Flame War 60 cards, 0 sideboard 22 {Mountain} 22 lands 1 {Ember Swallower} 1 {Purphoros, God of the Forge} 2 {Ill-Tempered Cyclops} 1 {Purphoros's Emissary} 2 {Goblin Shortcutter} 2 {Guttersnipe} 2 {Borderland Minotaur} 3 {Deathbellow Raider} 2 {Stoneshock Giant} 16 creatures 1 {Chandra Nalaar} 1 {Pyroconvergence} 1 {Lightning Strike} 1 {Peak Eruption} 2 {Chandra's Outrage} 2 {Magma Jet} 1 {Awaken the Ancient} 3 {Boulderfall} 2 {Ordeal of Purphoros} 1 {Volcanic Geyser} 1 {Flames of the Firebrand} 1 {Anger of the Gods} 2 {Rage of Purphoros} 2 {Shock} 1 {Annihilating Fire} 22 other spells Sideboard Notes: With this deck I have loaded up on spells that can damage creatures and/or players. The idea is to keep the opponent from building up a decent number for creatures by taking them out with spells and whenever the battlefield is empty I can be doing double damage with my creatures and spells. I also added in a few extra damage cards like Chandra Nalaar and Guttersnipe to be doing constant small damage to the opponent throughout the battle. I*'ve also snuck in a couple of high cost game winners like Purphoros on the off chance that the game runs long enough for me to play them. |