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Decks (Magic The Gathering) => Standard => Topic started by: TsumeNeko on February 03, 2014, 02:34:47 AM

Title: Red/Black Minotaur Agro
Post by: TsumeNeko on February 03, 2014, 02:34:47 AM

Red/Black Minotaur Agro

60 cards, 0 sideboard


4 {Temple of Malice}
4 {Swamp}
4 {Blood Crypt}
8 {Mountain}

20 lands


4 {Rageblood Shaman}
2 {Mogis, God of Slaughter}
4 {Rakdos Cackler}
4 {Deathbellow Raider}
2 {Purphoros, God of the Forge}
4 {Minotaur Skullcleaver}
4 {Fanatic of Mogis}
4 {Kragma Warcaller}
4 {Ragemonger}

32 creatures


2 {Hammer of Purphoros}
2 {Whip of Erebos}
2 {Door of Destinies}
2 {Mizzium Mortars}

8 other spells


Sideboard

Notes:
A Red/Black Minotaur deck which includes cards from BotG.  Ideas for improving it, or for what to side, would be appreciated.
Title: Re: Red/Black Minotaur Agro
Post by: Steerpike on February 03, 2014, 03:06:23 AM
I would add some more land

You have far more {R} than {B}, meaning a couple fewer swamps and a couple more mountains

Not sure if Purphoros is appropriate since it doesn't seem like you'll be regularly getting much more than not-cheap minotaurs on the field every turn

Whip seems out of place. Lifegain shouldnt be a priority here and you can just be using the mana to summon another minotaur rather than bring a dead one back for one turn.

Again, i dont think there will be any play where multiple creatures come down in one turn, so Door also seems like a better play would just be another minotaur.

{R}{B} loves its kill spells, gotta throw some in
Title: Re: Red/Black Minotaur Agro
Post by: particle on February 03, 2014, 03:51:24 AM
with {ragemonger} multiple could come down in one turn. im guessing purphoros is there just to shock every time he drops a minotaur.

edit: i agree the whip doesnt belong here. and think the door is cute but too slow for minotaurs. {boros reckoner}.