'll help if it costs a little bit.

I could try to put in a hobo, I need more human characters anyway.

I'm invisioning a drifter traveling the broken rails with his Mozoltov Cocktails, stolen guns.  Very resistant to elements, and very calloused.  Something tells me you just gave me the tank of the humans IceScythe
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Slenderbro on February 24, 2014, 08:06:23 PM
If you need an extra programmer let me know, i know 5 different languages and i can work with 3ds max to an acceptable level.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 24, 2014, 08:13:06 PM
Quote from: Slenderbro on February 24, 2014, 08:06:23 PM
If you need an extra programmer let me know, i know 5 different languages and i can work with 3ds max to an acceptable level.
Not needed at the point.  Sorry. :(

Currently have 20 friends working on it, and we all have a computer animation, programming, and all that other jazz background.  We are not in the language stage yet, trying to release it in just English in the beginning, then get voice actors for other languages.  Probably a major update. :)

Sorry for that man, maybe later, but this process will be a long time.  ;)
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: DrEggman789 on February 24, 2014, 08:21:46 PM
Maybe I'm wrong, but I thought he meant 5 different programming languages... C++, Java, etc.

Seems like a cool idea.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 24, 2014, 08:59:20 PM
Quote from: DrEggman789 on February 24, 2014, 08:21:46 PM
Maybe I'm wrong, but I thought he meant 5 different programming languages... C++, Java, etc.

Seems like a cool idea.
And now I feel stupid (I am not so computer savvy myself, I just have genius friends who agree to work for free because they are bored. :P)

In all retrospect, I'm there to explain what we are doing, because I'm one of the only creative ones, and every other creative expert has come down with Mono! :(

Next meeting is tomarrow so I'll ask them what they think about it. :)
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 24, 2014, 09:06:26 PM
Quote from: FlickerYourOwnIdentity on February 24, 2014, 08:59:20 PM
Quote from: DrEggman789 on February 24, 2014, 08:21:46 PM
Maybe I'm wrong, but I thought he meant 5 different programming languages... C++, Java, etc.

Seems like a cool idea.
And now I feel stupid (I am not so computer savvy myself, I just have genius friends who agree to work for free because they are bored. :P)

In all retrospect, I'm there to explain what we are doing, because I'm one of the only creative ones, and every other creative expert has come down with Mono! :(

Next meeting is tomarrow so I'll ask them what they think about it. :)
i am proficient in Blender so i could make 3D models as well if needed, would be good practice for me anyway. this game seems really cool, good luck.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 24, 2014, 09:13:04 PM
IceScythe, I might take you up on that offer. :)
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 24, 2014, 11:19:42 PM
Quote from: FlickerYourOwnIdentity on February 24, 2014, 09:13:04 PM
IceScythe, I might take you up on that offer. :)
:P and photoshop. i made this just a minute ago out of boredom.
(http://s29.postimg.org/hd8wt9r5y/Business.jpg)
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Sparkle Ninja on February 25, 2014, 12:01:11 AM
Need any help programming? I used to do programming for a local business when're they needed something made. I've gotten pretty good at it. I currently work as essentially a home IT
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Destore117 on February 25, 2014, 02:16:04 AM
I might have a neutral class that becomes a choice mid game of where a human can become afflicted with the powers of monsters ultimately altering their appearance and giving you access to many new abilities or have the player character monster try to join humanity and eventually be able to use human weapons at the cost of losing your monster powers?
Also class ideas

Strategist-uses a small sidearm/knife but can have a large party of followers that you can switch over to or perhaps be a sort of sniper class preferring to stay out of the fight yet take down important targets from afar.

Highwayman- uses handguns/light weaponry generally starts out allied darkly against humans and basically has the ability to rob from those that they kill earning more money and giving the humans a sort of "dark" character with abilities based on how evil you are or perhaps chance to redeem yourself for your crimes unlocking other options?

Gorgon- uses poisons and has ability to stealthily evade enemies can turn enemies to stone with special glare attack which would act like a stun/slow/snare would have different venoms equipable to fangs/claws.

Fae/Pixie/fairy/Wisp-focuses on healing/supportive magic but may use illusions that are styled differently such as a defensive illusion for tanking, warrior illusion for dps, and priest form illusion used to support you. Would rely on wands/being quick in the field with wings

Priest-uses holy power to fend off monsters, may use swords (perhaps whips if you're a fan of castlevania? :3 ) or different bibles/crucifixes. Would be a "good" aligned character that has abilities based on the better moral choices you make. Or perhaps be able to corrupt and coerce others into your religion. Maybe have the ability to start a cult/church sort of like a guild system?  would have perhaps prayer/mantras for defense/healing and buffs such as attack power/crit chance/evasion
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Agrus Kos, Enforcer of Truth on February 25, 2014, 07:41:31 AM
I really like this idea and wouldn't mind playing the game when you are done.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 25, 2014, 08:11:09 AM
What about a chemist class that can heal/cause explosions/inflict status ailments and stuff
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 25, 2014, 08:14:40 AM
Basically like a red Mage from final fantasy

"Liquid nitrogen" could be the "blizzard" attack
"Plasma" could be "thunder"
"Explosion" could be "fire"
Hmmmm...

"Carbon fiber" could be an earth type attack
"Nuclear fission" could be "ultima"
"Water" could be just that. I can't think of a chemistry way to put it

"Areo" is tricky, let me think for a while on it...

That didn't take long. Mixing hot and cold air under high pressure would do that

I had once had an idea for a post-apocolyptic RPG, and this was my idea for red or black mage
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 25, 2014, 09:48:52 AM
Oh. Didn't read the engineer thoroughly, nevermind...I'll leave it up anyway
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 25, 2014, 12:40:11 PM
A chemist class would be a great idea.  Engineer may be smart, but a chemist would be great because you are a versatile class.  You could use natural elements to your advantage.  Although the chemist can't really heal allies with any known combinations of elements, (just realized a doctor class is in order :P)

Self igniting Mozoltov Cocktails, Electricity and water(???), Sodium and water (explosion), quick drying cement (immobilization), radiation, etc...
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 25, 2014, 12:58:27 PM
Lasers? How about lasers? And halogens!
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Destore117 on February 25, 2014, 03:03:43 PM
Perhaps an Elemental monster class having four different skill trees you can choose from?
Fire Water Earth Air? Then way late in the game have access to Light/Dark Elementals?
Also. How about a Cthulu creature :3 could be like a raid boss.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 25, 2014, 03:16:58 PM
How about creatures that randomly phase in and out of existence

That brings up another thing. Random encounters, they are annoying because there so frequent. However, you could make them rare, and be like a monster snuck up on you or something, and they would have a preemptive strike on you before you could act
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Slenderbro on February 25, 2014, 03:25:18 PM
Quote from: DrEggman789 on February 24, 2014, 08:21:46 PM
Maybe I'm wrong, but I thought he meant 5 different programming languages... C++, Java, etc.

Seems like a cool idea.
I did... Haha
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 25, 2014, 03:46:37 PM
Ok, to all you programmers out there that say you can help.  After consulting my group of programmers they declined the offer, due to the fact that they like to work with people they personally know, and can work within a close proximity to.

I dunno, you programmers are weird people :P


And we already have an elemental creature, and that is the kitsune.  I'll add a list of the various kitsune types in a bit.  One moment

Ok, there are thirteen types of kitsune.

"High Kitsune"
Celestial - technically a heaven kitsune.  Is considered most holy, also the type of kitsune Inari, the Ten-Tailed One, is.
Void - a nogitsune.  An evil for of kitsune that feeds off of pain, strife, chaos, and sadness

Lesser Kitsunes
Fire
Earth
River
Ocean
Wind
Forest
Spirit
Time
Sound

The lesser Kitsunes are what you can start out as.  However, based on your decisions throughout the game, you can become a celestial, or void.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 25, 2014, 03:58:13 PM
Birdbrain, what do you mean by random encounters?  In this RPG, enemies roam, and will attack you if you get within a certain proximity of them.

Also, concerning the idea of phasing in and out, I am willing to put an Enenra in the game, but as a raid boss.  As I will for Cuthulu.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 25, 2014, 04:37:30 PM
Quote from: FlickerYourOwnIdentity on February 25, 2014, 03:58:13 PM
Birdbrain, what do you mean by random encounters?  In this RPG, enemies roam, and will attack you if you get within a certain proximity of them.

Also, concerning the idea of phasing in and out, I am willing to put an Enenra in the game, but as a raid boss.  As I will for Cuthulu.
random encounters can be used as a way to represent an enemy sneaking up on you. But you could put the possibility at 5% or something so it doesn't get annoying. The rest of the time, you would see the enemy

That's what I was talking about
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Destore117 on February 25, 2014, 08:40:10 PM
Quote from: Birdbrain on February 25, 2014, 04:37:30 PM
Quote from: FlickerYourOwnIdentity on February 25, 2014, 03:58:13 PM
Birdbrain, what do you mean by random encounters?  In this RPG, enemies roam, and will attack you if you get within a certain proximity of them.

Also, concerning the idea of phasing in and out, I am willing to put an Enenra in the game, but as a raid boss.  As I will for Cuthulu.
random encounters can be used as a way to represent an enemy sneaking up on you. But you could put the possibility at 5% or something so it doesn't get annoying. The rest of the time, you would see the enemy

That's what I was talking about
This reminds me of World of Warcraft how certain special/secret characters would be stealthed and only spawn in specific areas like 5-10% of the time. Perhaps do an effect of that? Have them still be roaming just the character can't see them.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Sparkle Ninja on February 25, 2014, 09:46:04 PM
There needs to be a 'Murican class where its just s fat guy who throws cheeseburgers at people
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 25, 2014, 10:10:01 PM
i finished my melee weapon design for the businessman (without texture data, just materials) ill upload the image here and pm it too you. if you want i can mail you the .blend or .obj file so you can view the 3D model. :))
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Destore117 on February 25, 2014, 10:23:53 PM
Businessman should have an exploding briefcase that he can throw at someone. Or like attach to someone that detonates soon after.

Also can't remember if you said this
But Minotaurs would be awesome.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 25, 2014, 10:29:58 PM
(http://s8.postimg.org/grs898c11/stebstebsteb.png)
this is a little scene i threw together with a bunch of the knives i made. booyah.
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: DylanW18 on February 25, 2014, 10:46:11 PM
Quote from: IceScythe on February 25, 2014, 10:29:58 PM
(http://s8.postimg.org/grs898c11/stebstebsteb.png)
this is a little scene i threw together with a bunch of the knives i made. booyah.



Lol I thought that block was cheese and I was like "Who needs that many random yet similar sharp blades to slice cheese?" Haha
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 25, 2014, 11:07:38 PM
Maybe it's sharp cheddar ;)
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Apathy Reactor on February 25, 2014, 11:23:52 PM
Quote from: FlickerYourOwnIdentity on February 25, 2014, 11:07:38 PM
Maybe it's sharp cheddar ;)
in a brown paper mâché box? Lol
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 26, 2014, 10:31:30 AM
Off topic. Flicker, did you get my PM about the mechanics? It's ok if you don't want to share them. I just want to know if you got the PM, or if there's a glitch with the message system
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: FlickerYourOwnIdentity on February 26, 2014, 11:44:56 AM
Quote from: Birdbrain on February 26, 2014, 10:31:30 AM
Off topic. Flicker, did you get my PM about the mechanics? It's ok if you don't want to share them. I just want to know if you got the PM, or if there's a glitch with the message system
The last one I got I responded to, let me re-send it real quick
Title: Re: Currently in pre-pre-pre alpha stage of game development
Post by: Birdbrain on February 26, 2014, 12:07:07 PM
Quote from: FlickerYourOwnIdentity on February 26, 2014, 11:44:56 AM
Quote from: Birdbrain on February 26, 2014, 10:31:30 AM
Off topic. Flicker, did you get my PM about the mechanics? It's ok if you don't want to share them. I just want to know if you got the PM, or if there's a glitch with the message system
The last one I got I responded to, let me re-send it real quick
didnt get it. Oh well, I'll just reveal the mechanics