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Decks (Magic The Gathering) => Standard => Topic started by: Sparkle Ninja on January 28, 2014, 09:03:51 PM

Title: The next Jund deck
Post by: Sparkle Ninja on January 28, 2014, 09:03:51 PM
The next Jund deck

60 cards, 0 sideboard


4 {Overgrown Tomb}
4 {Blood Crypt}
3 {Temple of Malice}
3 {Temple of Abandon}
4 {Stomping Ground}

17 lands


4 {Elvish Mystic}
2 {Polukranos, World Eater}
3 {Stormbreath Dragon}
4 {Sylvan Caryatid}
3 {Xenagos, God of Revels}
3 {Mogis, God of Slaughter}
3 {Courser of Kruphix}
3 {Desecration Demon}
4 {Zhur-Taa Druid}
4 {Burning-Tree Emissary}

33 creatures


2 {Domri Rade}
1 {Garruk, Caller of Beasts}
2 {Xenagos, the Reveler}
4 {Hero's Downfall}

9 other spells


Sideboard

Notes:
#Imadeajunddeck
Title: Re: The next Jund deck
Post by: DylanW18 on January 29, 2014, 12:23:39 AM
17 lands is super low... Have you playtested much?
Title: Re: The next Jund deck
Post by: particle on January 29, 2014, 01:43:04 AM
{reaper of the wilds}.
Title: Re: The next Jund deck
Post by: Silent1236 on January 29, 2014, 03:07:41 AM
Quote from: DylanW18 on January 29, 2014, 12:23:39 AM
17 lands is super low... Have you playtested much?

This. You don't want a turn four or five {Supreme Verdict} to drop you to one or two lands when you're running things like Garruk.
Title: Re: The next Jund deck
Post by: Sparkle Ninja on January 29, 2014, 07:41:09 AM
I haven't playtested much and currently this is just a concept. I'll add more lands to it because that seems to be what needs to happen
Title: Re: The next Jund deck
Post by: Arbitratur on January 29, 2014, 08:42:08 AM
I would recommend around 21 lands with all the accel.
Title: Re: The next Jund deck
Post by: MSorbet on January 29, 2014, 10:24:25 AM
With such a high mana curve I'd do 22-23, even with mana ramp
Title: Re: The next Jund deck
Post by: MuggyWuggy on January 29, 2014, 03:48:53 PM
23 and you'll end up spending a ton on land before the other pieces :/

Ran Jund all last fall, mana fixing is huge, can't start a game without all 3 colors in mana in hand or you can get royally screwed

Then other times you get 2 spike jesters and a madcap and they have no removal till t4/t5