I roll a 7 on a D20. Ready when you are.
I got 18. I'll go first and I'll post later today.
{Temple garden} untapped.
{noble heirerarch}. Pass.
18/5
{Blood Crypt} UT
Tap for {Vexing Devil}.
Take 4?
Yup. Take four.
Draw. {misty rainforest} {auratog}. Pass.
16/4
Swamp.
Tap 2. {Searing Spear} you.
Pass.
4/18
Ieatfood you're at 14 not 16 ;) 2 from Temple, 4 from Vexing
Oops. Yeah. Thanks. Now at 11. Eot crack the rainforest for a tapped {hallow fountain}
Draw. {flooded strand}. Crack for island.
{parallax wave}. Swing for 2 with the auratog (exalted). Pass.
9/3
Draw.
Forest.
Tap 3 {Dreg Mangler}
Swing 3.
Take?
I will remove it from the game with {parallax wave}, and then in responce to that removal activated ability, I will sacrifice the enchantment to {auratog}. The triggered leaves play ability resolves first, but there is no exiled card for it to return. Then the activated ability resolves, removing your creature from the game permanently.
Pass?
I hate you. But yes. I pass.
Lol. So harsh. Your not going to be a fan of me at all in a minute.
Away from deck, so I might draw something good, but in hand I have {parallax tide} to do the same to your lands. I got to he deck cleared by the tournament leader, but it is possible he didn't realize the combo. If that is too degenerate we can start over with the ally deck I used in the first tournament.
Quote from: Ieatfood7 on February 13, 2014, 08:23:33 AM
Lol. So harsh. Your not going to be a fan of me at all in a minute.
Away from deck, so I might draw something good, but in hand I have {parallax tide} to do the same to your lands. I got to he deck cleared by the tournament leader, but it is possible he didn't realize the combo. If that is too degenerate we can start over with the ally deck I used in the first tournament.
No, its all good, I did see the combo. I decided to take this tourney up a notch, which is also the reason I approved darkarts981's deck. Though it doesn't quite have a combo like that, it's close.
Ok. DrAw. {breeding pool} tapped. Play {parallax tide}. Remove your three lands from the game, then in responce to that activation sac the enchantment to the auratog. Your lands are gone for good. Swing with the auratog for four. Pass.
Okay. 14.
Draw.
Forest.
Pass.
Draw. {rancor} on the {auratog}. Sac it. back Into hand. {rancor}. Sack. {rancor} on auratog.
Swing for eight with the auratog. Pass.
Down to 8.
Mountain.
Tap for {Zhur-Taa Druid}.
pass
Draw. Sac rancor. 3/4. Play rancor. Sac rancor. 5/6. Play rancor. Sac rancor. 7/8. Play rancor. 9/8.
Attack. Exalted trigger. 10/9 trample. Pass.
GG
GG. Your deck looks blistering fast. I'm lucky I got answers when I did.