You have only 3 life left.Your opponent has 20 life, a bunch of lands(all tapped), and a {Beacon of Destruction} on top of her library.You've only a {Galvanic Key} left in your library.You have the {Helm of Kaldra} in hand and the rest of her gear on the battlefield. With the Beacon about to see play, you don't have to worry about getting decked. But at least maintain a little self respect.
Objective: Summon Kaldra and attack your opponent before the end of your turn.
Factors to Remember:
•Opponent has no more available.
•It's the very start of your turn. You'll get to untap, control your upkeep and draw a card.
•When a card says to exchange control of two permanents in play, both of those permanents must be in play for the exchange to take place.The exchange has no effect on control of cards attached to those permanents.
•There are four counters on {Solarion} and one counter on {Pentad Prism}.
Opponent's Permanents:
{Sheild of Kaldra} to be equipped to {Leonin Abunas}.
{Trinisphere}
{Lantern of Insight}
Top of her library:
{Beacon of Destruction}
Top of your library:
{Galvanic Key}
Cards in your Hand:
{Helm of Kaldra}
{Trash for Treasure}
{Dismantle}
{Beacon of Unrest}
Your permanents:
{Avarice Totem}
x2 {Darksteel Citadel}
{Blinkmoth Nexus}
{Energy Chamber}
{Solarion}
{Krark-Clan Ironworks}
{Krark-Clan Engineers}
{Pentad Prism}
Your Graveyard:
{Sword of Kaldra}
The first person to answer correctly will recieve an alternate art {Karametra's Acolyte} and a full art {Pillar of Flame}
You can't summon her there's no sword of keldra
I'll be keeping this competition open till Monday morning EST.
Quote from: CbStrad on January 17, 2014, 01:02:05 PM
Quote from: IntoFire on January 17, 2014, 09:47:25 AM
You have only 3 life left.Your opponent has 20 life, a bunch of lands(all tapped), and a {Beacon of Destruction} on top of her library.You've only a {Galvanic Key} left in your library.You have the {Helm of Kaldra} in hand and the rest of her gear on the battlefield. With the Beacon about to see play, you don't have to worry about getting decked. But at least maintain a little self respect.
Objective: Summon Kaldra and attack your opponent before the end of your turn.
Factors to Remember:
•Opponent has no more available.
•It's the very start of your turn. You'll get to untap, control your upkeep and draw a card.
•When a card says to exchange control of two permanents in play, both of those permanents must be in play for the exchange to take place.The exchange has no effect on control of cards attached to those permanents.
•There are four counters on {Solarion} and one counter on {Pentad Prism}.
Opponent's Permanents:
{Sheild of Kaldra} to be equipped to {Leonin Abunas}.
{Trinisphere}
{Lantern of Insight}
Top of her library:
{Beacon of Destruction}
Top of your library:
{Galvanic Key}
Cards in your Hand:
{Helm of Kaldra}
{Trash for Treasure}
{Dismantle}
{Beacon of Unrest}
Your permanents:
{Avarice Totem}
x2 {Darksteel Citadel}
{Blinkmoth Nexus}
{Energy Chamber}
{Solarion}
{Krark-Clan Ironworks}
{Krark-Clan Engineers}
{Pentad Prism}
The first person to answer will recieve an alternate art {Karametra's Acolyte} and a full art {Pillar of Flame}
Here's what you do:
Draw the Key. Use Chamber to charge the Prism. Remove both counters for 2 red. Tap both Citadels (total 4 mana). Eat the Chamber with Ironworks (now 6). Tap Solarion to make it an 8/8. Dismantle off of 2 and a red, hitting Solarion to charge the Prism (3 mana left, 8 charges). Sac both Citadels. Pay their sac-mana and one non-colored in the pool, hack Abunas with Totem (2 mana left, 8 charges). Sac the Shield, remove all 8 counters (2 black, 6 red). Use Shield mana, 2 black and the remaining generic for Beacon. Dredge the Shield (7 red remaining). Use 3 to drop the hat. Use 1 red to animate the Nexus. Pay 3 into Trash for Treasure. Trade Nexus for Sword. Animate. Swing
Close, but no. The core of this combo is the{Pentad Prism} and {Solarion}. The rest eill just play the part of making it work. {Solarion} and {Pentad Prism} is your supply of mana. But you're right with using the {Galvanic Key}, you just picked the wrong target.
HINT: The first step is using the {Energy Chamber} on {Solarion}.
Untap, Upkeep
Chamber targets Solarion, it goes to 5 counters.
Draw the Key.
Tap Solarion to double his counters (10 now).
Tap 2 Darksteel Citadels and sac both to Ironworks for 6 colorless. Play the Key for 3, pay 3 to untap Solarion. Tap Solarion to put him to 20 +1/+1 counters.
Remove a counter from Prism to make R. Tap Blinkmoth for 1 to activate itself, then sac it to Ironworks for 2 colorless. 2R in mana pool, cast Dismantle and sac Solarion to pay its cost. Put 20 charge counters on Pentad Prism. Remove all the counters for two B and eighteen R, sac it to Ironworks to make 2. Two B, eighteen R, and 2 in mana pool. Pay 2RBB for Beacon to get Sword back on the field.
Sac Chamber and Key to Ironworks for 4. Pay 4R to activate Totem once, targeting your Engineers. First Totem activation on the stack, activate it again for five R (Twelve R remaining) and target Leonin Abunas. The second activation resolves first and you get the Abunas. Since the opponent is tapped out and can't activate the Totem for theirselves, the first activation resolves and gives them your Engineers. Actvate Totem for five R to gain control of Shield. Pay three R for Helm. Pay R to activate Helm and create a Kaldera token. Three R remaining in mana pool. Doesn't matter. Had s-- attacked with Kaldera because she has haste. Objective achieved. Beam me up, Scotty.
Edit: This was such a tedious chore to do on my phone, lol. Switching between iMtG and Notepad constantly. I really hope I didn't make any mistakes. >.> Checking it now.
Edit 2: I did make some mistakes! Though they have been corrected. All actions described should be 100% accurate and 100% Durdle-y. You actually end up with a lot of extra mana when it comes down to it, considering you can sac the rest of your board to Ironworks (including itself) for colorless, as long as you don't sac the Kaldera stuff. =P
Quote from: Taysby on January 18, 2014, 11:01:25 PM
I was going to try this because I wanted the prizes, until I saw the first (but wrong) post. I then realized that it was not worth the effort to get the prize. :P
I got bored and figured out the puzzle. Just waiting for IntoFire to notice, lol...
Edit: I rather enjoyed it though. Hope some more puzzles like this get posted. I love the thinking aspect of magic.
Oh sorry. I'm walking home. Had a meeting with my friends. I'll check it later. The answer key is at home. Sorry😅
Quote from: Vileo on January 18, 2014, 04:17:22 AM
Untap, Upkeep
Chamber targets Solarion, it goes to 5 counters.
Draw the Key.
Tap Solarion to double his counters (10 now).
Tap 2 Darksteel Citadels and sac both to Ironworks for 6 colorless. Play the Key for 3, pay 3 to untap Solarion. Tap Solarion to put him to 20 +1/+1 counters.
Remove a counter from Prism to make R. Tap Blinkmoth for 1 to activate itself, then sac it to Ironworks for 2 colorless. 2R in mana pool, cast Dismantle and sac Solarion to pay its cost. Put 20 charge counters on Pentad Prism. Remove all the counters for two B and eighteen R, sac it to Ironworks to make 2. Two B, eighteen R, and 2 in mana pool. Pay 2RBB for Beacon to get Sword back on the field.
Sac Chamber and Key to Ironworks for 4. Pay 4R to activate Totem once, targeting your Engineers. First Totem activation on the stack, activate it again for five R (Twelve R remaining) and target Leonin Abunas. The second activation resolves first and you get the Abunas. Since the opponent is tapped out and can't activate the Totem for theirselves, the first activation resolves and gives them your Engineers. Actvate Totem for five R to gain control of Shield. Pay three R for Helm. Pay R to activate Helm and create a Kaldera token. Three R remaining in mana pool. Doesn't matter. Had s-- attacked with Kaldera because she has haste. Objective achieved. Beam me up, Scotty.
Edit: This was such a tedious chore to do on my phone, lol. Switching between iMtG and Notepad constantly. I really hope I didn't make any mistakes. >.> Checking it now.
Edit 2: I did make some mistakes! Though they have been corrected. All actions described should be 100% accurate and 100% Durdle-y. You actually end up with a lot of extra mana when it comes down to it, considering you can sac the rest of your board to Ironworks (including itself) for colorless, as long as you don't sac the Kaldera stuff. =P
And Vileo has won. Actually, he did make a few mistakes. But I tried out his method. It still works out the same. Kaldra is still summoned.
Bonus:
For a set of cycle lands from Onslaught,({Barren Moor}, {Forgotten Cave}, {Lonely Sandbar}, {Tranquil Thicket}, and {Secluded Steppe}, in summoning Kaldra, she will be a 4/4 at base. She can still get a power boost of +5/+5 counters. How?
By the way, I shall be posting more of these challenges as soon as I can think up some more.
Quote from: IntoFire on January 19, 2014, 10:10:19 AM
By the way, I shall be posting more of these challenges as soon as I can think up some more.
Glad to hear it! Looking forward to the challenge. Also my answer to the bonus is {Invigorating Boon}.
Quote from: Vileo on January 19, 2014, 03:50:04 PM
Quote from: IntoFire on January 19, 2014, 10:10:19 AM
By the way, I shall be posting more of these challenges as soon as I can think up some more.
Glad to hear it! Looking forward to the challenge. Also my answer to the bonus is {Invigorating Boon}.
From cards already on the field...
The cycle lands have nothing to do with it, then? The sword gives her +5/+5 inherently. The way you worded the question was weird.
Exactly. Trick question. You get the cycle lands.
Haha sweet. I can always use extra cycle lands.