{Batterskull}
How does this card work??
I'm not sure what you mean, are you confused about the living weapon mechanic?
702.91a (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.91a): Living weapon is a triggered ability. "Living weapon" means "When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it."
Why is there a bottom equip cost?
I know living weapon, but the card is confusing. And I got negged for asking about how this works??
{batterskull} works like any of piece of equipment. Living weapon just states that is comes in already equipped to a 0/0 that it creates
So does it cost 10 mana? Or can it be attached to any other creature? Can someone honestly explain the card
When it enters, it automatically attaches to the token without you paying its equip cost. You can attach it to another creature you control for {5}, just like a normal equipment.
Quote from: Ibtrickey on February 12, 2014, 10:54:22 PM
So does it cost 10 mana? Or can it be attached to any other creature? Can someone honestly explain the card
When a living weapon enters the battlefield, it creates a 0/0 germ token, then equips itself to the germ token for free. When the germ token dies, say as a result of {wrath of god}, you can equip the batterskull to something else by paying the equip cost of {5}.
Would a board whipe that kills creatures destroy this card?
No. The card is simply an artifact - equipment, just like any other equipment.
The board wipe would kill the germ token, though.
So wait, does that mean if a creauture has a artifact enchantment attached to it and creatures get board whiped the artifact stays? Or if the creature dies from combat?
If you shoot someone holding a sword their sword is still there. If you poison a town the sword is still there. The sword is not a creature it is an artifact. It lives by the rules of artifacts not creatures. This is how all equipments work. In the case of living weapons a dorky creature is created already holding the weapon (free equip to that dorky 0/0). Now in order for any other creature to pick up or take that weapon away from a creature holding it the equip cost must be paid.
Quote from: Ibtrickey on February 13, 2014, 03:51:10 AM
So wait, does that mean if a creauture has a artifact enchantment attached to it and creatures get board whiped the artifact stays? Or if the creature dies from combat?
Artifact stays. It provides a host to attach to, can move hosts, and will survive if the host dies. It's pretty awesome, hence the price lol
Quote from: Kaleo42 on February 13, 2014, 05:04:28 AM
If you shoot someone holding a sword their sword is still there. If you poison a town the sword is still there. The sword is not a creature it is an artifact. It lives by the rules of artifacts not creatures. This is how all equipments work. In the case of living weapons a dorky creature is created already holding the weapon (free equip to that dorky 0/0). Now in order for any other creature to pick up or take that weapon away from a creature holding it the equip cost must be paid.
I always enjoy your explanations :)
Quote from: Spencer Addington on February 13, 2014, 05:06:35 AM
Quote from: Kaleo42 on February 13, 2014, 05:04:28 AM
If you shoot someone holding a sword their sword is still there. If you poison a town the sword is still there. The sword is not a creature it is an artifact. It lives by the rules of artifacts not creatures. This is how all equipments work. In the case of living weapons a dorky creature is created already holding the weapon (free equip to that dorky 0/0). Now in order for any other creature to pick up or take that weapon away from a creature holding it the equip cost must be paid.
I always enjoy your explanations :)
Can you tell I teach for a living but not at a school? I always look at the demographic and find the most relatable metaphor I can think of. That being said you should see some of the examples I dont post because my metaphors do cross lines sometimes...think before you speak/type right?
I have a hard time remembering that rule sometimes. Words seem to slip out... I can't help it.
Then what about auras? Enchants on creatures?
This makes no sense to me
Artifacts are different from equipments. Equipments are permanents and enchantments aren't.
Okay, clears up a lot:)
Quote from: Spencer Addington on February 13, 2014, 10:57:03 PM
Artifacts are different from equipments. Equipments are permanents and enchantments aren't.
Enchantments are permanents.
Auras are enchantments whose existence is tied to a creature. No creature, no Aura.
Quote from: griffin131 on February 13, 2014, 11:25:40 PM
Quote from: Spencer Addington on February 13, 2014, 10:57:03 PM
Artifacts are different from equipments. Equipments are permanents and enchantments aren't.
Enchantments are permanents.
Auras are enchantments whose existence is tied to a creature. No creature, no Aura.
You're right, arau enchantments lol. Sorry about that :)