I have a modern deck I am tweaking. It has a few terrible matchups, so I'm trying to get the sideboard right to deal with all comers.
I roll 17
I rolled a 6
Muligan to six.
Island. {slight if hand}. Pass.
20/5
Draw
I'll play {Steam Vents}, pay 2 and pass
18/7
Draw. Island. Pass.
20/5
Eot I'll {Lightning Bolt} you
UT, draw
{Arid Mesa} and pass
18/6
This feels silly, but I guess I'll {remand} the lightening bolt. I draw. It goes back to your hand. I assume your turn is the same?
Yeah my turn is the same, so I have 7 cards in hand :p
Ok. Draw. Island. {howling mine}.
Pass. 20/5
I have a feeling that howling mine may help you about equal to how much it helps me.
Edit. 20/4
I hate that card in Nekusar EDH, but here? Mmmm
Eot I'll sac out Arid for a Hallowed Fountain, then I'll {Lightning Helix} you
UT, draw draw
I'll {Steam Vents} ouch into a {Geist of Saint Traft} and pass
16/6
Take the three. Draw. Draw. Island. Pass.
UT, draw draw
{Hallowed Fountain} tapped. I'll {Lightning Bolt} you, then attack with GoST for 6 and pass
16/6
{cryptic comand} to counter the bolt and tap down your creature (it doesn't target). Pass?
I'll {Remand} the command
Ok. I take nine. I'm at 7
Draw. Draw. Island. Pass.
UT, draw draw
{Scalding Tarn} and attack with Geist for 6
At start of combat, {cryptic comand} to tap him down and...draw a card. Response or pass?
I'll flash in {Snapcaster Mage} flashback my {Remand} targeting Cryptic
16/7
Ok. I take the six. How much mana do you have open?
I have an untapped Scalding Tarn
Well, your open mana won't likely change my play, since I'm at one life.
Draw. Draw. Island. {walk the eons}. Pass
1/5
Draw. Draw. Island. {time walk}. {kami of the crescent moon}. Pass
1/4
I'll pause here to see if you have responses. I assume I'm actually dead to a bolt.
Time walk isn't legal in modern?
So sorry man...mistyped. {time warp}. Either I mistyped or it autocorrected me wrong.
So how much mana do you have open? I have no bolt, but curious how much you have on my turn
When you passed I had five islands and had tapped four for cryptic comand.
Next turn I had six and tapped out and played {walk the eons}
In my first extra turn I had seven and tapped out played {time warp} and {kami of the crescent moon}.
I'm about to take another extra turn, starting the turn with seven and presumably playing a land.
I got no responses, take the next turn :p
Draw three. Island. {temporal mastery}. Pass.
1/5
Draw three. Island. {howling mine}. {time warp}. Pass.
1/5
Daw. Four. Island. {syrum visions}. Scry one away. {temporal mastery}. Pass.
1/7
Draw four. Miracle {temporal mastery}. Island. {serum visions}. {syrum visions}. {walk the eons}. (So now I have an extra turn banked). Pass. Discard {repeal}.
1/7
Draw four. Island. Howling mine. Howling mine. Temporal mastery. Pass. Discard repeal.
1/7
Draw six. Island. {jace beleran}. {walk the eons}. {cryptic comand} to draw a card and bounce your land. I assume you crack it in responce.
Discard two repeals and an two islands.
Draw six. Island. Cryptic comand your untapped land into hand. {time warp}. {serum visions}. {kami of the crescent moon}Now that you have no mana, +1 jace. Discards include {ulamog the infinite gyre}. Shuffle graveyard into library.
Draw seven. +1 jace. Show three walk the eons in hand.
Repeat as needed until I deck you with jace.
Game two?
Ummmm... I'll trust that it's game I guess lol
Lemme shuffle
Ok. I'm gonna sideboard some. {repeal} may have limited use against your deck.
Yeah I'm boarding out my path to exiles lol
{Arid Mesa} into {Hallowed Fountain} into {Delver of Secrets} and pass
17/5
Draw. Island. {syrum visions}. Draw and scry them both away. Pass.
20/7
UT , reveal {Remand}, flip delver
{Sulfur Falls}, swing for 3 and pass
17/5
Draw. Island. Pass.
17/7
Remand would be awesome right now. Lol.
UT, draw
Swing for 3 and pass
17/7
Draw. Island. Pass.
14/7
Lol
UT draw
{Sacred Foundry} pay 2, I'll {Lightning Bolt} you and swing for 3 and pass
15/6
{redirect} the bolt to your flier. I assume remand or other high jinx?
Yeah I'll Remand that
15/6
Ok. I take six. Your deck is so fast!
It occurs to me that especially since I knew you had remand, I should have held onto that. Oh well.
Draw. Island. {howling mine}. Pass
8/6
UT draw draw
{Sulfur Falls} and swing for 3 and pass
15/6
Draw. Draw. Island. Pass.
5?/7
UT, draw draw
{Arid Mesa} , attack for 3 and pass
Take the three.
Draw. Draw. Island. Exile {simian spirit guide} to pay for {time warp}. Responces?
I'll {Counterflux} time warp
{redirect} and make it target redirect.
I checked the rules, and that will work, unless you have more responses. Redirect resolves first, changing the target, then your spell fizzles, because its target is no longer on the stack.
More responses?
I'll crack my fetch, pay 2 for Hallowed fountain and {Remand} your redirect ;)
And that is game. I'm tapped out and you win next turn. GG!
Game three? Maybe those repeals need to come back...
Lol sure :) you going first?
Yeah. Ugg. Muligan to five. Island. Pass.
Draw
{Scalding Tarn} into {Hallowed Fountain} into {Delver of Secrets} again ;)
17/6
Exile {simian spirit guide} to cast {remand}.
My hand is not so good...I need to buy time any way I can.
Draw. Island. Pass.
Oh that hurt... Lol
Away from deck currently
Yeah...from my hand I think you have got this game. Your deck is just so fast. And the hexproof/disruption seems perfect against me.