What do you guys think about scrylands like {temple of enlightenment} in an agro deck? Do you play them turn 1 and search for something to make your hand better in general? Or do you wait a few turns until you know what they're playing?
I know it depends on the hand you have and the amount of lands/spells in your hand, but I just am thinking in general.
What do you mean search??? I really do not get the new scry lands point
Not really search. I mean just look at the top card and try to find. Sorry I wasn't too clear.
Slap 'em down turn one to get them to untap. The scry 1 is really just minimal help. In my experience, it's usually just an outlet to ship away excessive lands, not really sculpt your hand that much.
Scry is something better to use early you can make you hand better quicker and get the mana untapped. It is a gate with scry 1:)
Guess so, that's what I thought too. I had just heard some other idea from other people and wondered what people here thought.
Thanks!
I really do not see why they are worth so much..
Quote from: Ibtrickey on February 23, 2014, 11:10:34 PM
I really do not see why they are worth so much..
Because the artard designers figured they were just soooo awesome they deserved to be a rare, and standard needs mana fixin still because RtR is still standard, so theyre the next best thing after shocks.. Honestly them being 'rare' is absurd theyre literaly not even a tenth of a step up from guildgates, which are a solid couple of cents each... Im amazed and appalled that scrylands are worth more than $2...
Quote from: MisterJH on February 23, 2014, 11:14:10 PM
Quote from: Ibtrickey on February 23, 2014, 11:10:34 PM
I really do not see why they are worth so much..
Because the artard designers figured they were just soooo awesome they deserved to be a rare, and standard needs mana fixin still because RtR is still standard, so theyre the next best thing after shocks.. Honestly them being 'rare' is absurd theyre literaly not even a tenth of a step up from guildgates, which are a solid couple of cents each... Im amazed and appalled that scrylands are worth more than $2...
Standard is a great format, isn't it? 😜 Rotation will come and I'm sure they'll plummet. I have a feeling they'll still be a couple bucks due to EDH, though. Strictly better than a Guildgate.
Quote from: MisterJH on February 23, 2014, 11:14:10 PM
Quote from: Ibtrickey on February 23, 2014, 11:10:34 PM
I really do not see why they are worth so much..
Because the artard designers figured they were just soooo awesome they deserved to be a rare, and standard needs mana fixin still because RtR is still standard, so theyre the next best thing after shocks.. Honestly them being 'rare' is absurd theyre literaly not even a tenth of a step up from guildgates, which are a solid couple of cents each... Im amazed and appalled that scrylands are worth more than $2...
Yep, sadly they are expensive. I'm hoping once we lose 2/3 of the duals in current standard with the rotation of RTR they'll go up a bit so I can trade mine away at a high price before they go back down again.
I hate standard but in the short run its way cheaper -.-
In m15 if we don't see any duals and same with the next set, then they will go up until rotation
They are a lot better than a guild gate and I much appreciate the land fix it offers for my jund deck :)
But they still arent and never will be worth 5-6$.. Im the grand scheme of things theyre awful awful cards and it makes me sick that theyre freakin expensive lands... Idk why theyre rares i just cant quite comprehend why thatd happen, its not like they make money from the singles market, so i cant even say it was greed.. They were just being jerks is my best guess... Ok no more rants tonight
Quote from: MisterJH on February 23, 2014, 11:56:22 PM
But they still arent and never will be worth 5-6$.. Im the grand scheme of things theyre awful awful cards and it makes me sick that theyre freakin expensive lands... Idk why theyre rares i just cant quite comprehend why thatd happen, its not like they make money from the singles market, so i cant even say it was greed.. They were just being jerks is my best guess... Ok no more rants tonight
Actually, I would disagree about the singles market. I'm too tired now to write a ton, but all cards come out of sealed somethings that wizards sells, boosters, preconstructed decks, etc.
I would say that the singles market helps fix the price at a certain value. When certain cards are worth more because of the singles market, people but packs and try to open those cards. When people buy packs, wizards makes money. So the singles market helps wizards.
Did I miss something or mess something up becuase I'm too tired?
I think scry lands wil go up to a little over ten when rtr and gatecrash go out unles other duals that are better come in.. I am holding onto mine until then:)
I'm of the camp that does not like scry lands in their agro. I want turn 3 or 4 to start presenting real threats so missing any opportunity to use every turn's land drop makes me feel bad
For aggro they're meh. The scry is helpful but in aggro you want your lands to be untapped
For midrange they're good not great but still good they work especially well with {Domri Rade} and they can help you find your land or bottom one if you're flooded
For control players like me ... Golly gee these things are great!! I won't play them until T2 or T3 or at least until I know what my opponent is playing so I can get a better idea of what to keep and what not to keep :P
Tbh it depends on the deck but these scrylands are much better than what you guys have been saying so far
I need them for mana fixing in my agro deck so I don't have to run islands. But anyway, I guess it would be more important for a control deck to try to get certain cards for certain matchups than for an agro deck to do that.
I just use any rare land card I get as trading fodder unless I find it incredibly useful. So I got a blood crypt the other day. I've already traded it for 3 epic experiments two champion of the parish and some other crap for EDH. I just think the lands in general are overpriced
I can't say how much I love scry lands. They've won me games period lol. Though you won't see them in modern because other lands are so much better, they won't be going anywhere till they rotate out of standered. Every deck that isn't mono will be running 4 ofs till then.
The reason I'd guess they are rare is because of limited. Not so much a price thing. From what I heard the only reason guildgates were common was because of the format they were making. Otherwise guildgates would have been uncommons.
In the grand scheme of things theyre still awful cards and overpriced by however much their worth.. The only way im ever getting them is if i pull em in packs and trade, i wouldnt spend a dollar on those POS's
In the grand scheme of things magic is overpriced in general :P
Quote from: MisterJH on February 24, 2014, 10:22:07 AM
In the grand scheme of things theyre still awful cards and overpriced by however much their worth.. The only way im ever getting them is if i pull em in packs and trade, i wouldnt spend a dollar on those POS's
I mean not really. They can really save you a lot. What deck do you run?
Quote from: Mattao19 on February 24, 2014, 01:19:25 PM
Quote from: MisterJH on February 24, 2014, 10:22:07 AM
In the grand scheme of things theyre still awful cards and overpriced by however much their worth.. The only way im ever getting them is if i pull em in packs and trade, i wouldnt spend a dollar on those POS's
I mean not really. They can really save you a lot. What deck do you run?
The grand scheme does include 10k vintage decks lol
In faster aggro decks 4-6 is about the max as you need to be casting spells. In slower midrange and control 8-12 is normal. As far as when to play then most pros agree that te turn one jam is usually the wrong play. You do not want to scry until you know what you need to scry for. Otherwise you could keep something on top that seemed good at the time but by the time you draw it might as well be nothing at all.
Quote from: Kaleo42 on February 24, 2014, 06:57:01 PM
In faster aggro decks 4-6 is about the max as you need to be casting spells. In slower midrange and control 8-12 is normal. As far as when to play then most pros agree that te turn one jam is usually the wrong play. You do not want to scry until you know what you need to scry for. Otherwise you could keep something on top that seemed good at the time but by the time you draw it might as well be nothing at all.
I run 4 in my UW agro, I should be fine I think. What if I have no 1-drops? Is it better to be scrying turn 1 there?
Quote from: E.kann1 on February 24, 2014, 06:59:24 PM
Quote from: Kaleo42 on February 24, 2014, 06:57:01 PM
In faster aggro decks 4-6 is about the max as you need to be casting spells. In slower midrange and control 8-12 is normal. As far as when to play then most pros agree that te turn one jam is usually the wrong play. You do not want to scry until you know what you need to scry for. Otherwise you could keep something on top that seemed good at the time but by the time you draw it might as well be nothing at all.
I run 4 in my UW agro, I should be fine I think. What if I have no 1-drops? Is it better to be scrying turn 1 there?
Yes. Jamming a tapped land to have it untap later is considered action. If you have no other action then it is fine.
Occasionally Scrylands are very good in aggro/burn/generally fast decks, typically when you're running {Chandra, Pyromaster} or {Domri Rade}. The scry before the 0/+1 is a huge thing.
Best way to put scry lands is to get used to them because who knows if when Shocks rotate what duals will be in standard.
Quote from: Vindog on February 24, 2014, 10:04:18 PM
Best way to put scry lands is to get used to them because who knows if when Shocks rotate what duals will be in standard.
Good point. Who knows what kind of lands M15 or the next block might bring (or not bring).