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Decks (Magic The Gathering) => Casual => Topic started by: VQMracing on January 09, 2014, 09:48:27 PM

Title: Zombie Token
Post by: VQMracing on January 09, 2014, 09:48:27 PM

Zombie Token

84 cards, 14 sideboard


4 {Watery Grave}
15 {Swamp}
4 {Drowned Catacomb}

23 lands


2 {Grimgrin, Corpse-Born}
4 {Gravecrawler}
4 {Diregraf Captain}
2 {Lich Lord of Unx}
3 {Cemetery Reaper}
4 {Liliana's Reaver}
4 {Lord of the Undead}
3 {Crypt Ghast}
4 {Grave Titan}
4 {Death Baron}

34 creatures


3 {Moan of the Unhallowed}
2 {Doom Blade}
2 {Army of the Damned}
3 {Endless Ranks of the Dead}
3 {Ghoulcaller's Chant}

13 other spells


Sideboard

3 {Rooftop Storm}
3 {Conspiracy}
2 {Zombie Master}
1 {Army of the Damned}
3 {Undead Alchemist}
2 {Dark Betrayal}

14 sideboard cards



Notes:
Just messing with a deck that could be brutal with the right hand, with mass amounts of zombie tokens, although it has 70 cards. Any ideas would be appreciated
Title: Re: Zombie Token
Post by: DylanW18 on January 10, 2014, 02:32:31 AM
Perhaps {Rooftop Storm}?
Title: Re: Zombie Token
Post by: VQMracing on January 10, 2014, 03:08:20 AM
I like the card, but is it gonna kill me running 80 cards?
Title: Re: Zombie Token
Post by: DylanW18 on January 10, 2014, 03:12:58 AM
I'm not sure you need {Conspiracy}. It changes {Crypt Ghast} but he ramps you into other Zombies anyways. I'd say you could ditch the Conspiracy for em


A 60 card deck is always optimal though, so I'd say you should test run it, and if there just seems to be a constant dead draw, ditch it
Title: Re: Zombie Token
Post by: VQMracing on January 10, 2014, 03:23:37 AM
Sounds good, I really wanted the {conspiracy} to bring back the {grave titans}
Title: Re: Zombie Token
Post by: DylanW18 on January 10, 2014, 09:48:02 AM
That makes sense, but I'm not sure it would really matter that much in a game


Also, I think you can drop that curse that gives you a 2/2 Zombie tapped. It's pretty weak, and although it gives flavor, just feels a bit meh


{Thraximunder} could be another win con

{Grimgrin Corpse Born}
Title: Re: Zombie Token
Post by: DylanW18 on January 10, 2014, 09:51:22 AM
I think {Geralf's Messenger} could find a cozy spot in along with {Mikaeus, the Unhallowed}
Title: Re: Zombie Token
Post by: DylanW18 on January 10, 2014, 09:53:10 AM
I feel {Undead Alchemist}, and and {Wall of Bone} are some weak spots
Title: Re: Zombie Token
Post by: VQMracing on January 10, 2014, 11:44:55 AM
I did remove the {undead alchemist} and {wall of bone} to reduce cards and put in {diregraf captains}
Title: Re: Zombie Token
Post by: DylanW18 on January 10, 2014, 12:36:15 PM
Good card as well!

Could you modify your post to update the list?

And +1 Karma :D
Title: Re: Zombie Token
Post by: Ekann1 on January 10, 2014, 03:27:46 PM
{gray merchant of asphodel}? (gary :D )
Title: Re: Zombie Token
Post by: DylanW18 on January 11, 2014, 03:06:55 AM
The gray merchant is toooo pooowwwerrrfffullll
Title: Re: Zombie Token
Post by: VQMracing on January 11, 2014, 06:48:15 PM
Don't get me wrong, I love the merchants and run them in my mono black devotion, but if the tokens don't give me devotion it wouldn't be as potent as it could be
Title: Re: Zombie Token
Post by: DylanW18 on January 11, 2014, 06:50:24 PM
That's true. But I'd say playtest him at least
Title: Re: Zombie Token
Post by: VQMracing on January 11, 2014, 07:07:01 PM
Ok, I will test him and see how he does.
Title: Re: Zombie Token
Post by: VQMracing on January 11, 2014, 07:10:49 PM
There it is modified as of right now
Title: Re: Zombie Token
Post by: DylanW18 on January 11, 2014, 07:57:13 PM
The land can go down by about 5. You wanna make the deck as close to 60 as possible too
Title: Re: Zombie Token
Post by: VQMracing on January 12, 2014, 04:04:39 AM
So -2 transguilds, and -3 swamps?
Title: Re: Zombie Token
Post by: DylanW18 on January 12, 2014, 05:53:33 AM
That could work yeah
Title: Re: Zombie Token
Post by: VQMracing on January 12, 2014, 06:05:00 AM
Thank you Dylan for all the help with this deck. I took out {conspiracy}, not because of the card but to keep it modern because I'm 90% sure it can't hang with legacy decks.
Title: Re: Zombie Token
Post by: VQMracing on January 12, 2014, 06:07:01 AM
Updated again, looking closer to being ready to build and start actually testing now😃
Title: Re: Zombie Token
Post by: DylanW18 on January 12, 2014, 06:35:34 AM
Hey no problem :) it's what I'm here for :)
Title: Re: Zombie Token
Post by: Millionlittlee on January 12, 2014, 06:39:08 AM
Quote from: DylanW18 on January 12, 2014, 06:35:34 AM
Hey no problem :) it's what I'm here for :)

Lies. You are here because you are addicted
Title: Re: Zombie Token
Post by: DylanW18 on January 12, 2014, 03:28:23 PM
Quote from: Millionlittlee on January 12, 2014, 06:39:08 AM
Quote from: DylanW18 on January 12, 2014, 06:35:34 AM
Hey no problem :) it's what I'm here for :)

Lies. You are here because you are addicted


Lol!!!! You caught me XP
Title: Re: Zombie Token
Post by: VQMracing on January 13, 2014, 02:14:56 AM
I'm also considering {nim deathmantles} maybe?
Title: Re: Zombie Token
Post by: DylanW18 on January 13, 2014, 09:56:26 AM
Quote from: VQMracing on January 13, 2014, 02:14:56 AM
I'm also considering {nim deathmantles} maybe?


Not sure on that one... {Mikaeus the Unhallowed} seems better
Title: Re: Zombie Token
Post by: VQMracing on January 13, 2014, 10:04:38 AM
{mikaeus, the unhallowed}, but he will only work good with {grave Titan} and {crypt ghast} because all the other zombie creatures will almost always have at least a +1/+1 counter
Title: Re: Zombie Token
Post by: DylanW18 on January 13, 2014, 10:16:07 AM
Where are they getting the +1/+1 counters from?
Title: Re: Zombie Token
Post by: VQMracing on January 13, 2014, 11:22:18 AM
Nevermind, they aren't, just +1's not counters. I read gt cards wrong. Sorry about that. He might work well, he doesn't bring back tokens correct?
Title: Re: Zombie Token
Post by: DylanW18 on January 13, 2014, 11:58:21 AM
Yeah he doesn't bring back tokens, but making 2/2's into 3/3's is pretty big actually
Title: Re: Zombie Token
Post by: VQMracing on January 13, 2014, 12:09:07 PM
I agree, and also makes everything a pain to get rid of! Which is also nice
Title: Re: Zombie Token
Post by: VQMracing on January 18, 2014, 01:22:09 AM
Built the deck and tested it at fnm, got thrashed by every Boros it came across, as well as all flying. Any ideas?
Title: Re: Zombie Token
Post by: DylanW18 on January 18, 2014, 01:58:22 AM
Boros Herioc or Boros Battalion?
Title: Re: Zombie Token
Post by: VQMracing on January 18, 2014, 02:56:04 AM
Battalion
Title: Re: Zombie Token
Post by: DylanW18 on January 18, 2014, 03:17:30 AM
The new Drown in Sorrow card from Born of the Gods should help
Title: Re: Zombie Token
Post by: VQMracing on January 18, 2014, 03:28:50 AM
So just a bunch of creature kill against those guys? And what about the blue archetype for dealing with flying?