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Decks (Magic The Gathering) => Standard => Topic started by: CajunJynx on March 24, 2012, 12:00:09 AM

Title: Burn Baby, Burn! MkIII
Post by: CajunJynx on March 24, 2012, 12:00:09 AM
Burn Baby, Burn! MkIII

75 cards, 15 sideboard


2 {Inkmoth Nexus}
20 {Mountain}

22 lands


2 {Chandra's Phoenix}
4 {Goblin Wardriver}
3 {Goblin Chieftain}
4 {Goblin Fireslinger}
4 {Goblin Arsonist}

17 creatures


4 {Shrine of Burning Rage}
4 {Shock}
4 {Goblin Grenade}
1 {Chandra, the Firebrand}
2  {Brimstone Volley}
4 {Arc Trail}
2 {Incenerate}

21 other spells


Sideboard

2 {Grafdigger's Cage}
3 {Torpor Orb}
2 {Ratchet Bomb}
4 {Combust}
4 {Torch Fiend}

15 sideboard cards



Funny story, after getting curb stomped at fnm, made these changes. Then beat the top 8 without a single loss.
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on March 27, 2012, 07:36:47 PM
Bump.
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on March 30, 2012, 11:44:03 PM
Went unbeaten in fnm, but had to drop due to early morning tomorrow, have to be up in five hours 😞
Title: Re: Burn Baby, Burn! MkIII
Post by: Elitehalo360 on March 31, 2012, 07:03:18 AM
I like this deck lol
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on April 02, 2012, 09:09:55 PM
Bump to use as an example.
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on April 02, 2012, 09:11:55 PM
Thinking of switching out a shock for another volley, thoughts?
Title: Re: Burn Baby, Burn! MkIII
Post by: Elitehalo360 on April 03, 2012, 12:15:23 AM
Quote from: CajunJynx on April 02, 2012, 09:11:55 PM
Thinking of switching out a shock for another volley, thoughts?
no shocks, add volt charge
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on April 03, 2012, 10:02:44 AM
Quote from: Elitehalo360 on April 03, 2012, 12:15:23 AM
Quote from: CajunJynx on April 02, 2012, 09:11:55 PM
Thinking of switching out a shock for another volley, thoughts?
no shocks, add volt charge
lol, with the extra mana to play the volt charge I can shrine instead.
Title: Re: Burn Baby, Burn! MkIII
Post by: Elitehalo360 on April 03, 2012, 10:14:14 AM
Quote from: CajunJynx on April 03, 2012, 10:02:44 AM
Quote from: Elitehalo360 on April 03, 2012, 12:15:23 AM
Quote from: CajunJynx on April 02, 2012, 09:11:55 PM
Thinking of switching out a shock for another volley, thoughts?
no shocks, add volt charge
lol, with the extra mana to play the volt charge I can shrine instead.
well the point is to pump up shrine and volt does that it gives it two counters and the play is EOT of opponent play volt charge then next turn use shrine if need be.
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on April 03, 2012, 12:33:19 PM
Quote from: Elitehalo360 on April 03, 2012, 10:14:14 AM
Quote from: CajunJynx on April 03, 2012, 10:02:44 AM
Quote from: Elitehalo360 on April 03, 2012, 12:15:23 AM
Quote from: CajunJynx on April 02, 2012, 09:11:55 PM
Thinking of switching out a shock for another volley, thoughts?
no shocks, add volt charge
lol, with the extra mana to play the volt charge I can shrine instead.
well the point is to pump up shrine and volt does that it gives it two counters and the play is EOT of opponent play volt charge then next turn use shrine if need be.
Yes, but that makes it completely situational, If I was running other cards that had counters, nobles, berserkers, etc. it would have much more value.
Title: Re: Burn Baby, Burn! MkIII
Post by: CajunJynx on April 03, 2012, 12:56:59 PM
Also, mana curve.