Just to check (and disregard having enough mana) but since I have three Aurelia, if I drop one and swing, may I untap and drop a fresh one and swing again, untap again, drop my third one and swing a third time, untap and swing a fourth time?
Each time is the "first" for THAT Aurelia so it should work yes?
{Aurelia, the Warleader}
If I am correct the new one enters the battlefield with no memory of any other Aurelia and will act independently, and this will get you that phase
Have you thought about bouncing the warleader? If you're keeping this standard, you could use {Legion's Initiative} to flicker them all, giving your war leader the same memory loss as if she'd just been cast.
In modern there are many more cards for this, though most are blue, but the don't grant haste: {Restoration Angel} {Cloudshift} {Momentary Blink} for example, you'd really need {Fervor} or {Hammer of Purphoros} or similar to make this work though.
Quote from: Flashley_ska on January 15, 2014, 03:51:02 AM
Have you thought about bouncing the warleader? If you're keeping this standard, you could use {Legion's Initiative} to flicker them all, giving your war leader the same memory loss as if she'd just been cast.
In modern there are many more cards for this, though most are blue, but the don't grant haste: {Restoration Angel} {Cloudshift} {Momentary Blink} for example, you'd really need {Fervor} or {Hammer of Purphoros} or similar to make this work though.
{Aurelia, the whoreleader} already has haste.
What if you found a way to drop a war leader and a {medomai the ageless} each time and was able to give the sphinx's haste? What then?
Quote from: Double-O-Scotch on January 15, 2014, 08:05:34 AM
Quote from: Flashley_ska on January 15, 2014, 03:51:02 AM
Have you thought about bouncing the warleader? If you're keeping this standard, you could use {Legion's Initiative} to flicker them all, giving your war leader the same memory loss as if she'd just been cast.
In modern there are many more cards for this, though most are blue, but the don't grant haste: {Restoration Angel} {Cloudshift} {Momentary Blink} for example, you'd really need {Fervor} or {Hammer of Purphoros} or similar to make this work though.
{Aurelia, the whoreleader} already has haste.
The initiative isn't being used for haste but to flicker Aurelia so she can come back in "new" to swing again for the next combat.
Also to the OP, you'll have to flicker or have something that lets you play cards from your hand as if they have flash for it to work. Aurelia doesn't have flash so you can't drop a new one between combats unless you have something like I mentioned which is what Testset was saying.
Quote from: Noblellama on January 15, 2014, 09:22:15 AM
Medomi is worded different, it does not matter if it is fresh, medomi just can't attack during extra turns, doesn't even matter if you got that turn from him/her/it. One of the rulings on the card says that and we ran into that in a previous post about multiple medomi.
So hashed or not medomi can't chain like we want it to.
However, flickering Aurelia does work so I'll need to consider that as a possibility, right now my friends "dislike" when I play her so I'm just shy of the "f you, don't play that $h1t!" Version of the deck...
Two things. First, Aurelia untaps all your creatures when she attacks, so you don't need to untap/flicker modemai. Second, modemai can't attack during extra
turns, so she can still attack during extra combat phases in you original turn.
The extra Aurelia would trigger the legend rule and you'd have to sac one