The Inner Sparks of Possibility 60 cards, 0 sideboard 4 {Temple of Abandon} 4 {Stomping Ground} 12 {Forest} 2 {Mountain} 22 lands 4 {Elvish Mystic} 4 {Burning-Tree Emissary} 4 {Satyr Hedonist} 4 {Guttersnipe} 1 {Borborygmos Enraged} 17 creatures 4 {Lightning Strike} 2 {Explosive Impact} 2 {Mizzium Mortars} 4 {Commune with the Gods} 4 {Possibility Storm} 4 {Enter the Infinite} 1 {Elixir of Immortality} 21 other spells Sideboard Notes: All about ramping into possibility storm. Dig for it with commune and scry. Once the storms in play, mortars or commune into the infinite. Play a mystic to cheat in Borby. Toss your lands for the win. Meanwhile, every instant or sorcery will trigger guttersnipe twice. |