Heartless Wolf Run 75 cards, 15 sideboard 4 {Kessig Wolf Run} 2 {Inkmoth Nexus} 2 {Copperline Gorge} 2 {Rootbound Crag} 1 {Blackcleave Cliffs} 1 {Dragonskull Summit} 1 {Woodland Cemetery} 4 {Forest} 3 {Mountain} 2 {Swamp} 22 lands 4 {Birds of Paradise} 3 {Viridian Emissary} 3 {Phyrexian Rager} 1 {Necrogen Scudder} 3 {Priest of Urabrask} 1 {Primordial Hydra} 2 {Huntmaster of the Fells} 1 {Inferno Titan} 3 {Primeval Titan} 21 creatures 3 {Faithless Looting} 4 {Rampant Growth} 4 {Heartless Summoning} 2 {Devil's Play} 2 {Fireball} 2 {Wild Hunger} 17 other spells Sideboard 3 {Surgical Extraction} 2 {Grafdigger's Cage} 4 {Crush} 2 {Combust} 2 {Slagstorm} 2 {Black Sun's Zenith} 15 sideboard cards |
Quote from: Leevai420 on March 27, 2012, 06:32:29 PMFireball can be a board sweep with enough mana but I'd agree on the heartless summoning not doing a whole lot. Ramp is one deck and summoning is another. Jund Ramp is good though.
Ummm, where to start....
Fireball and devils play are redundant you don't need both... I'm a fan of red sun because it get recycled back into your deck.
The heartless summoning is going to kill all your birds and seriously weaken your creature base. And ruin your mana ramp.
The 3/3 that loses you 3 life, not fan. If play 4 huntmasters, and no heartless summoning. If you mana ramp right you won't need them.