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Magic (The Gathering) => Rules => Topic started by: ibtrickey on February 12, 2014, 03:28:47 PM

Title: Batterskull
Post by: ibtrickey on February 12, 2014, 03:28:47 PM
 {Batterskull}
How does this card work??
Title: Re: Batterskull
Post by: X9xCRUSHERx4X on February 12, 2014, 03:29:53 PM
I'm not sure what you mean, are you confused about the living weapon mechanic?
Title: Re: Batterskull
Post by: abstractApathist on February 12, 2014, 04:07:25 PM
702.91a (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.91a): Living weapon is a triggered ability. "Living weapon" means "When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it."
Title: Re: Batterskull
Post by: ibtrickey on February 12, 2014, 10:24:38 PM
Why is there a bottom equip cost?
Title: Re: Batterskull
Post by: ibtrickey on February 12, 2014, 10:27:10 PM
I know living weapon, but the card is confusing. And I got negged for asking about how this works??
Title: Re: Batterskull
Post by: Giggle the Draco Genius on February 12, 2014, 10:41:39 PM
{batterskull} works like any of piece of equipment. Living weapon just states that is comes in already equipped to a 0/0 that it creates
Title: Re: Batterskull
Post by: ibtrickey on February 12, 2014, 10:54:22 PM
So does it cost 10 mana? Or can it be attached to any other creature? Can someone honestly explain the card
Title: Re: Batterskull
Post by: abstractApathist on February 12, 2014, 11:07:03 PM
When it enters, it automatically attaches to the token without you paying its equip cost. You can attach it to another creature you control for {5}, just like a normal equipment.
Title: Re: Batterskull
Post by: fj76ts4 on February 12, 2014, 11:09:23 PM
Quote from: Ibtrickey on February 12, 2014, 10:54:22 PM
So does it cost 10 mana? Or can it be attached to any other creature? Can someone honestly explain the card

When a living weapon enters the battlefield, it creates a 0/0 germ token, then equips itself to the germ token for free. When the germ token dies, say as a result of {wrath of god}, you can equip the batterskull to something else by paying the equip cost of {5}.
Title: Re: Batterskull
Post by: ibtrickey on February 13, 2014, 01:56:58 AM
Would a board whipe that kills creatures destroy this card?
Title: Re: Batterskull
Post by: Gorzo on February 13, 2014, 02:34:06 AM
No. The card is simply an artifact - equipment, just like any other equipment.

The board wipe would kill the germ token, though.
Title: Re: Batterskull
Post by: ibtrickey on February 13, 2014, 03:51:10 AM
So wait, does that mean if a creauture has a artifact enchantment attached to it and creatures get board whiped the artifact stays? Or if the creature dies from combat?
Title: Re: Batterskull
Post by: Kaleo42 on February 13, 2014, 05:04:28 AM
If you shoot someone holding a sword their sword is still there. If you poison a town the sword is still there. The sword is not a creature it is an artifact. It lives by the rules of artifacts not creatures. This is how all equipments work. In the case of living weapons a dorky creature is created already holding the weapon (free equip to that dorky 0/0). Now in order for any other creature to pick up or take that weapon away from a creature holding it the equip cost must be paid.
Title: Re: Batterskull
Post by: Spencer Addington on February 13, 2014, 05:05:44 AM
Quote from: Ibtrickey on February 13, 2014, 03:51:10 AM
So wait, does that mean if a creauture has a artifact enchantment attached to it and creatures get board whiped the artifact stays? Or if the creature dies from combat?
Artifact stays. It provides a host to attach to, can move hosts, and will survive if the host dies. It's pretty awesome, hence the price lol
Title: Re: Batterskull
Post by: Spencer Addington on February 13, 2014, 05:06:35 AM
Quote from: Kaleo42 on February 13, 2014, 05:04:28 AM
If you shoot someone holding a sword their sword is still there. If you poison a town the sword is still there. The sword is not a creature it is an artifact. It lives by the rules of artifacts not creatures. This is how all equipments work. In the case of living weapons a dorky creature is created already holding the weapon (free equip to that dorky 0/0). Now in order for any other creature to pick up or take that weapon away from a creature holding it the equip cost must be paid.
I always enjoy your explanations :)
Title: Re: Batterskull
Post by: Kaleo42 on February 13, 2014, 12:14:57 PM
Quote from: Spencer Addington on February 13, 2014, 05:06:35 AM
Quote from: Kaleo42 on February 13, 2014, 05:04:28 AM
If you shoot someone holding a sword their sword is still there. If you poison a town the sword is still there. The sword is not a creature it is an artifact. It lives by the rules of artifacts not creatures. This is how all equipments work. In the case of living weapons a dorky creature is created already holding the weapon (free equip to that dorky 0/0). Now in order for any other creature to pick up or take that weapon away from a creature holding it the equip cost must be paid.
I always enjoy your explanations :)
Can you tell I teach for a living but not at a school? I always look at the demographic and find the most relatable metaphor I can think of. That being said you should see some of the examples I dont post because my metaphors do cross lines sometimes...think before you speak/type right?
Title: Re: Batterskull
Post by: Spencer Addington on February 13, 2014, 12:23:11 PM
I have a hard time remembering that rule sometimes. Words seem to slip out... I can't help it.
Title: Re: Batterskull
Post by: ibtrickey on February 13, 2014, 12:53:44 PM
Then what about auras? Enchants on creatures?
Title: Re: Batterskull
Post by: ibtrickey on February 13, 2014, 10:50:40 PM
This makes no sense to me
Title: Re: Batterskull
Post by: Spencer Addington on February 13, 2014, 10:57:03 PM
Artifacts are different from equipments. Equipments are permanents and enchantments aren't.
Title: Re: Batterskull
Post by: ibtrickey on February 13, 2014, 11:01:36 PM
Okay, clears up a lot:)
Title: Re: Batterskull
Post by: griffin131 on February 13, 2014, 11:25:40 PM
Quote from: Spencer Addington on February 13, 2014, 10:57:03 PM
Artifacts are different from equipments. Equipments are permanents and enchantments aren't.
Enchantments are permanents.
Auras are enchantments whose existence is tied to a creature. No creature, no Aura.
Title: Re: Batterskull
Post by: Spencer Addington on February 14, 2014, 12:41:21 AM
Quote from: griffin131 on February 13, 2014, 11:25:40 PM
Quote from: Spencer Addington on February 13, 2014, 10:57:03 PM
Artifacts are different from equipments. Equipments are permanents and enchantments aren't.
Enchantments are permanents.
Auras are enchantments whose existence is tied to a creature. No creature, no Aura.
You're right, arau enchantments lol. Sorry about that :)