Mono Grey Devotion 75 cards, 15 sideboard 3 {Nykthos, Shrine to Nyx} 14 {Plains} 4 {Temple of Silence} 4 {Godless Shrine} 25 lands 4 {Angel of Serenity} 4 {Precinct Captain} 4 {Soldier of the Pantheon} 4 {Boros Reckoner} 4 {Blood Baron of Vizkopa} 1 {Heliod, God of the Sun} 21 creatures 2 {Orzhov Keyrune} 2 {Read the Bones} 3 {Brave the Elements} 2 {Elspeth, Sun's Champion} 1 {Spear of Heliod} 4 {Thoughtseize} 14 other spells Sideboard 4 {Celestial Flare} 1 {Hundred-Handed One} 2 {Pithing Needle} 3 {Merciless Eviction} 2 {Sin Collector} 1 {Heliod, God of the Sun} 2 {Blind Obedience} 15 sideboard cards |
Quote from: E.kann1 on January 06, 2014, 11:12:07 PMNot in the slightest. {thoughtseize} and {angel of serenity} do wonders to put the game in my favor. The real winners though are {heliod, god of the sun} and {precinct captain} as either one left alone for too long ends the game. {Soldier of the pantheon} has protection from most removal too. The lack of need to invest in boardstate lets me hold threats in my hand until the ones I have already played are answered since every single one does soooo much.
Looks like fun to play! Do you ever have any trouble with control matchups and {supreme verdict}?
Quote from: Slenderbro on January 06, 2014, 10:48:39 PMI win by damage so I decided against that one. {Angel of serenity} and {boros reckoner} do great here. Post board {merciless eviction} usually knocks them out of the game.
I feel like you should sideboard {Last Breath} for that rg devotion mathhup, or anything else that runs voyaging satyrs
Quote from: Kaleo42 on January 06, 2014, 11:19:16 PMQuote from: E.kann1 on January 06, 2014, 11:12:07 PMNot in the slightest. {thoughtseize} and {angel of serenity} do wonders to put the game in my favor. The real winners though are {heliod, god of the sun} and {precinct captain} as either one left alone for too long ends the game. {Soldier of the pantheon} has protection from most removal too. The lack of need to invest in boardstate lets me hold threats in my hand until the ones I have already played are answered since every single one does soooo much.
Looks like fun to play! Do you ever have any trouble with control matchups and {supreme verdict}?
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Makes sense. What about {sin collector}?
Quote from: E.kann1 on January 06, 2014, 11:26:46 PMHelpful especially with serenity.Quote from: Kaleo42 on January 06, 2014, 11:19:16 PMMakes sense. What about {sin collector}?Quote from: E.kann1 on January 06, 2014, 11:12:07 PMNot in the slightest. {thoughtseize} and {angel of serenity} do wonders to put the game in my favor. The real winners though are {heliod, god of the sun} and {precinct captain} as either one left alone for too long ends the game. {Soldier of the pantheon} has protection from most removal too. The lack of need to invest in boardstate lets me hold threats in my hand until the ones I have already played are answered since every single one does soooo much.
Looks like fun to play! Do you ever have any trouble with control matchups and {supreme verdict}?
Quote from: JordanCirk on January 07, 2014, 01:57:45 AMNykthos does that well enough. It actually rushes {blood baron of vizkopa} a turn early which makes a huge difference. Their main purpose though is to color fix without hurting my mana. They are also very helpf in the control matchup as they act like lifelink {mutavault}s. I was actually forced to pop {elspeth, sun's champion} emblem the first possible turn ony to have a ratchet bomb whipe the tokens but the two keyrunes as 3/6 flying lifelinkers was pretty awesome. Also they are white when creatures to {brave the elements} works for them.
First Orzhov deck in a while I've actually liked. How do you like the key rune? Simply there to get angel out faster or what?
Quote from: Kaleo42 on January 07, 2014, 02:08:56 AMFair enough, seems like a solid deck I like it!Quote from: JordanCirk on January 07, 2014, 01:57:45 AMNykthos does that well enough. It actually rushes {blood baron of vizkopa} a turn early which makes a huge difference. Their main purpose though is to color fix without hurting my mana. They are also very helpf in the control matchup as they act like lifelink {mutavault}s. I was actually forced to pop {elspeth, sun's champion} emblem the first possible turn ony to have a ratchet bomb whipe the tokens but the two keyrunes as 3/6 flying lifelinkers was pretty awesome. Also they are white when creatures to {brave the elements} works for them.
First Orzhov deck in a while I've actually liked. How do you like the key rune? Simply there to get angel out faster or what?