There has been a bunch of discussions about mill lately with the spoiled cards. Maybe we could develop a single deck with input from the entire community instead of across several threads.
A start on the mana pool might look like this:
{Watery Grave} x4
{Temple of Deceit} x4
{Nykthos, Shrine to Nyx} x2
{Island} x7
{Swamp} x7
Any changes?
If not, we could start thinking about the right ratio of creatures to spells and proceed from there.
Thoughts? Ideas?
I think that's a good idea. I haven't been playing very long and the first deck I ever played with was the dimir mill aggro with wights and aberrations. Have wanted to make a mill deck work ever since then lol
With the new cards definitely want to give it another shot
I think the islands/swamps ratio will have to be decided after the rest of the deck is finished. Also, we should decide if it will be a creature heavy deck ({phenax, god of deceptions}) or more spell based. Although I like the wight "combo" with phenax - it grows larger allowing it to mill more allowing it to grow larger.
Useful stuff
{B}
{heroes downfall}
{doom blade}
{pack rat} (works well with phenax)
{desecration demon}
{wight of precinct six}
{pain seer}
{U}
{dissolve}
{jace, architect of thought}
{traumatize}
{jace, memory adept}
{opportunity}
{wall of frost}
{gainsay}
{cyclonic rift}
{Omenspeaker}
{triton tactics}
{U}{B}
{ashiok, nightmare weaver}
{night veil specter}
{consuming aberration}
{psychic strike}
{phenax, god of deception}
{mind grind}
{mirko vosk, mind drinker}
{breaking//entering} (breaking)
{prophet of kruphix} {G} {U}
{sphinx's revalation} {U} {W}
Lands
{temple of deceit}
{watery grave}
{nykthos, shrine to nyx}
I'm updating my list with most stuff everyone else says, hope that helps.
Keep in mind this is not a list of what should be in the deck, just standard mill cards off the top of my head that should/could be kept in mind when building this deck.
There's gotta be some stuff in born of the gods for mill that I dint know about, I don't play much blue or black.
we could run hidden strings to tap and untap creatures. and i keep saying maybe we should run one aetheriling cause with phenax you give aetherling a big butt and make them mill 9 cards per tap. plus i would have it to where you can defend with a bunch of defenders than drop collosus of akros to make him a 20/20 trample to mill them out or win the game with mill
heres my version.
http://www.mtgdeckbuilder.net/Decks/ViewDeck/bug-defender-mill-1091264
the disiples of phenax are phenax him self
{Desecration Demon} is also really good with Phenax.
{Wall of Frost} as well, block, then tap to mill
You need {Gainsay} and {Cyclonic Rift} in SB, along with {Grisly Spectacle} against monsters
yea, d demon is really good for this deck
Lots of good ideas floating around. Are we going to go more creature heavy or spells and control?
I'm thinking we throw in a mind grind for the lolz
I say creature-heavy, because YOLO! If you're Milling, it's gotta be with your whole heart :)
Don't know if splashing green is worth it but splashing green for the card {Prophet of Kruphix} mill everytime your turn there turn would be amazing but is the Third color worth it.
Quote from: E.kann1 on January 22, 2014, 10:29:51 PM
I think the islands/swamps ratio will have to be decided after the rest of the deck is finished. Also, we should decide if it will be a creature heavy deck ({phenax, god of deceptions}) or more spell based. Although I like the wight "combo" with phenax - it grows larger allowing it to mill more allowing it to grow larger.
Useful stuff
{heroes downfall}
{doom blade}
{ashiok, nightmare weaver}
{night veil specter}
{consuming aberration}
{dissolve}
{psychic strike}
{jace, architect of thougt}
{phenax, god of deception}
{traumatize}
{jace, memory adept}
{wight of precinct six}
{mind grind}
{mirko vosk, mind drinker}
{pack rat} (works well with phenax)
{opportunity}
{desecration demon}
{wall of frost}
{gainsay}
{cyclonic rift}
I'm updating my list with most stuff everyone else says, hope that helps.
Keep in mind this is not a list of what should be in the deck, just standard mill cards off the top of my head that should/could be kept in mind when building this deck.
There's gotta be some stuff in born of the gods for mill that I dint know about, I don't play much blue or black.
The biggest problem with ashiok and nightveil is that the cards are exiled and they abberation and wight dont like that
Quote from: Boomer17 on January 23, 2014, 08:15:34 PM
Don't know if splashing green is worth it but splashing green for the card {Prophet of Kruphix} mill everytime your turn there turn would be amazing but is the Third color worth it.
Great card, but I am not sure splashing for one card is efficient. Others thoughts?
Quote from: NightWolf on January 23, 2014, 08:29:42 PM
Quote from: E.kann1 on January 22, 2014, 10:29:51 PM
I think the islands/swamps ratio will have to be decided after the rest of the deck is finished. Also, we should decide if it will be a creature heavy deck ({phenax, god of deceptions}) or more spell based. Although I like the wight "combo" with phenax - it grows larger allowing it to mill more allowing it to grow larger.
Useful stuff
{heroes downfall}
{doom blade}
{ashiok, nightmare weaver}
{night veil specter}
{consuming aberration}
{dissolve}
{psychic strike}
{jace, architect of thougt}
{phenax, god of deception}
{traumatize}
{jace, memory adept}
{wight of precinct six}
{mind grind}
{mirko vosk, mind drinker}
{pack rat} (works well with phenax)
{opportunity}
{desecration demon}
{wall of frost}
{gainsay}
{cyclonic rift}
I'm updating my list with most stuff everyone else says, hope that helps.
Keep in mind this is not a list of what should be in the deck, just standard mill cards off the top of my head that should/could be kept in mind when building this deck.
There's gotta be some stuff in born of the gods for mill that I dint know about, I don't play much blue or black.
The biggest problem with ashiok and nightveil is that the cards are exiled and they abberation and wight dont like that
i know, just making a list of mill-type cards. ashiok is still great to get their creatures though.
well if you run green it allows you to ramp and make big dudes that help with milling
Quote from: Skyshadow731 on January 23, 2014, 10:24:52 PM
well if you run green it allows you to ramp and make big dudes that help with milling
true. but I think sticking to UB would be better, mana is easier (for anyone who would want to build the deck in real life) and mana base would be more consistent. Also, that allows us to make Phenax a creature more often.
Quote from: E.kann1 on January 23, 2014, 10:37:04 PM
Quote from: Skyshadow731 on January 23, 2014, 10:24:52 PM
well if you run green it allows you to ramp and make big dudes that help with milling
true. but I think sticking to UB would be better, mana is easier (for anyone who would want to build the deck in real life) and mana base would be more consistent. Also, that allows us to make Phenax a creature more often.
^This. Even though Phenax by himself is enough to wreak havoc; as a creature, he's not a bad beater either!
plus if you splash green for just the ramp you can play phenax earlier than turn 5 and make him more of a head ache for you opponet
Splashing green will take away from the mill in order to ramp. The deck will lose focus and struggle trying to balance the two.
Quote from: Dmreiss on January 23, 2014, 11:09:22 PM
Splashing green will take away from the mill in order to ramp. The deck will lose focus and struggle trying to balance the two.
true. which is why i suggest sticking to UB. plus, nykthos ramp, but can do it better when there are fewer colors in the deck.
Okay, UB it is. I think we have decided on creature heavy as well. Agreed?
i was saying run the 0/3 defender with hexproof as an early defender and with that it can help you A mill for 3 B use prophet B ramp just a little bit
Quote from: Dmreiss on January 23, 2014, 11:14:28 PM
Okay, UB it is. I think we have decided on creature heavy as well. Agreed?
Sounds good!
Now what will be our early drops? {Omenspeaker}, {Wight of Precint Six}, {Pain Seer}? What's the best strategy?
My BUG deck is pretty good. I run heavy monsters and 2 ashioks i put in 4 sylvan caryatids 2 polukranos and 2 mistcutters for my green and for lands I have 4 overgrown tombs and 2 temples of mystery for the green lands along with 3 forests plus my other lands. I'm still tryin to perfect it and can't wait for the next set
{Wall of Frost} x4
{Wight of Precinct Six} x4
{Omenspeaker} x4
{Consuming Aberration} x3
{Desecration Demon} x3
{Pain Seer} x3
What do you guys think? This would be in addition to the god. Would you change numbers?
Idk about pain seer we can lose very large amounts of life to him
Quote from: DimirOverlord1300 on January 26, 2014, 04:43:38 PM
Idk about pain seer we can lose very large amounts of life to him
I know what you are saying. There seems to be a healthy group of people championing that card. If the whip is in the deck that could counterbalance the life loss, but then we lose focus on milling.
What do others say?
I wouldn't play pain seer. Too much life loss. We need a bit of time to mill them out, especially against agro,mand pain seer won't give that to us.
We could abuse inspired with {Siren of the Silent Song} and {Servant of Tymaret}
Quote from: Dmreiss on January 24, 2014, 07:02:33 PM
{Wall of Frost} x4
{Wight of Precinct Six} x4
{Omenspeaker} x4
{Consuming Aberration} x3
{Desecration Demon} x3
{Phenax, God of Deception} x3
This seems like a consensus of thoughts to keep the focus on mill.
I just got a Phenax. Time to start deck building
{Duskmantle Guildmage} would be very effective in this type of deck, having to "mill" 1/3 of the cards you would normally need to without him.
Also, if you're splashing green, {Tower Defense} has fantastic synergy with {Phenax, God of Deception}.
Also if it is going to be creature heavy, {arbiter of the ideal} will allow us to drop a free land, creature, or artifact