I run red and black standard. How can I deal with corpse jack menace when silly thing regenerates with one black. Any way to get rid of. Please help!! Pain in the posterior.
Be patient lol
Lol, need a if you play corpse jack you lose card.
There's always {Thoughtseize}
If it is the only creature, {devour flesh} could get you there
Another thing you could do is run {grisly spectacle} it won't kill it but if it is big they will still mill lots of cards
For one {corpsejack menace} doesn't regenerate I think you might be talking about {lolteth troll}
To bypass regeneration, use something that doesn't destroy the target. {annihilating fire} causes a replacement effect when a creature would otherwise go to the GY, so the creature can't be regenerated.
Other effects that prevent regeneration are unsummon, exile, sacrifice and bury.
Also, annihilating fire doesn't stop regeneration. Regeneration takes place on the battlefield, not in the grave...
Like {incinerate}
That is when you quit life and {world fire}
Death storm you are correct. My bad everyone sorry is the stupid troll. Found slaughter games. Bring it on now.
Devour flesh is your homie if they have only him
Can't sac'ed creature be regenerated?
Quote from: Jer123amy on January 05, 2014, 12:50:15 AM
Can't sac'ed creature be regenerated?
Nope sacced creatures cannot be regenerated ;)
Thanks
Quote from: rarehuntertay on January 04, 2014, 08:25:47 PM
Also, annihilating fire doesn't stop regeneration. Regeneration takes place on the battlefield, not in the grave...
701.12c (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=701.12c): Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can't be regenerated don't prevent such abilities from being activated or such spells from being cast; rather, they prevent regeneration shields from having any effect.
Regenerat doesn't have any affect until a creature is destroyed, and annilating fire creates a replacement effect for destruction. A creature that isn't destroyed can't be regenerated.
Quote from: Pleeb on January 05, 2014, 11:13:18 AM
Quote from: rarehuntertay on January 04, 2014, 08:25:47 PM
Also, annihilating fire doesn't stop regeneration. Regeneration takes place on the battlefield, not in the grave...
701.12c (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=701.12c): Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can't be regenerated don't prevent such abilities from being activated or such spells from being cast; rather, they prevent regeneration shields from having any effect.
Regenerat doesn't have any affect until a creature is destroyed, and annilating fire creates a replacement effect for destruction. A creature that isn't destroyed can't be regenerated.
It says if it would be put into a graveyard, that it's exiled, which it isn't. It has to be destroyed (pr put in a graveyard someway) for annihilating fire to exile it.
Rulings
Hide Rulings
10/1/2012 The creature can still regenerate.
10/1/2012 A creature dealt damage by Annihilating Fire that dies this turn will be exiled even if it wasn't the target of Annihilating Fire (say, because the damage was redirected somehow).
10/1/2012 A creature dealt damage by Annihilating Fire will be exiled no matter why the creature would die. It could be destroyed by another spell or ability.
Rulings on annihilating fire. I stand corrected.