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Magic (The Gathering) => Rules => Topic started by: BallisticTip on February 18, 2014, 11:58:39 PM

Title: Mindbreak trap
Post by: BallisticTip on February 18, 2014, 11:58:39 PM
For example. . .

Let's say my opponent cast 3 creatures cards, One at a time each one resolving. Now Mindbreak trap casts for "0", can I target the first two creature spells which have already resolved?
Title: Re: Mindbreak trap
Post by: BallisticTip on February 19, 2014, 12:04:52 AM
So basically it lets you counter 1 creature for 0 if it's the third creature played. Just trying to figure out the use of this card if you have to let 2 spells resolve before you cast it. Seems weird and very situational.
Title: Re: Mindbreak trap
Post by: Sardok on February 19, 2014, 12:09:24 AM
Quote from: BallisticTip on February 19, 2014, 12:04:52 AM
So basically it lets you counter 1 creature for 0 if it's the third creature played. Just trying to figure out the use of this card if you have to let 2 spells resolve before you cast it. Seems weird and very situational.

{Mindbreak Trap}

Incorrect.

The card lets you pay {0} if three or more spells have been cast. These spells do not have to have resolved, only cast. This means you can stop combos if all the spells are still on the stack, or in a counterspell war scenario.
Title: Re: Mindbreak trap
Post by: BallisticTip on February 19, 2014, 12:09:46 AM
Okay, thank you! So it's best use is for the stack. Kinda figured that :( was hoping I was missing something super cool about it though. Thanks again!
Title: Re: Mindbreak trap
Post by: BallisticTip on February 19, 2014, 12:14:12 AM
Mindbreak trap say, "spells your opponent cast". So it would have to be spells they cast.

So Let's say your holding Mindbreak "test". I cast memnite memnite mox. You could counter each of them?

Thought I had it! Sorry got confused at some point lol.
Title: Re: Mindbreak trap
Post by: BallisticTip on February 19, 2014, 01:20:34 AM
Okay, great! Sorry for the confusion. just wanted to make sure I understood it before attempting to play it. Thanks!
Title: Re: Mindbreak trap
Post by: Gorzo on February 19, 2014, 05:28:37 AM
Another fun tip for you about mindbreak trap that makes it well worth paying the full {2}{U}{U} cost for.

Because it says "exile target spells" and not "counter target spells," you can legally use Mindbreak Trap to remove spells like {Counterflux} or {Divine Verdict} that cannot be countered. You're not technically countering it, you're exiling a target spell (which prevents it from resolving, effectively countering it).

Mindbreak Trap is one of the only cards in all of magic capable of stopping uncounterable spells. Fun stuff!
Title: Re: Mindbreak trap
Post by: Ekann1 on February 19, 2014, 08:37:10 AM
Quote from: Gorzo on February 19, 2014, 05:28:37 AM
Another fun tip for you about mindbreak trap that makes it well worth paying the full {2}{U}{U} cost for.

Because it says "exile target spells" and not "counter target spells," you can legally use Mindbreak Trap to remove spells like {Counterflux} or {Divine Verdict} that cannot be countered. You're not technically countering it, you're exiling a target spell (which prevents it from resolving, effectively countering it).

Mindbreak Trap is one of the only cards in all of magic capable of stopping uncounterable spells. Fun stuff!

I believe you mean {Supreme Verdict} rather than {Divine Verdict}, but yeah, that's one reason why it's so good!

I wish there was something like hexproof that worked on the stack...
Title: Re: Mindbreak trap
Post by: Gorzo on February 19, 2014, 03:13:38 PM
Yes, I did mean Supreme! Thanks for the correction! +1 for fixing my mistake :)
Title: Re: Mindbreak trap
Post by: BallisticTip on February 19, 2014, 05:45:20 PM
Wow yeah fantastic. That makes it very cool actually!