Is {endless horizons} too risky to run in EDH? Do people commonly run enchantment removal?
Quote from: Spencer Addington on February 19, 2014, 07:32:11 PM
Is {endless horizons} too risky to run in EDH? Do people commonly run enchantment removal?
It can be good to thin out your deck if your set in mana, or get you a couple lands. Don't expect it to stick around long though, in a decent meta it will get blown up.
If I do run it, I shouldn't play until late game?
Quote from: Spencer Addington on February 19, 2014, 07:42:37 PM
If I do run it, I shouldn't play until late game?
I would probably just run a mana rock in its place to be honest.
A rock or {Land Tax} at least you dont lose anything when they blow that up
Quote from: Spencer Addington on February 19, 2014, 07:32:11 PM
Is {endless horizons} too risky to run in EDH? Do people commonly run enchantment removal?
With all the enchantment creatures from theros block, everyone in my play group has some destroy enchantment spells. They absolutly ruined my {Bruna, light of alabaster} EDH deck
If you don't run enchantment/permanent removal in EDH you haven't been playing long :)
This seems like a studily good way to set up a combo. It's close to being a white tutor since you can then work with a signifigantly smaller deck. Not sure how I would break it but I see it's potential use.
If you can Hexproof/indestructible it ASAP and play it before t5: you are getting a guaranteed land drop every turn. Which is graAt in EDH and you can now not worry about your land screwing over your draws
It all depends how you use it and in what deck. If you use it early to just have some land and you only pull a few from the deck it's probably not getting blown up, if you use it a little later to thin your deck, who cares if it gets blown.
I probably would not use a spell to blow it up specifically because there most likely we be a more suitable target. Again it really depends on how you plan to use this card.
It's much too risky. Knowing my play group, were I to use this card, they would let it resolve then put an {Oblivion Ring} on it before I can utilize it. Then it's a major issue. There went all my plains. I agree that it's better to run a rock instead. No decent playgroup will let that sit around.