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Decks (Magic The Gathering) => Modern => Topic started by: _calgar_ on February 03, 2014, 06:35:57 PM

Title: Need Help For Mono Green
Post by: _calgar_ on February 03, 2014, 06:35:57 PM

Need Help For Mono Green

60 cards, 0 sideboard


24 {Forest}

24 lands


4 {Dungrove Elder}
4 {Wolfir Silverheart}
3 {Groundbreaker}
3 {Llanowar Elves}
2 {Viridian Emissary}
4 {Strangleroot Geist}
2 {Vigor}
3 {Birds of Paradise}

25 creatures


2 {Rampant Growth}
3 {Rancor}
2 {Vines of Vastwood}
1 {Kodama's Reach}
3 {Garruk Relentless}

11 other spells


Sideboard

Notes:

Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 03, 2014, 09:18:51 PM
The deck work Well but something is missing but i dont Know why? Some one have an idea?
Title: Re: Need Help For Mono Green
Post by: abstractApathist on February 03, 2014, 09:36:37 PM
This deck is too slow for competitive modern, so I doubt you'll be able to find much help here. The folks over in the casual section could probably be more useful, however.
Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 03, 2014, 09:44:37 PM
Si What shoud i change ?
Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 03, 2014, 10:12:19 PM
O y'a thx i dont Know how i miss it :)
Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 03, 2014, 10:13:02 PM
Anything else? Primalcrux ?
Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 04, 2014, 07:33:10 AM
Does i need nylea?
Title: Re: Need Help For Mono Green
Post by: Nanocarter23 on February 04, 2014, 10:32:55 AM
if youre going for a mono green go for elves
Title: Re: Need Help For Mono Green
Post by: abstractApathist on February 04, 2014, 03:26:55 PM
Quote from: CbStrad on February 04, 2014, 10:04:35 AM
Let's put it this way.

If you can't play it and use it within your first five turns, it's dead weight in Modern. By that time, Affinity has probably already gone off, Combo decks are going off that turn, anything Aggro has you dead to rights, and Tribal probably has enough on the board to kill you several times
This is true, except in competitive modern it is always turn 4, not turn 5.
Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 04, 2014, 05:18:03 PM
Ok thx so i have to put more quik kill. Like vengevine? Do i have to put some boff?
Title: Re: Need Help For Mono Green
Post by: abstractApathist on February 04, 2014, 05:20:30 PM
This is probably the only viable mono-green archetype in modern: http://www.mtgsalvation.com/forums/the-game/modern/established-modern/511926-mono-green-devotion-nykthos-green
Title: Re: Need Help For Mono Green
Post by: _calgar_ on February 04, 2014, 10:22:58 PM
O yea thx à Will probably try it. Shoud i use bear umbra?
Title: Re: Need Help For Mono Green
Post by: abstractApathist on February 04, 2014, 10:40:33 PM
Quote from: CbStrad on February 04, 2014, 05:22:18 PM
Here's my suggestions:

Get rid of Viridian Emissary, Vigor, and land fetches. Ya won't need them. Switch Birds and one Emissary for {Noble Hierarch}. Switch the other Emissary for another Groundbreaker.

{Groundswell} is something you should consider, as is {Warriors' Lesson} for draw and {Dismember} for removal.

I've got a streamlined version of this built in-app that can swing for lethal within the first three turns, thereabouts. If you wanna use it as a starting point, I think you'd do well
That sounds like it's most of the way to just being infect, to be honest. If you want to kill your opponents playing those cards, {glistener elf} and friends is the way to go. Don't play {warrior's lesson}, though: it's not very good in modern.