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Decks (Magic The Gathering) => Standard => Topic started by: respawned on February 07, 2014, 06:38:08 PM

Title: Minotaurs
Post by: respawned on February 07, 2014, 06:38:08 PM

Minotaurs

75 cards, 15 sideboard


4 {Temple of Malice}
1 {Nykthos, Shrine to Nyx}
3 {Mutavault}
7 {Mountain}
4 {Blood Crypt}
4 {Swamp}

23 lands


3 {Mogis, God of Slaughter}
4 {Ragemonger}
4 {Rageblood Shaman}
4 {Kragma Warcaller}
4 {Fanatic of Mogis}
4 {Deathbellow Raider}
4 {Boros Reckoner}

27 creatures


3 {Dreadbore}
4 {Mizzium Mortars}
3 {Hero's Downfall}

10 other spells


Sideboard

3 {Slaughter Games}
3 {Rakdos Charm}
2 {Sire of Insanity}
3 {Skullcrack}
4 {Thoughtseize}

15 sideboard cards



Notes:
Minotaurs, attack!!!
Title: Re: Minotaurs
Post by: ApexPredator on February 07, 2014, 07:27:54 PM
Id run {Hero's Downfall} and {Madcap Skills}
Title: Re: Minotaurs
Post by: respawned on February 07, 2014, 07:34:46 PM
Quote from: NightWolf on February 07, 2014, 07:27:54 PM
Id run {Hero's Downfall} and {Madcap Skills}

I'd have to test downfall to make sure I can cast it often since the deck is primarily red but I def like madcap skills here...would you pull lightning strike or some creatures for it?
Title: Re: Minotaurs
Post by: HandsomeStallion on February 07, 2014, 08:06:13 PM
I can see a {Whip of Erebos} in here. In case of late game against a control deck and you're in top deck mode, minus well unearth some minotuar soldiers.
I usually run {Volitile Rig} over the {Missium Mortars}. Your opponent will have no clue on what to do, and if both the cards I mentioned goes off, then you gain X4 amount of life.
Title: Re: Minotaurs
Post by: respawned on February 10, 2014, 12:09:20 PM
Did some play testing and changed it up slightly...runs good but still open for suggestions...also not to sure on sideboard yet