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Decks (Magic The Gathering) => Commander => Topic started by: Agrajagzz9 on January 16, 2014, 08:58:24 PM

Title: New gods in edh
Post by: Agrajagzz9 on January 16, 2014, 08:58:24 PM
Ok so of the new gods spoiled which do people think will see the most edh play and why? I think it's the selesnya god because it is hide advantage to jut tampent growth off every creature spell. She could be good in support and as a general. Thoughts?
Title: Re: New gods in edh
Post by: AdamS on January 16, 2014, 09:24:00 PM
well i have no clue wat ths new gods do but im a loyalist to my {B}{W} colors maybe the esper one if there is one
is there a thread tht has the new gods leaked info
Title: Re: New gods in edh
Post by: Kaworu, the Fifth Child on January 16, 2014, 10:18:08 PM
Karametra the whole way.
Title: Re: New gods in edh
Post by: MuggyWuggy on January 16, 2014, 10:36:49 PM
I'd like to throw her in my Seles deck but I don't think she will replace Trosti as the commander
Title: Re: New gods in edh
Post by: Arzair on January 18, 2014, 12:54:47 AM
http://mythicspoiler.com

Just in case people haven't seen them yet... Are you living under a rock? Lol but seriously cool new flavor coming soon!
Title: Re: New gods in edh
Post by: DimirOverlord1300 on January 18, 2014, 10:36:27 AM
GIVE ME PHENAX OR GIVE ME DEATH
Title: Re: New gods in edh
Post by: Agrajagzz9 on January 18, 2014, 03:07:08 PM
Man a karamater commander deck might ramp harder than like Azusa. It's much slower but very consistent
Title: Re: New gods in edh
Post by: Agrus Kos, Enforcer of Truth on January 19, 2014, 12:55:36 AM
Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.
Mogis is also really good in pressure decks.
Title: Re: New gods in edh
Post by: Sardok on January 19, 2014, 06:33:22 AM
Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.

Commander damage can only be done through combat damage.
Title: Re: New gods in edh
Post by: Melek the fire on January 19, 2014, 02:29:11 PM
Quote from: Taysby on January 19, 2014, 02:01:11 PM
Quote from: Sardok on January 19, 2014, 06:33:22 AM
Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.

Commander damage can only be done through combat damage.

No, that's why the one commander that says "whenever an opponent draws a card, it deals one damage to them" is so good.

As it was said, it must be combat damage to count towards the commander damage total, not indirect damage. I've made the mistake too.
Title: Re: New gods in edh
Post by: DylanW18 on January 19, 2014, 02:31:08 PM
Quote from: Melek the fire on January 19, 2014, 02:29:11 PM
Quote from: Taysby on January 19, 2014, 02:01:11 PM
Quote from: Sardok on January 19, 2014, 06:33:22 AM
Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.

Commander damage can only be done through combat damage.

No, that's why the one commander that says "whenever an opponent draws a card, it deals one damage to them" is so good.

As it was said, it must be combat damage to count towards the commander damage total, not indirect damage. I've made the mistake too.




^this


It MUST be combat damage only
Title: Re: New gods in edh
Post by: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.
Title: Re: New gods in edh
Post by: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.
Title: Re: New gods in edh
Post by: Kaworu, the Fifth Child on January 19, 2014, 08:27:45 PM
Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.
It said, "21 points of combat damage".
Title: Re: New gods in edh
Post by: Sardok on January 19, 2014, 08:30:09 PM
Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.

From the last line of this paragraph:

"Appropriately enough for a format named after the legendary creature that's leading your team, your commander works differently from other cards in the game. Before the game begins, each player removes his or her commander from the game. You may play your commander from the command zone (no matter how it got there) for its normal costs plus an additional {2} for each previous time it has been played this way. If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game!"
Title: Re: New gods in edh
Post by: Melek the fire on January 19, 2014, 11:28:11 PM
Quote from: Sardok on January 19, 2014, 08:30:09 PM
Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.

From the last line of this paragraph:

"Appropriately enough for a format named after the legendary creature that's leading your team, your commander works differently from other cards in the game. Before the game begins, each player removes his or her commander from the game. You may play your commander from the command zone (no matter how it got there) for its normal costs plus an additional {2} for each previous time it has been played this way. If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game!"

Again, your missing the COMBAT damage part. Not abilitys or outside damage. COMBAT, k? Lol
Title: Re: New gods in edh
Post by: Sardok on January 20, 2014, 01:04:37 AM
Quote from: Melek the fire on January 19, 2014, 11:28:11 PM
Quote from: Sardok on January 19, 2014, 08:30:09 PM
Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.

From the last line of this paragraph:

"Appropriately enough for a format named after the legendary creature that's leading your team, your commander works differently from other cards in the game. Before the game begins, each player removes his or her commander from the game. You may play your commander from the command zone (no matter how it got there) for its normal costs plus an additional {2} for each previous time it has been played this way. If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game!"

Again, your missing the COMBAT damage part. Not abilitys or outside damage. COMBAT, k? Lol

That is what I am trying to say. In fact, this is what I originally said, after which I presented proof by virtue of the link.
Title: Re: New gods in edh
Post by: Sardok on January 20, 2014, 01:06:05 AM
Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage; it must be combat received damage. I believe your mistaken.

Corrected the above sentence for greater clarity, it was missing a semicolon.
Title: Re: New gods in edh
Post by: Vileo on January 21, 2014, 12:44:53 AM
Phenax seems like a sweet mill commander. Especially with {Consuming Aberration}
Title: Re: New gods in edh
Post by: MuggyWuggy on January 21, 2014, 12:45:39 AM
Yep he's going in my mill edh deck
Title: Re: New gods in edh
Post by: Tonygrabowski4 on January 21, 2014, 01:56:58 AM
Phenax is crazy strong (esper stuff always is though!).  Although, I still think Xenagos and Karametra will see the most play.  They are, in my opinion, the most versatile.
Title: Re: New gods in edh
Post by: Arzair on January 21, 2014, 11:59:20 PM
I already have hate for phenax... Like dimir colors needed another mill commander.. Ugh disgusting... I just like pointing out to the mill player that I have eldrazi and it isn't going to happen, but thanks for possibly more resources, as I use what you dump into my GY as a resource...
Title: Re: New gods in edh
Post by: Sardok on January 22, 2014, 01:20:50 AM
Quote from: Arzair on January 21, 2014, 11:59:20 PM
I already have hate for phenax... Like dimir colors needed another mill commander.. Ugh disgusting... I just like pointing out to the mill player that I have eldrazi and it isn't going to happen, but thanks for possibly more resources, as I use what you dump into my GY as a resource...

As a mill player, i have {Praetor's Grasp} and {Sadistic Sacrament} for this exact scenario. It's especially fun to {Praetor's Grasp} a {Praetor's Grasp}.
Title: Re: New gods in edh
Post by: AdamS on January 22, 2014, 01:33:21 PM
i dont see how karametra wont be banned like  {Primeval Titan} for the land advantage

edit: i cant remember the name of it but there is a card tht makes things u play come into play untapped so if u spam some one drops and have tht out u just ramp all the land in ur deck so in a way its worse then primeval
Title: Re: New gods in edh
Post by: Gorzo on January 22, 2014, 02:56:37 PM
Quote from: AdamS on January 22, 2014, 01:33:21 PM
i dont see how karametra wont be banned like  {Primeval Titan} for the land advantage

edit: i cant remember the name of it but there is a card tht makes things u play come into play untapped so if u spam some one drops and have tht out u just ramp all the land in ur deck so in a way its worse then primeval

Prime time was banned because he got ANY lands, not because he ramped. Kara only gets forests or plains, so you're only able to get basics, shocks, old duals, and a couple really random things like {Dryad Arbor}.

Primeval Titan was able to grab some very degenerate stuff. And be abused into grabbing a lot of it at once. Karametra gets you only one (per creature - needing them to be cast prevents bounce abuse), and mostly only basics and non degenerate lands.