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Magic (The Gathering) => Combo Corner => Topic started by: Destore117 on December 30, 2013, 11:34:22 PM

Title: Maze's end
Post by: Destore117 on December 30, 2013, 11:34:22 PM
{Maze's End} + {Boduka Gardener} + {Journey of Discovery} + {unexpected results}
Journey to play double Maze's end or 2 gates
Unexpected results to play as much land as possible
Boduka to play maze's end 2 times each turn.
Title: Re: Maze's end
Post by: particle on December 31, 2013, 12:05:35 AM
{journey of discovery} says basic lands so you cant grab gates or maze's end.
Title: Re: Maze's end
Post by: Destore117 on December 31, 2013, 12:56:35 AM
Play 2 lands.
Not for grabbing
Title: Re: Maze's end
Post by: particle on December 31, 2013, 09:10:42 AM
so you basically have to have a god hand?
Title: Re: Maze's end
Post by: Destore117 on December 31, 2013, 12:48:50 PM
I guess. Idk. These were just cards I saw that I pictured working well for Maze's end
Title: Re: Maze's end
Post by: Flashley_ska on December 31, 2013, 02:21:01 PM
Surely you wouldn't even attempt this without {Gatecreeper Vine} and either or both of {Greenside Watcher} or {Voyaging Satyr}
Throw in {Saruli Gatekeepers} to help keep you alive and then you're talking!
Title: Re: Maze's end
Post by: Deathseide on January 02, 2014, 11:08:18 AM
 have a {barrin, master wizard} and {dual nature} down, play an {elvish piper}, make copy of piper,
Use piper #1 to drop {primeval Titan}, create copy of Titan, search for 4 gate lands.
Sac Titan token to Barrin to return Titan to hand, use piper token to drop Titan again, search for 4 more gates,
Repeat...
Title: Re: Maze's end
Post by: Pi on January 02, 2014, 08:37:10 PM
{primal surge} have only permanents in your deck and play all the cards. You get each gate and the mazes end on the battlefield.
Title: Re: Maze's end
Post by: Anoobass on January 02, 2014, 08:44:07 PM
Quote from: Pi on January 02, 2014, 08:37:10 PM
{primal surge} have only permanents in your deck and play all the cards. You get each gate and the mazes end on the battlefield.

Have to activate the maze's second ability to win.
Title: Re: Maze's end
Post by: Pi on January 02, 2014, 09:43:56 PM
I forgot about having to use the second ability. There has to be a permanent that can put lands back in the library.
Title: Re: Maze's end
Post by: Sardok on January 02, 2014, 09:50:42 PM
Quote from: Anoobass on January 02, 2014, 08:44:07 PM
Quote from: Pi on January 02, 2014, 08:37:10 PM
{primal surge} have only permanents in your deck and play all the cards. You get each gate and the mazes end on the battlefield.

Have to activate the maze's second ability to win.

You do, but you do not need to search a Gate out to win.

4/15/2013   When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
Title: Re: Maze's end
Post by: Deathseide on January 03, 2014, 01:50:20 AM
There is an old school card that lets you take a card from exile, but that costs you half your life
{gaia's blessing} is one you can put cards from your graveyard into your library
Title: Re: Maze's end
Post by: Pi on January 03, 2014, 11:26:31 AM
I was thinking of an ability similar to the moonfolk of kagiwama, like {moonbow illusionist} but instead of putting the gate in your hand could get it on top of your library like {totally lost} does
Title: Re: Maze's end
Post by: Grimmykinns on January 03, 2014, 01:37:59 PM
Throw in an  {Amulet of Vigor} to use those gates and maze's when you want.