Casual tournament.
I roll. 15
Rolled a 12. You choose.
I'll go first.
Plains. Pass.
Draw
{Marsh Flats} fetch Godless Shrine, take 2 and cast {Inquisition of Kozilek}
Lets see that hand
{consuming vapors}
{survival cache}
{wall of omens}
{bala GED theif}
Two plains
I'll take Survival Chache
Pass
17/6
Draw. Plains. {wall of omens}. Draw. Pass.
20/5
UtUk
Draw
{Fetid Heath} tap shrine to activate Heath for {B}{W} and cast {Tidehollow Sculler} taking Bala Ged thief
Pass
17/5
Ok. It's only fair that you see the new creature I drew. If you want to grab it instead let me know.
Draw. Plains. {hada free blade}. Pass.
20/3
No, it's fine
Draw
Plains
{Lingering Souls} for two 1/1s
Pass
17/4
Draw. Plains. Pass.
20/3
Draw
Flashback Souls for 2 more guys leaving the shrine untapped. Atk for 2
Pass
17/5
Away from my decks for the night but I'll go in the morning. Sorry about that.
That's fine
My deck is not cooperating and your snatching of survival cache hurt a lot.
Draw. Plains. Pass.
18/3
No worries, my deck ain't really working either
Draw
Attack for 3, leave a spirit untapped
17/6
Bump
Draw. Pass. :/.
15/4
Draw
Thoughtseize
Will continue after Thoughtsieze resolves
I have two {consuming vapors} a {ghost way} and a {Hagar diabolist}.
I'll take a vapors
Atl for 3
Pass
15/6
Draw. Swamp. {consuming vapors}. Pass.
12 (probably 13 if you sac a token)/2
I sac a token
Draw
Atk for 3
Pass
15/7
Upkeep the vapors rebound and cast again. I assume you sac another token.
Draw. Swamp. {Hagar diabolist}. I understand the 2/2 as the only creature you have untapped. I attack for 2 with the 2/3 free blade.
If no shenanigans. Pass
Take 2 and 2 from the diabolist.
Draw
Plains
{Sorin Lord of Innistrad}
+1 for a Vamp
Atk for 2 w spirits
Pass 11/6
Draw. Swing both the 3/2 and the 2/3 at sorin. Blocks?
Block the 3/2 with the Vamp, gain 1
Post combat, cast ghost way to bounce. I draw a card off the wall and you lose four life (they see each other, I checked the rules). Pass
Draw
Swamp
-2 on Sorin, he dies and I get an emblem
Atk for 4 with Spirits
Pass
7/6
I have Tidehollow untapped as a 3/2 bc of emblem
Ok. I'm at 5 life.
Draw. {ondu cleric}. Gain three. You lose three. Attack you with the 3/4 free blade. Blocks?
Block with the Tidehollow
Ok. Tide hollow dies and I get the discard ally back in hand, yes?
Correct
Post combat another {ghost way} to bounce them all. Draw. I gain 9. You lose 9. Is that game and on to game two?
Quote from: Ieatfood7 on January 12, 2014, 09:06:23 PM
Post combat another {ghost way} to bounce them all. Draw. I gain 9. You lose 9. Is that game and on to game two?
Holy crap
That's game and this is still single elimination which means you take round. We can play again for fun if you want to though.
Ok cool. Yeah, after my super slow start I thought you had it. Mine came together at the end. :)
I'd live to play again for fun. You go first and I'll post tomorriw
Yeah. I kept the Tidehollow, Inquisition and Lingering Souls and 4 land and drew straight land. After I hit three and was still holding land though I just decided to sandbag it until I drew a reason to drop a fourth. Anyways good game, very well played.
T1
Godlesd Shrine tapped
Pass
20/6
I changed my mana base a little. Last game was such a pain.
Draw. {temple of silence}. Keep. Pass.
20/7
Draw
Fetid Heath
Pass
20/6
Draw. Plains. Pass.
20/7
Eot cast {Raise the alarm}
Draw
Sac marsh flats for a plains
tap all but shrine for {Intangible Virtue} and push for 4 with my two guys.
Pass
19/4
Draw. {godless shrine} tapped. Pass.
16/7
Draw
Play swamp
Atk for 4
Second main {Hero of Blade hold}
Pass 19/4
Draw. Plains. {parallax wave}. Remove three counters to (for now) exile your three creatures.
Pass.
Six cards in hand.
Draw
Godless Shrine tapped.
Cast {Honor of the Pure} and pass
19/3
Upkeep remove a fading counter (1 left).
Draw. Plains. {Ondu cleric}. Gain one. Pass.
Draw
Isolated Chapel
{Spectral Procession}
Leave the two shrines untapped
Pass
19/2
Untap remove last fading counter (fading cards don't die for zero counters, they die when you try to remove one and can't).
Draw. Swamp. {consuming vapors}. I assume you sac a token and I gain...3?
Pass.
I think 16/4
Yes. You do gain 3. Draw
Cast Lingering Souls
Atk for 6.
Two spirit tokens still untapped.
Pass
19/3
You know, I'm gonna scoop. My deck is giving me nothing.
GG! I love tokens.
Quote from: Ieatfood7 on January 15, 2014, 07:37:24 PM
You know, I'm gonna scoop. My deck is giving me nothing.
GG! I love tokens.
GG! This is how the deck usually runs! Of course if both our deck worked...well, I shidder to imagine! Thx for playing! :)