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Decks (Magic The Gathering) => Standard => Topic started by: adventus on January 15, 2014, 11:44:54 PM

Title: The Inner Sparks of Possibility
Post by: adventus on January 15, 2014, 11:44:54 PM

The Inner Sparks of Possibility

60 cards, 0 sideboard


4 {Temple of Abandon}
4 {Stomping Ground}
12 {Forest}
2 {Mountain}

22 lands


4 {Elvish Mystic}
4 {Burning-Tree Emissary}
4 {Satyr Hedonist}
4 {Guttersnipe}
1 {Borborygmos Enraged}

17 creatures


4 {Lightning Strike}
2 {Explosive Impact}
2 {Mizzium Mortars}
4 {Commune with the Gods}
4 {Possibility Storm}
4 {Enter the Infinite}
1 {Elixir of Immortality}

21 other spells


Sideboard

Notes:
All about ramping into possibility storm.  Dig for it with commune and scry.  Once the storms in play, mortars or commune into the infinite.  Play a mystic to cheat in Borby.  Toss your lands for the win.  Meanwhile, every instant or sorcery will trigger guttersnipe twice.
Title: Re: The Inner Sparks of Possibility
Post by: Prplprince on January 16, 2014, 06:01:37 PM
Interesting idea. In my meta to many people play counters that will shut you down I the deck seems very fun
Title: Re: The Inner Sparks of Possibility
Post by: adventus on January 29, 2014, 07:28:43 AM
Bumped for Matteo