4 {Temple of Malice} 4 {Swamp} 4 {Blood Crypt} 8 {Mountain}
20 lands
4 {Rageblood Shaman} 2 {Mogis, God of Slaughter} 4 {Rakdos Cackler} 4 {Deathbellow Raider} 2 {Purphoros, God of the Forge} 4 {Minotaur Skullcleaver} 4 {Fanatic of Mogis} 4 {Kragma Warcaller} 4 {Ragemonger}
32 creatures
2 {Hammer of Purphoros} 2 {Whip of Erebos} 2 {Door of Destinies} 2 {Mizzium Mortars}
8 other spells
Sideboard
Notes: A Red/Black Minotaur deck which includes cards from BotG. Ideas for improving it, or for what to side, would be appreciated.
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I would add some more land
You have far more {R} than {B}, meaning a couple fewer swamps and a couple more mountains
Not sure if Purphoros is appropriate since it doesn't seem like you'll be regularly getting much more than not-cheap minotaurs on the field every turn
Whip seems out of place. Lifegain shouldnt be a priority here and you can just be using the mana to summon another minotaur rather than bring a dead one back for one turn.
Again, i dont think there will be any play where multiple creatures come down in one turn, so Door also seems like a better play would just be another minotaur.
{R}{B} loves its kill spells, gotta throw some in
with {ragemonger} multiple could come down in one turn. im guessing purphoros is there just to shock every time he drops a minotaur.
edit: i agree the whip doesnt belong here. and think the door is cute but too slow for minotaurs. {boros reckoner}.