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Decks (Magic The Gathering) => Standard => Topic started by: Everforward on February 15, 2014, 10:58:29 PM

Title: RWB Midrange
Post by: Everforward on February 15, 2014, 10:58:29 PM

RWB Midrange

60 cards, 0 sideboard


4 {Blood Crypt}
1 {Temple of Triumph}
4 {Godless Shrine}
2 {Rakdos Guildgate}
4 {Temple of Silence}
4 {Sacred Foundry}
2 {Plains}
3 {Mountain}
1 {Swamp}

25 lands


4 {Boros Reckoner}
4 {Desecration Demon}
3 {Blood Baron of Vizkopa}
2 {Obzedat, Ghost Council}

13 creatures


3 {Thoughtseize}
3 {Underworld Connections}
4 {Dreadbore}
3 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Hero's Downfall}
3 {Anger of the Gods}
2 {Elspeth, Sun's Champion}

22 other spells


Sideboard

Notes:
Guild gate is temple of malice
Title: Re: RWB Midrange
Post by: Everforward on February 15, 2014, 11:01:01 PM
this my RWB midrange, it works well against most things, struggles with esper but can still do well, if anyone has any advice please share and explain your reasoning! thank you very much!!
Title: Re: RWB Midrange
Post by: MuggyWuggy on February 15, 2014, 11:06:16 PM
Perhaps drop an anger and a mizz for 2 boros charms?
Title: Re: RWB Midrange
Post by: Everforward on February 15, 2014, 11:20:28 PM
 {Boros Charm} is pretty good because it can protects your creatures from board wipes but it dosent deal with some of the major threats, it might be useful in side board but I can really only see it ever bein used to give something double strike or to protect my creatures from a board wipe, I don't really need the double strike because most of my creatures are bombs that win on their own, the indistructable is probably the best part of the card but wraths can be played around with out to much trouble. {Anger of the gods} is fairly obvious, deals with all kinds if aggro, the mizzium mortars are in mostly as an answer to blood baron of vizkopa but it's overload cost is effective against mono black on top of being good removal.

But thankyou for the advice and I will certainly think about it :)
Title: Re: RWB Midrange
Post by: Ekann1 on February 15, 2014, 11:24:32 PM
Maybe sideboard some more burn so you have a better game 2 against esper. Also, you could play some enchantment removal for {detention sphere}s sideboard.
Title: Re: RWB Midrange
Post by: Everforward on February 15, 2014, 11:32:57 PM
I definetly agree with The side board artifact/enchantment removal, I'll probably run something along the lines of revoke existense (exile target artifact/enchantment) as a 2 of and get some extra use out if it against the gods, the burn is a pretty good idea the only problem would be finding that magic number that makes it effective enough to see results whilst not deluding the answers for other matchups in side board.

Also I was thinking of running a 2 of  {Erebos, God of the Dead} in side board to stop controls life gain off sphinx's and act as draw and a beater, my only concern would be that it would just get detention sphered every time it hit the field.
Title: Re: RWB Midrange
Post by: Ekann1 on February 15, 2014, 11:48:15 PM
1) why no {magma jet}?

2) here's my sideboard thoughts

3 {boros charm}
3 {revoke existence}
2 {erebos, god of the dead}
2 {legion's initiative}
3 {bile blight}/{drown in sorrow}, or any combination of the two
2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)
Title: Re: RWB Midrange
Post by: Everforward on February 16, 2014, 12:11:07 AM

Reasons and responces are *

1) why no {magma jet}? There is already for the most part enough scry on the lands to make it efficient enough*

2) here's my sideboard thoughts

3 {boros charm} considerable as well*
3 {revoke existence} 3 seems a but heavy*
2 {erebos, god of the dead}
2 {legion's initiative} this is interesting, it seems good because it buffs my creatures some ill definetly think about it.*
3 {bile blight}/{drown in sorrow}, or any combination of the two.
I tend win my aggro matchups pretty*
consistenly.

2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)



All I all it's a fairly solid side board and the burn spells are definetly considerable,
I definetly agree with some of the side board ideas here is what I'm thinking

3 assemble the legion
2 revoke existense
1 whip of erebos
1 thought seize
1 anger if the gods
2 rakdos return
1 mizzium mortars
2 erebos ,god of the dead
2 read the bones

I agree the whip is absolutely silly the obzedat combo is a little bit to specific because obzedat is already a two of, I've been trying to decide between putting it back in main board, it's a debate betweent whether it not I  already having enough life gain on creatures. It's a hard choice whether or not to add it and harder still to figure out what to take out
Title: Re: RWB Midrange
Post by: Ekann1 on February 16, 2014, 12:20:04 AM
Quote from: Everforward on February 16, 2014, 12:11:07 AM

Reasons and responces are *

1) why no {magma jet}? There is already for the most part enough scry on the lands to make it efficient enough*

2) here's my sideboard thoughts

3 {boros charm} considerable as well*
3 {revoke existence} 3 seems a but heavy*
2 {erebos, god of the dead}
2 {legion's initiative} this is interesting, it seems good because it buffs my creatures some ill definetly think about it.*
3 {bile blight}/{drown in sorrow}, or any combination of the two.
I tend win my aggro matchups pretty*
consistenly.

2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)



All I all it's a fairly solid side board and the burn spells are definetly considerable,
I definetly agree with some of the side board ideas here is what I'm thinking

3 assemble the legion
2 revoke existense
1 whip of erebos
1 thought seize
1 anger if the gods
2 rakdos return
1 mizzium mortars
2 erebos ,god of the dead
2 read the bones

I agree the whip is absolutely silly the obzedat combo is a little bit to specific because obzedat is already a two of, I've been trying to decide between putting it back in main board, it's a debate betweent whether it not I  already having enough life gain on creatures. It's a hard choice whether or not to add it and harder still to figure out what to take out

I don't know what I was saying with legions initiative, I meant assemble the legion.

My new SB when comparing your ideas to mine.

2 assemble the legion(esper matchup)
2 revoke existense (esper matchup)
2whip of erebos (esper matchup)
1 thought seize (esper matchup)
1 anger if the gods
2 rakdos return(esper matchup)
1 mizzium mortars
2 archangel of thune
2 boros charm (esper matchup)

I think it's more the card draw than the life gain that's the problem with sphinx's rev. I'd just play 2 whips SB instead of 2 erebos to get back obzedat if they kill it
Title: Re: RWB Midrange
Post by: Everforward on February 16, 2014, 12:35:38 AM
2 assemble the legion(esper matchup)
2 revoke existense (esper matchup)
2whip of erebos (esper matchup)
1 thought seize (esper matchup)
1 anger if the gods
2 rakdos return(esper matchup)
1 mizzium mortars
2 archangel of thune
2 boros charm (esper matchup)

This definetly looks like a very strong side board , I like the idea of the archangel but do I Run enough creatures to make it effective, and What would it come in against? Past that it looks really solid
Title: Re: RWB Midrange
Post by: Jlamb5 on February 16, 2014, 12:58:42 AM
Something that I've tested and seen to be a hamper against control is {mogis, god of slaughter}. It doesn't sound like much, but resolving it, makes them take two life every turn for the most part, until they can resolve an elspeth.

I play the same colors and the only change I made to mine was adding mogis main and {assemble the legion} to the side, bringing it in against control. Just some thoughts on testing something else.
Title: Re: RWB Midrange
Post by: Everforward on February 16, 2014, 01:08:18 AM
It interesting, although It seems like a obzedat that dosent gain you two life though... It probably would come down to how often he becomes active.
Title: Re: RWB Midrange
Post by: Jlamb5 on February 16, 2014, 11:00:27 AM
Quote from: Everforward on February 16, 2014, 01:08:18 AM
It interesting, although It seems like a obzedat that dosent gain you two life though... It probably would come down to how often he becomes active.

I thought the same thing when I first put him in, but the double effect of sacrificing a creature helps against different decks, isn't as mana intensive, and is much harder to deal with.
Title: Re: RWB Midrange
Post by: Trugamr12 on February 16, 2014, 01:27:03 PM
I use to play this deck, I will tell you two things.

1. Slaughter games is a must have. Esper isn't really an issue any more but U/W control is the main issue and choosing Sphinx Rev and Elspeth with basically win you the game.

2. Sin Collector is amazing in this decks, he replaces boros reckoner in the control match and nabs verdicts. He also works well with whip which by the way should have 1 main board
Title: Re: RWB Midrange
Post by: Everforward on February 16, 2014, 02:54:32 PM
Quote from: Trugamr12 on February 16, 2014, 01:27:03 PM
I use to play this deck, I will tell you two things.

1. Slaughter games is a must have. Esper isn't really an issue any more but U/W control is the main issue and choosing Sphinx Rev and Elspeth with basically win you the game.

2. Sin Collector is amazing in this decks, he replaces boros reckoner in the control match and nabs verdicts. He also works well with whip which by the way should have 1 main board

All good advice, the sin collector is certainly a good card but to have a card as a 4 of that gets rid of answers and not threats seems a little ify, sin collector can hit there sphinx's revelations which is probably reason enough on its own but it misses elspeth jace detention sphere and aetherling where thoughtseize hits all of them the, also it's a difficult card to run as a 4 of, it's a border line card, it's almost good enough but not quite good enough to take up 4 SB spaces

For a long time I did run whip as a 1 of, but the obzedat/whip combo was super specific, and that it was not very good as a 1 of, although now that I am running underworld connections I am considering moving 2 into main board to help balance the life gain to life loss ratio.

The slaughter games I can find no fault in, it's a all around good card. I could try and say that I'd rarer thought seize or rakdos return things straght out of their hand but removing sphinx's revelations from their deck permanently evens the playing field.
Title: Re: RWB Midrange
Post by: Jlamb5 on February 16, 2014, 03:13:39 PM
Quote from: Everforward on February 16, 2014, 02:54:32 PM
The slaughter games I can find no fault in, it's a all around good card. I could try and say that I'd rarer thought seize or rakdos return things straght out of their hand but removing sphinx's revelations from their deck permanently evens the playing field.

I didn't really get into sideboard, but I'm a definite supporter of slaughter games. It has to be the #1 sideboard of any mid/control deck playing BR. To be able to take away all copies of threats it's worth it.
Title: Re: RWB Midrange
Post by: MuggyWuggy on February 16, 2014, 03:19:18 PM
I agree with mogis and erebos

Mogis is a clock for control, so unless they mb revoke existence (highly doubt it) you will get em down fast, and they will start to regret running only 1 aetherling, 2 of is good, they will spend a counter on him


ErebOs has proved a great addition to my jund build, running 2 of him doesn't get too flooded for my deck

The stopping life gain is huge, it bewilders opponents who rely on whip, Gary, sphinx rev. They can't get back up. Draw all the cards you want, you're still at 7 life. Gary can deal me 7 damage, but you won't escape the threshold of death :)

Then there is the card draw. Oh man! I would gamble a little bit and get greedy late game with him, lost one game, but other times the draw advantage was great as I had a whip out and tons of mana.

Definitely solid gods together I would run both.
Title: Re: RWB Midrange
Post by: Everforward on February 16, 2014, 03:31:36 PM
Erebos is a good card and I will probably be adding to either the MB or the SB, but obzedat I think is just more effective the mogis, obzedat comes in for 2 and gains you life every turn and dodges all scorcery speed removal including detention sphere, mogis on the other hand does not, and with UW control, esper, and bant all running around with it as 4 of he might get in one or two but more then likely they will just d sphered. erebos is good for both card draw on top of stopping them from gaining life, and if he stops on sphinx's revelation from gaining them life it is absolutely worth it :)
Title: Re: RWB Midrange
Post by: Ekann1 on February 16, 2014, 04:05:54 PM
Quote from: Everforward on February 16, 2014, 12:35:38 AM
2 assemble the legion(esper matchup)
2 revoke existense (esper matchup)
2whip of erebos (esper matchup)
1 thought seize (esper matchup)
1 anger if the gods
2 rakdos return(esper matchup)
1 mizzium mortars
2 archangel of thune
2 boros charm (esper matchup)

This definetly looks like a very strong side board , I like the idea of the archangel but do I Run enough creatures to make it effective, and What would it come in against? Past that it looks really solid
how about this?

2 {assemble the legion} (esper matchup)
2 {revoke existense} (esper matchup)
2 {whip of erebos} (esper matchup)
1 {thought seize} (esper matchup)
1 {anger of the gods}
2 {rakdos return} (esper matchup)
1 {mizzium mortars}
2 {slaughter games}, (esper matchup)
2 {boros charm} (esper matchup)
Title: Re: RWB Midrange
Post by: Everforward on February 16, 2014, 04:31:17 PM
Yup that looks good, should be pretty strong!
Title: Re: RWB Midrange
Post by: Ekann1 on February 16, 2014, 05:18:51 PM
Quote from: Everforward on February 16, 2014, 04:31:17 PM
Yup that looks good, should be pretty strong!

Hopefully :)

you know you can edit it into your first post with the decklist?