If someone uses {detention sphere} to exile an enchantment will the enchantment come back after the d sphere is removed? Mostly talking about auras not regular enchantments.
Yes, the aura would enter the battlefield again and could enchant another creature
Say I have {Ethereal Armor} on say a {Gladecover Scout} and my opponent {Detention Spheres} my Ethereal Armor later my scout dies and I have no creatures but my opponent has a {Omenspeaker} out. The D Sphere is removed. Does the Armor have to go onto the Omenspeaker or can I just say no?
Assuming Omenspeaker is the only current legal target, yup, it goes on your opponent's Omenspeaker, wether you like it or not.
Let me introduce you all to one of my least favorite rules. When an aura enters play but was not cast it may enchant any legal permanent. Note that shroud and hexproof only protect from targeting and because the aura was not cast it never has to target, it simply enchants.
This does not work around protection or normal restrictions of auras like {chained to the rocks} still has to enchant a mountain.
This is relevant with {oblivion ring}, {dimensional breach}, {sun titan}, {Zur the Enchanter}, {sudden disappearance}, etc.
just found out d sphere is one of the few ways to deal with {true-name nemesis}. if you have a {true-name nemesis} of your own, you can target that one w d sphere and it will also exile your opponents {true-name nemesis}.
Quote from: Taysby on January 05, 2014, 12:43:22 PM
Quote from: particle on January 05, 2014, 12:40:49 PM
just found out d sphere is one of the few ways to deal with {true-name nemesis}. if you have a {true-name nemesis} of your own, you can target that one w d sphere and it will also exile your opponents {true-name nemesis}.
Nope. {detention sphere} targets. And if you read {true name Nemesis} it says it can't be targeted by anything defending player controls. D sphere doesn't work against true name.
He's saying by targeting your own True-Name it works. Which it does :D