Can you use {pitching needle} on a planes walker to basically shutting it down?
Yep! Planeswalkers' abilities are activated abilities. Let me get a ruling or 2.
112.5. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=112.5.): Some activated abilities are loyalty abilities. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn. See rule 606, "Loyalty Abilities."
{Pithing Needle} stops activated abilities. Loyalty abilities are activated abilities, so it stops them.
Edit. Well, someone beat me with the ruling :P
Yes, planeswalker' abilities are all activated, so {pithing needle} will stop them from being used.
107.7. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=107.7.): Each activated ability of a planeswalker has a loyalty symbol in its cost. Positive loyalty symbols point upward and feature a plus sign followed by a number. Negative loyalty symbols point downward and feature a minus sign followed by a number or an X. Neutral loyalty symbols don't point in either direction and feature a 0. [+N] means "Put N loyalty counters on this permanent," [-N] means "Remove N loyalty counters from this permanent," and
- means "Put zero loyalty counters on this permanent."
Quote from: Younghawk on February 04, 2014, 07:20:40 AM
Can you use {pitching needle} on a planes walker to basically shutting it down?
If you mean {Pithing Needle}, then yes. Planeswalker abilities are activated abilities, and if named, will be shut down.
Sweet need to finish off my play set now
Its weird that the mispelled pitching links.