Flash Elves 60 cards, 0 sideboard 12 {forest} 4 {breeding pool} 4 {misty rainforest} 20 lands 1 {Fauna Shaman} 4 {Talara's Battalion} 4 {Heritage Druid} 4 {Elvish Visionary} 2 {Drove of Elves} 4 {Nettle Sentinel} 3 {Elvish Harbinger} 4 {Elvish Archdruid} 4 {Yeva, Nature's Herald} 30 creatures 2 {Elvish Promenade} 4 {Summoner's Pact} 4 {Beck // Call} 10 other spells Sideboard Notes: Another attempt at a good modern deck |
Quote from: DylanW18 on January 10, 2014, 09:42:59 AMactually. It's not the win condition. {heritage Druid} and {nettle sentel} and {beck//call} are the win conditions
I would try to add a big win condition like {Emrakul, the Aeons Torn}. I think {Drove of Elves} is your win con at the moment, and it feels sub par
Looks good though :)
Quote from: DeathlyFoiend on January 11, 2014, 12:01:10 AMwill do
Run four more green fetched. Also think about Deathrite Shaman and Overgrown tomb.
Quote from: Birdbrain on January 10, 2014, 12:00:17 PMQuote from: DylanW18 on January 10, 2014, 09:42:59 AMactually. It's not the win condition. {heritage Druid} and {nettle sentel} and {beck//call} are the win conditions
I would try to add a big win condition like {Emrakul, the Aeons Torn}. I think {Drove of Elves} is your win con at the moment, and it feels sub par
Looks good though :)
Essintaly, this deck focuses on casting every elf in the deck by turn 2 or 3