2 {Nykthos, Shrine to Nyx} 4 {Temple of Enlightenment} 12 {Plains} 4 {Hallowed Fountain} 1 {Mutavault}
23 lands
3 {Banisher Priest} 4 {Precinct Captain} 4 {Boros Reckoner} 3 {Brimaz, King of Oreskos} 2 {Imposing Sovereign} 3 {Ephara, God of the Polis} 4 {Soldier of the Pantheon}
24 creatures
2 {Spear of Heliod} 2 {Ajani, Caller of the Pride} 4 {Brave the Elements} 2 {Cyclonic Rift} 1 {Detention Sphere}
13 other spells
Sideboard
2 {Azorius Charm} 2 {Gainsay} 1 {Elspeth, Sun's Champion} 4 {Rapid Hybridization} 3 {Negate} 3 {Rootborn Defenses}
15 sideboard cards
|
I'd appreciate any suggestions people have, especially for the SB against devotion decks.
{Mutavault}!
Quote from: Mishra, Artificer Extraordinaire on January 16, 2014, 10:20:06 PM
{Mutavault}!
Oh yeah! Forgot about that. I'll run 1-2 because of reckoners and precinct captains, and because I only have 1 :P
Ok, I need to cut something for 2-3 {brimaz, king of oreskos} suggestions? I may just end up moving stuff to the SB. What can I play SB against mono blue?
Updated. The felidar sovereigns are actually brimazs
Thoughts about a second copy of Heliod mainboarded?
I'm considering cutting a land for another Heliod. In my play test games I seem to flood out a lot. Do you guys think 23 is a good number or should I go to 22?
May also need more blue sources... Not sure. Well, I have lots of time to figure it out :P
Updated with new SB and new cards that were spoiled.
Quote from: Taysby on January 20, 2014, 10:52:04 PM
Why only 2 {banisher priest}? He's so good!
I could only make room for 2 :P plus I have lots of 3 drops already. What would you cut to add more?
{Lyev Skyknight}?
You may want to check out my u/w devo thread on the main mtf forum page thing
Quote from: DirtyMustachio on January 21, 2014, 04:00:39 PM
You may want to check out my u/w devo thread on the main mtf forum page thing
ok, thanks! :)
More updates. Any more thoughts anyone? I still need to test the devotion deck matchup so I'd like some ideas about that if you have some.
Bump back up...
This actually looks really good. Nice job. Ill be following this one now so if you have specific questions or are looking for updates as the format evolves in the coming weeks Ill notice.
First suggestions.
-2 {azorius charm} not going to super impact your deck post board
-1 {dissolve} unlikely youll have double blue, this one of, and somethig worth countering all at the same time
+3 {seraph of the sword} walls most aggro like no other, since your devotion {hundred handed one} is another great option
Main
-1 {spear of heliod} it's legendary, doesn't usually die, you dont need it to win, you wont likely have mana up to use it's abilty, and it sucks to get multiples instead creatures
+1 {island}, {nykthos temple of nyx}, or {mutavault} in a format with zero good early card draw ({ponder}, {preordain}, {telling time}, {gitaxian probe}, and {think twice} are examples of good card draw) we are forced to play more land than we'd like to. Ive found 20 plus the number of turns you need to hit land drops before you miss one is a good rule for this format. This deck could function missing your 4th land drop but I think it hurts too much. As Patrick Chapin says, the adverage magic player plays with 1 and 1/2 less lands than they should. It is always better to flood than mana screw because in a flood you can at least cast what you draw.
Quote from: Kaleo42 on January 25, 2014, 01:44:58 PM
This actually looks really good. Nice job. Ill be following this one now so if you have specific questions or are looking for updates as the format evolves in the coming weeks Ill notice.
Thanks! Appreciate the help :)
Quote from: Kaleo42 on January 25, 2014, 01:57:57 PM
First suggestions.
-2 {azorius charm} not going to super impact your deck post board
-1 {dissolve} unlikely youll have double blue, this one of, and somethig worth countering all at the same time
+3 {seraph of the sword} walls most aggro like no other, since your devotion {hundred handed one} is another great option
Main
-1 {spear of heliod} it's legendary, doesn't usually die, you dont need it to win, you wont likely have mana up to use it's abilty, and it sucks to get multiples instead creatures
+1 {island}, {nykthos temple of nyx}, or {mutavault} in a format with zero good early card draw ({ponder}, {preordain}, {telling time}, {gitaxian probe}, and {think twice} are examples of good card draw) we are forced to play more land than we'd like to. Ive found 20 plus the number of turns you need to hit land drops before you miss one is a good rule for this format. This deck could function missing your 4th land drop but I think it hurts too much. As Patrick Chapin says, the adverage magic player plays with 1 and 1/2 less lands than they should. It is always better to flood than mana screw because in a flood you can at least cast what you draw.
I was thinking that the azorius charm would be good for agro matches for the life gain and creature "removal," while {seraph of the sword} dies to much of the removal an agro deck would be playing. {Hundred-handed one} might be a good option.
land base: I'd rather not play an island, I want to be able to cast {boros reckoner} as much as possible. {mutavault} is a little too expensive for me right now, but if i get another i'll play it. i might just play another plains or nykthos.
Plains or nykthos are good options. As for seraph dying, what aggro decks are running that much removal? If they {lightning strike} it I understand but one they had to have that instead of a creature and at least you dont take it to the face. Sounds like hundred hands may be better in your meta.
Quote from: Kaleo42 on January 25, 2014, 03:36:13 PM
Plains or nykthos are good options. As for seraph dying, what aggro decks are running that much removal? If they {lightning strike} it I understand but one they had to have that instead of a creature and at least you dont take it to the face. Sounds like hundred hands may be better in your meta.
I don't really know my meta :P . You saw that thread about "competitive" tournament tips, i haven't been to many of them. I was just making an observation thinking about lightning strike. But i still think the hundred handed one is better against agro, as it dies to less of agro's removal. Also, it doesn't die to {mizzium mortars}. I think that's a big plus.
any more suggestions?
thinking about cutting the elspeth from SB. any thoughts of what to replace it with? possibly {gideon, champion of justice} for agro matchups?
I was thinking the same thing. {Gideon champion of justice} is way better than people are currently giving it credit for. I would also recommend {Lavinia of the tenth} against aggro as where it will detain all of the opponent's stuff
Quote from: Sparkle Ninja on January 25, 2014, 10:12:38 PM
I was thinking the same thing. {Gideon champion of justice} is way better than people are currently giving it credit for. I would also recommend {Lavinia of the tenth} against aggro as where it will detain all of the opponent's stuff
I think it's one of the two for my agro matchup, and I think i'm going to play the gideon.
My only problem with gideon is you lose your entire board too. LAvinia gets the damage through and leaves you with a 4/4 creature that can't be burned to death
Quote from: Sparkle Ninja on January 25, 2014, 10:44:03 PM
My only problem with gideon is you lose your entire board too. LAvinia gets the damage through and leaves you with a 4/4 creature that can't be burned to death
Wasn't so much planning to wrath the board as to get a huge guy and attack. Even if I do wrath, they should be at a low enough life total that Gideon should be able to finish them off before they can come back. Also, Lavinia dies to mizzium mortars.
On second thought, Lavinia has protection from red and does NOT die to mortars. Lol oops. Anyway, I still prefer gideon. Though there is removal that kills walkers, there is more removal that kills creatures.
However, I'm still open to the idea of playing Lavinia over Gideon if you have a good argument - I don't care either way, just want the better thing for this deck ;)
Also, I want to get this list finished before the prerelease so I can trade for some of the cards then. Does anyone (or, more specifically, does Kaleo :P ) have any other changes to suggest?
anybody?
Why is your Brimaz count so low?
Quote from: Kaleo42 on January 27, 2014, 04:34:38 PM
Why is your Brimaz count so low?
Affordability :( One of my first competitive (or hopefully competitive :P ) standard decks.
Thats fair
Good otherwise do you think? Obviously if I FINALLY get lucky with some packs (lucky pack pulls are not what I'm best at...) and get some Brimazs I'll play more. I don't think I'd go above 3 though.
He's playable as a 4 of but 3 seems fine for this deck. Go down a precinct when you get there cause 3 toughness is rampant right now.
Quote from: Kaleo42 on January 27, 2014, 04:59:47 PM
He's playable as a 4 of but 3 seems fine for this deck. Go down a precinct when you get there cause 3 toughness is rampant right now.
Good idea. Thanks for all the help!
bump. won't do this any more if people aren't commenting, sorry if I'm wasting space on this page with my deck :P
You are at the point of testing so get back to us on what youre having trouble with and then we will have more input or you.
Quote from: Kaleo42 on January 29, 2014, 07:27:26 PM
You are at the point of testing so get back to us on what youre having trouble with and then we will have more input or you.
Ok, good idea. Sorry :P.
So far I've been occasionally having trouble hitting land #3. That's a problem with having a HUGE number of 3 drops, but I think it was just bad draws and should be ok.
What are peoples' thoughts on {eidolon of countless battles}? Also just want to say I'm really happy; I traded for about half this deck at the prerelease today :)
I'm thinking of using the eidolon instead of brimaz in case I can't get enough brimaz because of the price.
Quote from: E.kann1 on February 01, 2014, 10:59:01 PM
What are peoples' thoughts on {eidolon of countless battles}? It seems like it would be good in this build with {precinct captains}. It even gets bigger when the captain hit a player and deals +1 damage because the captain has first strike! :)
I'm thinking of using the eidolon instead of brimaz in case I can't get enough brimaz because of the price.
I noticed 3 BIG problems with this deck: {drown in sorrow}, {bile blight}, and {fated retribution}. I think I might need {dissolve}s or some other counterspell back in the sideboard. What do you guys think?
I think I could cut the spirits of the labyrinth for {dissolve}s or {syncopate}s. They are for sphinx's rev, but control can just rev in response or kill it.
Can someone please give their opinion on this last question? :P I'll stop bumping this back up. Sorry.
Maybe some ideas will spur off my control Aggro variant below this it's also W/u
Quote from: E.kann1 on February 07, 2014, 10:51:12 PM
I noticed 3 BIG problems with this deck: {drown in sorrow}, {bile blight}, and {fated retribution}. I think I might need {dissolve}s or some other counterspell back in the sideboard. What do you guys think?
I think I could cut the spirits of the labyrinth for {dissolve}s or {syncopate}s. They are for sphinx's rev, but control can just rev in response or kill it.
It's about how you play against those cards more than whats on your deck. You dont want to be leaving mana open in a agressive deck instead of applying pressure. Just apply your pressure in ways that dont blow you out. So play 3+ toughness dudes with your 2 toughness dudes against black. Always have a follow up game ender like brimaz or precinct for the verdict.
^agreed
Also don't second guess your calls, it's Aggro so be aggressive.
Make a play and make it the right play, it's when you backpedal and try to cover your last play that you waste resources.
Quote from: Kaleo42 on February 10, 2014, 04:13:54 PM
Quote from: E.kann1 on February 07, 2014, 10:51:12 PM
I noticed 3 BIG problems with this deck: {drown in sorrow}, {bile blight}, and {fated retribution}. I think I might need {dissolve}s or some other counterspell back in the sideboard. What do you guys think?
I think I could cut the spirits of the labyrinth for {dissolve}s or {syncopate}s. They are for sphinx's rev, but control can just rev in response or kill it.
It's about how you play against those cards more than whats on your deck. You dont want to be leaving mana open in a agressive deck instead of applying pressure. Just apply your pressure in ways that dont blow you out. So play 3+ toughness dudes with your 2 toughness dudes against black. Always have a follow up game ender like brimaz or precinct for the verdict.
Ok. Good advice. Also, SB changes: -1 Gideon, +1 {Elsepth, suns champion}. Elsepth is better in the agro mirror.
Still, is {Spirit of the Labyrinth} very useful? It's only good against sphinx's rev, and UW/Esper has so many ways of dealing with is. I feel like there are better (and cheaper) SB options.
Quote from: E.kann1 on February 10, 2014, 07:12:13 PM
Still, is {Spirit of the Labyrinth} very useful? It's only good against sphinx's rev, and UW/Esper has so many ways of dealing with is. I feel like there are better (and cheaper) SB options.
Is a 3/1 for 2 useful? Yes it is.
Quote from: Kaleo42 on February 10, 2014, 07:17:45 PM
Quote from: E.kann1 on February 10, 2014, 07:12:13 PM
Still, is {Spirit of the Labyrinth} very useful? It's only good against sphinx's rev, and UW/Esper has so many ways of dealing with is. I feel like there are better (and cheaper) SB options.
Is a 3/1 for 2 useful? Yes it is.
True, but if it's only being played for a 2 mana 3/1, I'd rather play {Daring Skyjek}. He's good in agro matchups too. If I attack with a brimaz and skyjek, (getting a cat token) does skyjek get flying? I don't think he does, but I'm not sure.
Against esper a 3/1 adds pressure, you need to put pressure on them while using the least amount of creatures as you can instead of flooding the field to be verdicted, also if they don't have options and they're sitting there with a rev in hand they have to deal with it first while the whatever else you have is having their way with their life points
Quote from: E.kann1 on February 10, 2014, 07:23:14 PM
Quote from: Kaleo42 on February 10, 2014, 07:17:45 PM
Quote from: E.kann1 on February 10, 2014, 07:12:13 PM
Still, is {Spirit of the Labyrinth} very useful? It's only good against sphinx's rev, and UW/Esper has so many ways of dealing with is. I feel like there are better (and cheaper) SB options.
Is a 3/1 for 2 useful? Yes it is.
True, but if it's only being played for a 2 mana 3/1, I'd rather play {Daring Skyjek}. He's good in agro matchups too. If I attack with a brimaz and skyjek, (getting a cat token) does skyjek get flying? I don't think he does, but I'm not sure.
No. Even though the token is attacking you didnt declare it as an attacker. These makes exalted work but betalion does not
Aha. Makes sense. I think I might run some {revoke existence} SB instead of the spirits. Thoughts on that? Or is {Detention sphere} already enough that I don't need {revoke existence}.
Quote from: E.kann1 on February 07, 2014, 10:51:12 PM
I noticed 3 BIG problems with this deck: {drown in sorrow}, {bile blight}, and {fated retribution}. I think I might need {dissolve}s or some other counterspell back in the sideboard. What do you guys think?
I think I could cut the spirits of the labyrinth for {dissolve}s or {syncopate}s. They are for sphinx's rev, but control can just rev in response or kill it.
Why not try negate if you have these problems? If you have enough pressure on the board then them having to caste their board wipe early seems ok to me. Sorry if this has already been answered for you. But dissolve is 2 blue and negate is 1 blue and stops the black board wipes
^this
Not to mention negate gets millions of things.. Just not creatures.. Plainswalkers on the other hand
Good idea, both of you! :D +1's for that. I think I'll try 2 {Negate} SB instead of 2 {Spirit of the Labyrinth}. Seem like a good idea?
I could even cut a {Azorius Charm} SB for a 3rd negate. Thoughts on that?
Sure but I personally feel like you don't need both negate and gainsay. I mean for esper sure.. But your primarily Aggro id just play 3 negates and yeah
Quote from: DirtyMustachio on February 10, 2014, 08:29:12 PM
Sure but I personally feel like you don't need both negate and gainsay. I mean for esper sure.. But your primarily Aggro id just play 3 negates and yeah
True, but {gainsay} is for the mono-blue matchup where I might have a harder time otherwise. I'm hoping that when I can bring in a {detention sphere} and 3 {gainsay} I'll have a really easy time with games 2-3. Although, I'm open to suggestions of other SB cards. Maybe {daring skyjek} for the agro mirror, or {revoke existence}?
I guess I'm looking at the whole format as a whole. If that's the issue just run four d spheres the things handle so much everything
My question is also one for myself
How do we handle pro white crap.
{stormbreath dragon}
{blood baron of vizkopa}
Quote from: DirtyMustachio on February 10, 2014, 08:36:31 PM
I guess I'm looking at the whole format as a whole. If that's the issue just run four d spheres the things handle so much everything
My question is also one for myself
How do we handle pro white crap.
{stormbreath dragon}
{blood baron of vizkopa}
Hmm. Good point. Maybe run 3 {negate}s and 3 {essence scatter}s SB instead of 1 {azorius charm}, 3 {gainsay}? (Already have 2 negate in SB, so I need to get rid of 4 spots there)
{nullify} > {essence scatter}
I'd wait and hear what Kaleo has to say. I still personally don't like the gainsays in your build but that's just me.
Also forgot to mention
{negate} gets all the gods to
Quote from: DirtyMustachio on February 10, 2014, 09:05:02 PM
{nullify} > {essence scatter}
I'd wait and hear what Kaleo has to say. I still personally don't like the gainsays in your build but that's just me.
Actually, I disagree about nullify. I don't always get double blue with this mana base. I was planning to wait for Kaleo's opinion as well. Thanks for all the help! :D
Quote from: DirtyMustachio on February 10, 2014, 09:09:47 PM
Also forgot to mention
{negate} gets all the gods to
True. I guess that would also mean less of a need for {gainsay} to get rid of {thassa, god of the sea} in the mono-blue matchup.
Quote from: E.kann1 on February 10, 2014, 09:10:31 PM
Quote from: DirtyMustachio on February 10, 2014, 09:05:02 PM
{nullify} > {essence scatter}
I'd wait and hear what Kaleo has to say. I still personally don't like the gainsays in your build but that's just me.
Actually, I disagree about nullify. I don't always get double blue with this mana base. I was planning to wait for Kaleo's opinion as well. Thanks for all the help! :D
Quote from: DirtyMustachio on February 10, 2014, 09:09:47 PM
Also forgot to mention
{negate} gets all the gods to
True. I guess that would also mean less of a need for {gainsay} to get rid of {thassa, god of the sea} in the mono-blue matchup.
Gainsay is great in the board. It solidifies your control and mono blue matchups which can both easily steal wins.
So maybe 3 gainsay 3 negate?
But then what about blood baron and stormbreath dragon. hmmm. {rapid hybridization}?
New SB.
1 {Detention Sphere}
2 {Azorius Charm}
3 {Glare of Heresy}
2 {Gainsay}
1 {Elspeth, Sun's Champion}
2 {Negate}
2 {Essence Scatter}
2 {Rootborn Defenses}
Quote from: DirtyMustachio on February 10, 2014, 09:09:47 PM
Also forgot to mention
{negate} gets all the gods to
Oh and btw it gets no gods. Gods are creature spells even if they enter as just enchantments. {Essence scatter} gets gods though.
{Lyev sky night}?
Quote from: CrackaLacka on February 11, 2014, 10:02:00 PM
{Lyev sky night}?
Nah. I have way too many 3 drops already, and better ones too. Also, sometimes this deck oddly has a hard time finding a blue source. Thanks for the suggestion though.
Quote from: Kaleo42 on February 11, 2014, 08:35:01 PM
Quote from: DirtyMustachio on February 10, 2014, 09:09:47 PM
Also forgot to mention
{negate} gets all the gods to
Oh and btw it gets no gods. Gods are creature spells even if they enter as just enchantments. {Essence scatter} gets gods though.
So what do you think of this SB? I think the SB is the last change to make, then I'll be done with the list.
1 Detention Sphere
2 Azorius Charm
3 Glare of Heresy
2 Gainsay
1 Elspeth, Sun's Champion
2 Negate
2 Essence Scatter
2 Rootborn Defenses
Could always thow in 2 guild gates over plains if you need blue sources
Seems good for now. When you get the chance -1 ephara +1 brimaz seems pretty good. Lets see how it does this week.
Quote from: Kaleo42 on February 12, 2014, 01:48:36 AM
Seems good for now. When you get the chance -1 ephara +1 brimaz seems pretty good. Lets see how it does this week.
Actually, the first event I'm going to be able to take it to will be game day :(
Thanks for all the help! :D
I might need something to replace a last Ephara, as I'm already ordering $50 of stuff tomorrow and borrowing everything else but the 1 ephara. I won't be able to get it I don't think, so would {Archetype of Courage} be an ok replacement?
Have you considered {Blind Obedience} over {Imposing Sovereign}? That extort trigger is pretty sweet. And maybe {Judge's Familiar}?
Quote from: FustyDavorite on February 24, 2014, 12:10:33 PM
Have you considered {Blind Obedience} over {Imposing Sovereign}? That extort trigger is pretty sweet. And maybe {Judge's Familiar}?
I actually didn't, but I kinda like the awesomeness against {Master of Waves}.
And I actually couldn't find a spot in the deck for the familiar. Thoughts on what do cut?
Also I need to cut 1-2 cards to make room for the 3-4 brimaz I'm going to be able to play (yay for borrowing stuff)! :D
I may do -1 {Banisher Priest} +1 {Brimaz, King of Oreskos}
changes: -1 heliod, -1 plains, +2 brimaz. If I can't get the 4th brimaz, then I'll add a {judge's familiar}
Sounds solid. The judge I think will play well. Also, thought about putting {Elspeth, Sun's Champion} in the main for an {Ajani, Caller of the Pride}?
Quote from: FustyDavorite on February 24, 2014, 08:27:42 PM
Sounds solid. The judge I think will play well. Also, thought about putting {Elspeth, Sun's Champion} in the main for an {Ajani, Caller of the Pride}?
I like ajani in the main a lot, and as I'm going down a land, I'm not so comfortable doing that. I do however have an elspeth in the sideboard for when the board stalls out in agro matchups which can come in for the judge's familiar, or.... something. I'm not sure what yet, this deck is hard to sideboard :P
which matchup would this give me a better game 1 against? Ajani is relatively good against agro and control (flying + double strike) but elspeth doesn't survive long against control and dies to {fated retribution}
Quote from: E.kann1 on February 24, 2014, 08:33:31 PM
Quote from: FustyDavorite on February 24, 2014, 08:27:42 PM
Sounds solid. The judge I think will play well. Also, thought about putting {Elspeth, Sun's Champion} in the main for an {Ajani, Caller of the Pride}?
I like ajani in the main a lot, and as I'm going down a land, I'm not so comfortable doing that. I do however have an elspeth in the sideboard for when the board stalls out in agro matchups which can come in for the judge's familiar, or.... something. I'm not sure what yet, this deck is hard to sideboard :P
which matchup would this give me a better game 1 against? Ajani is relatively good against agro and control (flying + double strike) but elspeth doesn't survive long against control and dies to {fated retribution}
the reason I mentioned it is because she's particularly strong against the G/R monsters decks dominating lately. You're sure to have at least one matchup with it, and if you drop Elspeths for your field wipe on one of those decks you really turn the odds in your favor. I'd say it's stronger than running 2 Ajani's since for this reason and simply because there's already one in the main. I'd say it's worth playtesting with an Elspeth and Ajani switched out.
Quote from: FustyDavorite on February 24, 2014, 08:52:46 PM
Quote from: E.kann1 on February 24, 2014, 08:33:31 PM
Quote from: FustyDavorite on February 24, 2014, 08:27:42 PM
Sounds solid. The judge I think will play well. Also, thought about putting {Elspeth, Sun's Champion} in the main for an {Ajani, Caller of the Pride}?
I like ajani in the main a lot, and as I'm going down a land, I'm not so comfortable doing that. I do however have an elspeth in the sideboard for when the board stalls out in agro matchups which can come in for the judge's familiar, or.... something. I'm not sure what yet, this deck is hard to sideboard :P
which matchup would this give me a better game 1 against? Ajani is relatively good against agro and control (flying + double strike) but elspeth doesn't survive long against control and dies to {fated retribution}
the reason I mentioned it is because she's particularly strong against the G/R monsters decks dominating lately. You're sure to have at least one matchup with it, and if you drop Elspeths for your field wipe on one of those decks you really turn the odds in your favor. I'd say it's stronger than running 2 Ajani's since for this reason and simply because there's already one in the main. I'd say it's worth playtesting with an Elspeth and Ajani switched out.
ooh, great idea!! I forgot about the board wipe ability on elsepth :P also gets rid of desecration demons, which is nice. And I can ramp into her early with nykthos.
Thanks so much for the advice, I'll do that :D
Anytime :)
Thoughts on SB cards:
Sideboard
1 Detention Sphere ---------------------- For RG Monsters matchup, anything with annoying gods like mogis
2 Azorius Charm ---------------------- For RG Agro, other agro
3 Glare of Heresy ---------------------- For Esper/UW with Elspeth as win condition
2 Gainsay ---------------------- For mono blue, UW/Esper control
1 Ajani, Caller of the Pride ------------ For all agro not RG monsters or something where I have enough time for elspeth
2 Negate ----------------------For all control, mono black devotion with {bile blight}/{drown in sorrow}
2 Essence Scatter ------------------For decks with {blood baron of vizkopa}, {stormbreath dragon}, {AEtherling}
2 Rootborn Defenses -------------- For control decks with {Supreme verdict}
I'd run {Syncopate} or {Dissolve} over {Negate} and {Essence Scatter}. Its just that they hit everything, where as the later only hit creatures and noncreatures, respectively. This is really more of an opinion, but I don't really like counterspells that only hit certain things. Getting double blue might be a problem early for {Dissolve}, but many times you will be using the counterspell on later game things like {Aetherling}.
I think I really need the {essence scatte} for blood baron and stormbreath. I would consider syncopate to permanently get rid of obzedat, however. I'll think about it.
Made some more updates to the list.
Sideboard update. I think the main deck is done and only the SB needs help. Thoughts on that?
Thanks.
I've found the perfect sideboard card for this deck!! {Rapid Hybridization}!
Kills blood baron, stormbreath, and obzedat. My three main problems to play against.
Now the only question is, do I run 4 or 5 in the sideboard.
Oh wait. I can't run 5 :'( :P
So 3 or 4?
New sideboard updates!
Any suggestions, since I'm considering taking it to a PTQ?
Before everyone leaves :P could I have a few suggestions on the new SB?
Hmmm.. Feeling {Dissolve} over {Gainsay}. Unless you feel the the double {U} could be hard to handle.
Quote from: FustyDavorite on February 27, 2014, 12:14:40 AM
Hmmm.. Feeling {Dissolve} over {Gainsay}. Unless you feel the the double {U} could be hard to handle.
It really is, with only 8 blue sources, 4 of which enter tapped.
Negate is easily the weakest card in the board.
What matchups are the hardest for you?
I haven't had enough time to test, this is all from thinking about what would be hard. Right now I'm making sure I can beat blood baron, stormbreath, and RG devotion.