Kiora Turbo Fog For The Win
2 {Forest} 2 {Temple of Enlightenment} 2 {Temple of Plenty} 2 {Plains} 4 {Breeding Pool} 4 {Temple of Mystery} 4 {Temple Garden}
20 lands
3 {Loxodon Smiter} 4 {Fleecemane Lion} 2 {Ætherling} 4 {Sylvan Caryatid}
13 creatures
4 {Pacifism} 4 {Soul Tithe} 2 {Sphere of Safety} 4 {Celestial Flare} 4 {Ethereal Armor} 3 {Detention Sphere} 2 {Kiora, the Crashing Wave} 4 {Last Breath}
27 other spells
Sideboard
4 {Blustersquall} 4 {Simic Charm}
8 sideboard cards
Notes: Update more pillow fort style
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What about simic charm to protect her?
Perhaps even a plasm capture to flip a downfall
I like the plasma capture gotta try that maybe drop the rootborn?
Yeah maybe just remove one?
I'm going to be using Kiora in my America control / turbo fog maze end deck it's so good
Any other suggestions thinking of 2 growing ranks not sure though
Unfortunately Kiora dies with any good creture based deck... You have only 4 fog effects that could shield her and the rest cannot prevent damage dealt to her...:(
Ok if you would be able to overload rift then you have 6 cards that are trying to safe her... But until they will reprint fog effects which says only Prevent all combat damage and not Prevent all combat damage that would be dealt to player then the walker fog is unplayable...;)
Well plainswalkers are players and Druids deliverence is prevent all along with riot contol or am I miss reading the cards I see 16 do cards here???
{Druids deleverence} prevent all and populate
{riot control} prevent all damg. And gain life
{fog} well duh
{defend the herth} prevent damg. To players plains walkers are players
{simi charm} make permanents hexproof
Oh I see so I updated dropped the riot control as dentention sphere also move sonic charm to side board. I added last breath and thinking of adding in celestial flare but not sure what to take out
Quote from: Boomer17 on January 20, 2014, 03:14:19 PM
Oh I see so I updated dropped the riot control as dentention sphere also move sonic charm to side board. I added last breath and thinking of adding in celestial flare but not sure what to take out
I guess you definitely are missing something. If something is preventing damage to players it is not preventing damage to planeswalkers. planeswalkers ARE NOT players.
I have played Superfriend Fog before inni rotated out, unfortunately it is unplayable now...:(
Upon investigation And insite from white drake this idea is dead in the water now to look at it in a pillow fort back to the drawing board
{sphere of safety} splash green for kiora? seems like it could be alright.