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Decks (Magic The Gathering) => Commander => Topic started by: DylanW18 on February 06, 2014, 10:56:29 PM

Title: Custom Commander
Post by: DylanW18 on February 06, 2014, 10:56:29 PM
I wanted to do a {R}{W}{U} EDH deck, but with only 3 commanders, it's disappointing to see none that I like.


So I was thinking of making my own! I'll post mind then you guys post your ideas for a CONTROL commander please! I don't have a name yet, but I'll post some ideas

~~~~~~             {2}{R}{W}{U}


Legendary Creature - ~~~~

Hexproof

Creatures your opponents control get -2/-0.

Whenever an opponent casts a spell, you may pay {1}, if you do, draw a card.

OR

~~~~~~~         {2}{R}{W}{U}

Legendary Creature - ~~~~~~

~~~~~~ cannot be countered.

Hexproof

Your opponents may only play spells at a time they could play a sorcery.

{1}{U}: Tap target permanent, then draw a card.

Title: Re: Custom Commander
Post by: Vileo on February 07, 2014, 01:44:37 AM
Both of those are really strong... Too strong IMO.
Title: Re: Custom Commander
Post by: Vileo on February 07, 2014, 01:48:19 AM
Quote from: DylanW18 on February 06, 2014, 10:56:29 PM
Artemis, Magus of Raka  {2}{R}{W}{U}

Legendary Creature - Human Wizard Nomad

Shroud

Players may only play spells at any time they could play a sorcery.

{1}{U}: Tap target permanent. If it's a permanent you control, draw a card.

2/3
I feel like this is a lot more reasonable and balanced. Also works really well with Inspiration. 
Edit: added P/T, a random name, and believable creature types. =P Ok so he doesn't have to be a Nomad. xD
Title: Re: Custom Commander
Post by: DylanW18 on February 07, 2014, 01:56:36 AM
I can understand shroud, but {Teferi, Mage of Zhalfir} has the restriction on opponents spells, along with {Grand Abolisher} is a 2 CMC that has an even stronger ability. I don't think I should be restricting myself
Title: Re: Custom Commander
Post by: Vileo on February 07, 2014, 02:00:44 AM
Quote from: DylanW18 on February 07, 2014, 01:56:36 AM
I can understand shroud, but {Teferi, Mage of Zhalfir} has the restriction on opponents spells, along with {Grand Abolisher} is a 2 CMC that has an even stronger ability. I don't think I should be restricting myself
Neither of those cards have R in the casting cost.

Edit: To clarify: This card doesn't have very much Red about it, so the blue has to be tuned down to be considered realistic.
Title: Re: Custom Commander
Post by: DylanW18 on February 07, 2014, 02:06:21 AM
Yeah I wanted more red... Don't know what to do though
Title: Re: Custom Commander
Post by: Vileo on February 07, 2014, 03:34:42 AM
Quote from: DylanW18 on February 07, 2014, 02:06:21 AM
Yeah I wanted more red... Don't know what to do though
The way I altered it is about as red as it'll get. It can't have the outright power that Blue normally has.

Actually, I've thought of another solution.

{U}{R}: ~~ deals 1 damage to target creature. Tap that creature and draw a card. ~~ deals 1 damage to itself.

Or some variant thereof. With the self-damage aspect, you can boot his toughness to 4-5.
Title: Re: Custom Commander
Post by: DylanW18 on February 07, 2014, 03:53:56 AM
Hmm maybe no hexproof and instead:

Whenever an opponent casts a spell ~~~ deals 2 damage to that player.

Spells you control cannot be countered.

{U}{W}: Tap target non land permanent, then draw a card.

2/3

Thoughts?
Title: Re: Custom Commander
Post by: Vileo on February 07, 2014, 03:59:18 AM
Making everything you cast uncounterable is WAY WAY too strong. You just instantly beat an Mono U decks that don't combo off immediately. I still feel like this is a decent idea that isn't overpowered.
Quote from: Vileo on February 07, 2014, 01:48:19 AM
Artemis, Magus of Raka  {2}{R}{W}{U}

Legendary Creature - Human Wizard Nomad

Shroud

Players may only play spells at any time they could play a sorcery.

{U}{R}: ~~ deals 1 damage to target creature. Tap that creature and draw a card. ~~ deals 1 damage to itself.

2/5
You still make a control deck, but it's more permanent based wit lots of activated abilities. That way you get around the loophole, still counter things you don't like, and no one interferes with what you're trying to do.
Title: Re: Custom Commander
Post by: Birdbrain on February 07, 2014, 07:58:28 AM
Wizards is doing a wedge set, so you'll get some decent commanders there, because I'm sure they will be mindful of the fact that that's one of the thugs players expect from the set
Title: Re: Custom Commander
Post by: Vileo on February 07, 2014, 10:42:36 AM
Raka isn't a wedge, it's enemy pairs. Unless that what you meant. In which case, ignore this message.
Title: Re: Custom Commander
Post by: DylanW18 on February 07, 2014, 10:45:14 AM
Quote from: Vileo on February 07, 2014, 10:42:36 AM
Raka isn't a wedge, it's enemy pairs. Unless that what you meant. In which case, ignore this message.


Enemy pairs are wedges. Allied are shards
Title: Re: Custom Commander
Post by: Shadridium on February 07, 2014, 11:13:06 AM
Quote from: Vileo on February 07, 2014, 01:48:19 AM
Quote from: DylanW18 on February 06, 2014, 10:56:29 PM
Artemis, Magus of Raka  {2}{R}{W}{U}

Legendary Creature - Human Wizard Nomad

Shroud

Players may only play spells at any time they could play a sorcery.

{1}{U}: Tap target permanent. If it's a permanent you control, draw a card.

2/3
I feel like this is a lot more reasonable and balanced. Also works really well with Inspiration. 
Edit: added P/T, a random name, and believable creature types. =P Ok so he doesn't have to be a Nomad. xD

What if instead of the restriction we increase his cast cost by one and say "non creatures you control have flash, and creatures you control have haste."
Title: Re: Custom Commander
Post by: DylanW18 on February 07, 2014, 11:33:40 AM
Quote from: Shadridium on February 07, 2014, 11:13:06 AM
Quote from: Vileo on February 07, 2014, 01:48:19 AM
Quote from: DylanW18 on February 06, 2014, 10:56:29 PM
Artemis, Magus of Raka  {2}{R}{W}{U}

Legendary Creature - Human Wizard Nomad

Shroud

Players may only play spells at any time they could play a sorcery.

{1}{U}: Tap target permanent. If it's a permanent you control, draw a card.

2/3
I feel like this is a lot more reasonable and balanced. Also works really well with Inspiration. 
Edit: added P/T, a random name, and believable creature types. =P Ok so he doesn't have to be a Nomad. xD

What if instead of the restriction we increase his cast cost by one and say "non creatures you control have flash, and creatures you control have haste."

How about

~~~~~~~~        {2}{R}{W}{U}

Legendary creature - ~~~~~

Other creatures you control have haste.

Creatures your opponents control get -2/-0

{W}{U}{R}: ~~~~ deals 2 damage to target creature, tap it, then draw a card.

2/3

Maybe?
Title: Re: Custom Commander
Post by: Shadridium on February 07, 2014, 11:36:29 AM
Quote from: DylanW18 on February 07, 2014, 11:33:40 AM
Quote from: Shadridium on February 07, 2014, 11:13:06 AM
Quote from: Vileo on February 07, 2014, 01:48:19 AM
Quote from: DylanW18 on February 06, 2014, 10:56:29 PM
Artemis, Magus of Raka  {2}{R}{W}{U}

Legendary Creature - Human Wizard Nomad

Shroud

Players may only play spells at any time they could play a sorcery.

{1}{U}: Tap target permanent. If it's a permanent you control, draw a card.

2/3
I feel like this is a lot more reasonable and balanced. Also works really well with Inspiration. 
Edit: added P/T, a random name, and believable creature types. =P Ok so he doesn't have to be a Nomad. xD

What if instead of the restriction we increase his cast cost by one and say "non creatures you control have flash, and creatures you control have haste."

How about

~~~~~~~~        {2}{R}{W}{U}

Legendary creature - ~~~~~

Other creatures you control have haste.

Creatures your opponents control get -2/-0

{W}{U}{R}: ~~~~ deals 2 damage to target creature, tap it, then draw a card.

Maybe?

{W}{U}{R}: Tap target creature, if you control it draw a card, if an opponent controls it (name) deals 2 damage to it.
Title: Re: Custom Commander
Post by: Jackson get out on February 07, 2014, 11:40:28 AM
Quote from: DylanW18 on February 07, 2014, 11:33:40 AM
Quote from: Shadridium on February 07, 2014, 11:13:06 AM
Quote from: Vileo on February 07, 2014, 01:48:19 AM
Quote from: DylanW18 on February 06, 2014, 10:56:29 PM
Artemis, Magus of Raka  {2}{R}{W}{U}

Legendary Creature - Human Wizard Nomad

Shroud

Players may only play spells at any time they could play a sorcery.

{1}{U}: Tap target permanent. If it's a permanent you control, draw a card.

2/3
I feel like this is a lot more reasonable and balanced. Also works really well with Inspiration. 
Edit: added P/T, a random name, and believable creature types. =P Ok so he doesn't have to be a Nomad. xD

What if instead of the restriction we increase his cast cost by one and say "non creatures you control have flash, and creatures you control have haste."

How about

~~~~~~~~        {2}{R}{W}{U}

Legendary creature - ~~~~~

Other creatures you control have haste.

Creatures your opponents control get -2/-0

{W}{U}{R}: ~~~~ deals 2 damage to target creature, tap it, then draw a card.

2/3

Maybe?
I personally think that card would be not too over powered if you made the cmc either 6 or 7!  And maybe make the effect a tap effect! That's just my opinion however it would be hard to do the effect multiple times in a turn anyway with the specific colors to activate it