My play group is now allowing complete proxy decks so we can start playing decks even tho we can't eat the cards. My friends are building ridiculous decks and I want to as well. What could would you build if you were allowed 4 black lotus's or 4 time walks and the moxes? No ban list or restricted numbers, sky's the limit! I wanna see outrageous obviously never legal decks.
Bump. Really wanna see what the minds here come up with without restrictions and all the cards lol.
4 {Ancestral Recall}
4 {Time walk}
4 {Timetwister}
4 {Mox Sapphire}
4 {mox jet}
4 {Black Lotus}
4 {mana crypt}
4 {mana vault}
4 {sol ring}
4 {Kuldotha forgemaster}
2 {Blightsteel colossus}
4 {demonic tutor}
4 {tinker}
4 {lightning greaves}
6 {island}
get the {blightsteel colossus}, win t1
Quote from: abstractApathist on January 10, 2014, 06:27:42 PM
4 {Ancestral Recall}
4 {Time walk}
4 {Timetwister}
4 {Mox Sapphire}
4 {mox jet}
4 {Black Lotus}
4 {mana crypt}
4 {mana vault}
4 {sol ring}
4 {Kuldotha forgemaster}
2 {Blightsteel colossus}
4 {demonic tutor}
4 {tinker}
4 {lightning greaves}
6 {island}
get the {blightsteel colossus}, win t1
you could always just use {sneak attack} too, it needs less cards for the combo. maybe cut the demonic tutor for 4 sneak attack?
Anything that can T1 {Black Lotus} {Black Lotus} {Tinker} into {Blightsteel Collosus} {Lightning Greaves} that one thing that gives unblock able for {U}
Turn 1 is a turn too slow everyone....seriously
I win turn Zero...
Turn by turn - If you win the dice roll or coin flip to start or draw, choose to draw. In this case you would have eight cards to continue play. An ideal hand would be: Gemstone Caverns, Simian Spirit Guide or Elvish Spirit Guide, Flash, Protean Hulk, Lotus Petal, Summoner's Pact, Street Wraith, Street Wraith.
As your opponent plays a land you are also allowed to play Gemstone Caverns (actually before but whatever) and Gemstone Caverns receives one luck counter. The cost for Gemstone Caverns means you remove a card from your hand from the game; choose either, Simian Spirit Guide or Elvish Spirit Guide. Once either one is removed from the game you add either one red or one green mana to your mana pool. Follow this up with tapping Gemstone Caverns for one blue mana. Use both mana to play Flash.* With Flash, place Protean Hulk in play. Protean Hulk is placed on the battlefield and then placed in the Graveyard, since you do not pay for Protean Hulk's reduced casting cost from Flash's effect. Once Protean Hulk is placed in the Graveyard, it's ability activates, allowing you to search for any number of creature cards with a converted mana cost six or less, then you must shuffle your library. First retrieve four Disciple of the Vault cards, then continue with four Shifting Wall cards and four Phyrexian Marauder cards. Since no mana was paid for the converted mana cost of "X" on the four Shifting Wall and the four Phyrexian Marauder, they will all be placed in the graveyard. Due to Disciple of the Vault's effect, whenever an artifact is placed into the Graveyard from play, you may have target opponent lose one life. With all four Disciple of the Vault cards in play, you deal thirty-two damage to your opponent.
*You may use a Summoner's Pact to retrieve a Protean Hulk card from your library.
Quote from: E.kann1 on January 11, 2014, 04:55:55 PM
Quote from: abstractApathist on January 10, 2014, 06:27:42 PM
4 {Ancestral Recall}
4 {Time walk}
4 {Timetwister}
4 {Mox Sapphire}
4 {mox jet}
4 {Black Lotus}
4 {mana crypt}
4 {mana vault}
4 {sol ring}
4 {Kuldotha forgemaster}
2 {Blightsteel colossus}
4 {demonic tutor}
4 {tinker}
4 {lightning greaves}
6 {island}
get the {blightsteel colossus}, win t1
you could always just use {sneak attack} too, it needs less cards for the combo. maybe cut the demonic tutor for 4 sneak attack?
Where's {Voltaic Key}? Unlimited turns that way...
Quote from: Arzair on January 13, 2014, 02:31:01 AM
Turn 1 is a turn too slow everyone....seriously
I win turn Zero...
Turn by turn - If you win the dice roll or coin flip to start or draw, choose to draw. In this case you would have eight cards to continue play. An ideal hand would be: {Gemstone Caverns}, {Simian Spirit Guide} or {Elvish Spirit Guide}, {Flash}, {Protean Hulk}, {Lotus Petal}, {Summoner's Pact}, {Street Wraith}, {Street Wraith}.
As your opponent plays a land you are also allowed to play {Gemstone Caverns} (actually before but whatever) and {Gemstone Caverns} receives one luck counter. The cost for {Gemstone Caverns} means you remove a card from your hand from the game; choose either, {Simian Spirit Guide} or {Elvish Spirit Guide}. Once either one is removed from the game you add either one red or one green mana to your mana pool. Follow this up with tapping {Gemstone Caverns} for one blue mana. Use both mana to play {Flash}.* With {Flash}, place {Protean Hulk} in play. {Protean Hulk} is placed on the battlefield and then placed in the graveyard, since you do not pay for {Protean Hulk}'s reduced casting cost from {Flash}'s effect. Once {Protean Hulk} is placed in the graveyard, it's ability activates, allowing you to search for any number of creature cards with a converted mana cost six or less, then you must shuffle your library. First retrieve four {Disciple of the Vault} cards, then continue with four {Shifting Wall} cards and four {Phyrexian Marauder} cards. Since no mana was paid for the converted mana cost of "X" on the four {Shifting Wall} and the four {Phyrexian Marauder}, they will all be placed in the graveyard. Due to {Disciple of the Vault}'s effect, whenever an artifact is placed into the graveyard from play, you may have target opponent lose one life. With all four {Disciple of the Vault} cards in play, you deal thirty-two damage to your opponent.
*You may use a {Summoner's Pact} to retrieve a {Protean Hulk} card from your library.
Just google flashhulk itll all make sense
But it does give you tons of life so that you may have a chance to flashhulk someone else by a miracle of chance
Boom multiflashhulk here we come!
That orzhov recursion with {X} B/W(x3) that i can never remember would work also... Actually thatd be evil...
Try my casual landfall deck. Wins turn 1 off of infinite combos
Goblin Hatred. Duh.