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Decks (Magic The Gathering) => Standard => Topic started by: Prplprince on December 30, 2013, 12:45:07 PM

Title: Maze's End
Post by: Prplprince on December 30, 2013, 12:45:07 PM
America Maze's End

75 cards, 15 sideboard


2 {Rakdos Guildgate}
2 {Simic Guildgate}
4 {Maze's End}
2 {Golgari Guildgate}
2 {Boros Guildgate}
2 {Izzet Guildgate}
2 {Orzhov Guildgate}
2 {Selesnya Guildgate}
2 {Azorius Guildgate}
2 {Gruul Guildgate}
2 {Dimir Guildgate}

24 lands


2 {Kiora, the Crashing Wave}
1 {Jace, Memory Adept}
2 {Whelming Wave}
2 {Riot Control}
1 {Izzet Charm}
2 {Anger Of The Gods}
2 {Sphinx's Revelation}
4 {Azorius Charm}
2 {Mizzium Mortars}
3 {Lightning Strike}
1 {Divination}
2 {Quicken}
4 {Cyclonic Rift}
4 {Supreme Verdict}
4 {Magma Jet}

36 other spells


Sideboard
1 {Sphinx's Revelation}
2 {Riot Control}
4 {Fog}
4 {Defend the Hearth}
4 {Dissolve}
Title: Re: Maze's End
Post by: Prplprince on December 30, 2013, 12:48:03 PM
Hey guys and gals, I've wanted to build a {Maze's End} deck for a long time now and I have finally gotten around to making one. I haven't really looked at other deck lists I just went with it. Turned out to be an America burn/control. Would love feed back.
Title: Re: Maze's End
Post by: Prplprince on December 31, 2013, 12:49:01 AM
I've updated the deck. I've removed the 4  {Shock} and 1  {Haunted Plate Mail}. I've put in 2  {Izzet Charm}, 2  {Anger of the Gods}, and 1 more  {Wild Guess}.
Title: Re: Maze's End
Post by: SoshiGanrou on December 31, 2013, 10:30:03 AM
Wild guess I don't recall was reprinted for any of the current sets. I would try and use divination or read the bones for some draw power
Title: Re: Maze's End
Post by: Prplprince on December 31, 2013, 12:37:17 PM
Quote from: SoshiGanrou on December 31, 2013, 10:30:03 AM
Wild guess I don't recall was reprinted for any of the current sets. I would try and use divination or read the bones for some draw power

Wild guess was reprinted in m14. Actually divination would be a bit more usual here. Read the bones worries me with the self burn but ill think about it. I was thinking wild guess because using the extra gates I draw as discard
Title: Re: Maze's End
Post by: Prplprince on December 31, 2013, 01:09:47 PM
I'm thinking if I should use a planeswalker in this deck. One of these three if not all of them:  {Elspeth, Sun's Champion},  {Vraska the Unseen}, or  {Ral Zarek}
Title: Re: Maze's End
Post by: Prplprince on December 31, 2013, 01:26:48 PM
Quote from: SoshiGanrou on December 31, 2013, 10:30:03 AM
Wild guess I don't recall was reprinted for any of the current sets. I would try and use divination or read the bones for some draw power

I'm actually goin to use  {Divination} like you hinted at.

Also what do you guys think about  {Steam Augury}
Title: Re: Maze's End
Post by: Prplprince on January 01, 2014, 02:46:26 PM
I went 2-1 playing against a few friends with this deck. One had bug control, another gruul aggro, and the last mono black dev. I lost to the gruul because I got mana screwed for to long in one and I couldn't draw maze to save my life
Title: Re: Maze's End
Post by: Ekann1 on January 01, 2014, 02:54:31 PM
i'm not sure about your land base. seems like you should run more of certain gates and less of others depending on what colors you need, and then maybe even run some shocklands. although maybe you shouldn't take advice from me, my maze's end deck failed terribly :P
Title: Re: Maze's End
Post by: Prplprince on January 01, 2014, 02:58:07 PM
Quote from: E.kann1 on January 01, 2014, 02:54:31 PM
i'm not sure about your land base. seems like you should run more of certain gates and less of others depending on what colors you need, and then maybe even run some shocklands. although maybe you shouldn't take advice from me, my maze's end deck failed terribly :P

I've seen a few lists that always have 2 of each just to be able to have a chance of drawing a gate to save you a crack of maze. I've tried to cut a few of certain gates just like you hinted at but with this set up I usually get 2 or 3 gates with maze out that lets me search for other ones
Title: Re: Maze's End
Post by: Vileo on January 01, 2014, 03:16:02 PM
Steam Augury is terrible in this deck. Especially without {Elixir of Immortality}. Putting your wincon in the grave without any recursion for it is a bad idea.
Title: Re: Maze's End
Post by: Prplprince on January 01, 2014, 04:18:19 PM
Quote from: Vileo on January 01, 2014, 03:16:02 PM
Steam Augury is terrible in this deck. Especially without {Elixir of Immortality}. Putting your wincon in the grave without any recursion for it is a bad idea.

Ah I see what you mean. Should I just drop more draw instead?
Title: Re: Maze's End
Post by: Vileo on January 01, 2014, 05:32:18 PM
I'd opt for some {Riot Control} since you're pretty low on life gain.
Title: Re: Maze's End
Post by: Prplprince on January 01, 2014, 05:40:51 PM
Quote from: Vileo on January 01, 2014, 05:32:18 PM
I'd opt for some {Riot Control} since you're pretty low on life gain.

Hmm good idea. That will help for the aggro decks I will swap the steams for riots
Title: Re: Maze's End
Post by: Anoobass on January 02, 2014, 12:01:42 AM
If your going with the burn side, {crackling perimeter} is an amazing card.  Also most maze end decks run {prophet of kruphix} for the untaps.  Might hurt you with all the destruction, but still keep in mind.
Title: Re: Maze's End
Post by: Prplprince on January 02, 2014, 12:28:05 AM
Quote from: Anoobass on January 02, 2014, 12:01:42 AM
If your going with the burn side, {crackling perimeter} is an amazing card.  Also most maze end decks run {prophet of kruphix} for the untaps.  Might hurt you with all the destruction, but still keep in mind.

Crackling perimeter is great but I need the open mana at all times and that's where prophet would be great. But if I want to use it I would need to remove my board ko's because it dies to 6 of my own cards. Ill have to think about what I could sub if I want to use prophet. Maybe have 2 verdicts as a backup plan and have 4  {Far // Away} thanks to having 5 colors o mana. Or change it up and have crackling and prophet be most of the removal. Idk that would work as well though
Title: Re: Maze's End
Post by: Flashley_ska on January 02, 2014, 03:16:57 AM
Also a good combo with far and away for this deck is {Gatecreeper Vine}! Surely no maze deck should be without it?
Title: Re: Maze's End
Post by: Anoobass on January 02, 2014, 04:06:27 AM
Quote from: Prplprince on January 02, 2014, 12:28:05 AM
Quote from: Anoobass on January 02, 2014, 12:01:42 AM
If your going with the burn side, {crackling perimeter} is an amazing card.  Also most maze end decks run {prophet of kruphix} for the untaps.  Might hurt you with all the destruction, but still keep in mind.

Crackling perimeter is great but I need the open mana at all times and that's where prophet would be great. But if I want to use it I would need to remove my board ko's because it dies to 6 of my own cards. Ill have to think about what I could sub if I want to use prophet. Maybe have 2 verdicts as a backup plan and have 4  {Far // Away} thanks to having 5 colors o mana. Or change it up and have crackling and prophet be most of the removal. Idk that would work as well though

The great think about {crackling perimeter} though is, if your opponent doesn't do anything worthy of countering or anything, and the end of their turn, tap your gates for damage, then they untap on your untap step, free damage for unused mana.
Title: Re: Maze's End
Post by: Prplprince on January 02, 2014, 10:23:13 AM

Quote from: Anoobass on January 02, 2014, 04:06:27 AM
Quote from: Prplprince on January 02, 2014, 12:28:05 AM
Quote from: Anoobass on January 02, 2014, 12:01:42 AM
If your going with the burn side, {crackling perimeter} is an amazing card.  Also most maze end decks run {prophet of kruphix} for the untaps.  Might hurt you with all the destruction, but still keep in mind.

Crackling perimeter is great but I need the open mana at all times and that's where prophet would be great. But if I want to use it I would need to remove my board ko's because it dies to 6 of my own cards. Ill have to think about what I could sub if I want to use prophet. Maybe have 2 verdicts as a backup plan and have 4  {Far // Away} thanks to having 5 colors o mana. Or change it up and have crackling and prophet be most of the removal. Idk that would work as well though

The great think about {crackling perimeter} though is, if your opponent doesn't do anything worthy of countering or anything, and the end of their turn, tap your gates for damage, then they untap on your untap step, free damage for unused mana.
Quote from: Flashley_ska on January 02, 2014, 03:16:57 AM
Also a good combo with far and away for this deck is {Gatecreeper Vine}! Surely no maze deck should be without it?

I might have to rearrange or make another mazes deck using prophet as well
Title: Re: Maze's End
Post by: Prplprince on January 02, 2014, 11:34:14 AM
I'm actually looking at  {Quicken} instead of divination and I'm going to take out haunted plate mail so that will give me space for gatekeeper
Title: Re: Maze's End
Post by: Prplprince on January 02, 2014, 12:07:51 PM
Update
Title: Re: Maze's End
Post by: Prplprince on January 04, 2014, 12:27:00 AM
Went I fnm and went 4-0 with it. Awesome lol
Title: Re: Maze's End
Post by: Prplprince on January 06, 2014, 12:47:42 AM
I've added a side board that converts the deck into turbo fog just as a back up plan
Title: Re: Maze's End
Post by: Vileo on January 06, 2014, 03:22:22 AM
I'd -4 Treasured Find +4 {Dissolve} or something.
Title: Re: Maze's End
Post by: Prplprince on January 06, 2014, 11:45:59 AM
Quote from: Vileo on January 06, 2014, 03:22:22 AM
I'd -4 Treasured Find +4 {Dissolve} or something.

I've got the treasure finds to recycle fogs or burns I've used
Title: Re: Maze's End
Post by: Vileo on January 06, 2014, 02:37:40 PM
I get that, but if you have a dissolve, they cast a Fanatic with lethal, and you don't have a riot control? You could have just countered it and not had to worry about it. Fogs especially are temporary solutions, and Find is taking that to an extreme. You want mostly answers, instead of just stalling. If at any one point you can't fog and you haven't found a wrath, you just die.
Title: Re: Maze's End
Post by: Prplprince on January 06, 2014, 02:48:47 PM
Quote from: Vileo on January 06, 2014, 02:37:40 PM
I get that, but if you have a dissolve, they cast a Fanatic with lethal, and you don't have a riot control? You could have just countered it and not had to worry about it. Fogs especially are temporary solutions, and Find is taking that to an extreme. You want mostly answers, instead of just stalling. If at any one point you can't fog and you haven't found a wrath, you just die.

Ah touché dissolves it is
Title: Re: Maze's End
Post by: Prplprince on January 09, 2014, 12:56:20 AM
Quote from: Taysby on January 06, 2014, 05:28:01 PM
I'd run 4 gate creepers.

After playing the deck so far I don't need to run more then two. I can change it up if necessary though
Title: Re: Maze's End
Post by: Vileo on January 09, 2014, 03:08:01 AM
Should I just go ahead and bump my Maze's End list?
Title: Re: Maze's End
Post by: Prplprince on January 10, 2014, 08:26:48 PM
Quote from: Vileo on January 09, 2014, 03:08:01 AM
Should I just go ahead and bump my Maze's End list?

That would be cool. What kind do you run?
Title: Re: Maze's End
Post by: Vileo on January 11, 2014, 04:25:47 AM
It's Bant. Elspeth and Rev and fogs and Verdict and in a month, Kiora.
Title: Re: Maze's End
Post by: Prplprince on January 11, 2014, 07:25:38 AM
Quote from: Vileo on January 11, 2014, 04:25:47 AM
It's Bant. Elspeth and Rev and fogs and Verdict and in a month, Kiora.

I see you have some more wincons then I do. Should I drop a walker into my deck?
Title: Re: Maze's End
Post by: Vileo on January 12, 2014, 12:47:41 AM
Quote from: Prplprince on January 11, 2014, 07:25:38 AM
Quote from: Vileo on January 11, 2014, 04:25:47 AM
It's Bant. Elspeth and Rev and fogs and Verdict and in a month, Kiora.

I see you have some more wincons then I do. Should I drop a walker into my deck?
Elspeth only does good things. Chandra draws you cards (Make sure to 0 BEFORE your land drop at all times in this deck lol). {Cumberstone} Jace is pretty much either for or Card Advantage. Whichever you need. Emo Jace is Card Advantage.

Seems good.
Title: Re: Maze's End
Post by: Prplprince on January 12, 2014, 01:50:37 AM
Quote from: Vileo on January 12, 2014, 12:47:41 AM
Quote from: Prplprince on January 11, 2014, 07:25:38 AM
Quote from: Vileo on January 11, 2014, 04:25:47 AM
It's Bant. Elspeth and Rev and fogs and Verdict and in a month, Kiora.

I see you have some more wincons then I do. Should I drop a walker into my deck?
Elspeth only does good things. Chandra draws you cards (Make sure to 0 BEFORE your land drop at all times in this deck lol). {Cumberstone} Jace is pretty much either for or Card Advantage. Whichever you need. Emo Jace is Card Advantage.

Seems good.

I might do one of each jace. I'm thinking if I want to use a Chandra as well
Title: Re: Maze's End
Post by: Prplprince on January 12, 2014, 04:59:40 PM
Quote from: Taysby on January 12, 2014, 02:36:29 PM
Domri would just be KILLER int his deck.  ;)

Would be to op. I want to give people a chance :)
Title: Re: Maze's End
Post by: Vileo on January 13, 2014, 04:32:02 AM
Quote from: Prplprince on January 12, 2014, 04:59:40 PM
Quote from: Taysby on January 12, 2014, 02:36:29 PM
Domri would just be KILLER int his deck.  ;)

Would be to op. I want to give people a chance :)
^ This guy.
Title: Re: Maze's End
Post by: Mattao19 on January 13, 2014, 04:59:44 PM
Quote from: Vileo on January 13, 2014, 04:32:02 AM
Quote from: Prplprince on January 12, 2014, 04:59:40 PM
Quote from: Taysby on January 12, 2014, 02:36:29 PM
Domri would just be KILLER int his deck.  ;)

Would be to op. I want to give people a chance :)
^ This guy.

Domri would suck a$$ in this deck lol you run 2 creatures ... Lol
Title: Re: Maze's End
Post by: Prplprince on January 14, 2014, 04:46:41 AM
Quote from: Mattao19 on January 13, 2014, 04:59:44 PM
Quote from: Vileo on January 13, 2014, 04:32:02 AM
Quote from: Prplprince on January 12, 2014, 04:59:40 PM
Quote from: Taysby on January 12, 2014, 02:36:29 PM
Domri would just be KILLER int his deck.  ;)

Would be to op. I want to give people a chance :)
^ This guy.

Domri would suck a$$ in this deck lol you run 2 creatures ... Lol

Can't tell if you're just a bad troll or you missed that joke
Title: Re: Maze's End
Post by: Vileo on January 14, 2014, 05:13:02 AM
Quote from: Prplprince on January 14, 2014, 04:46:41 AM
Quote from: Mattao19 on January 13, 2014, 04:59:44 PM
Quote from: Vileo on January 13, 2014, 04:32:02 AM
Quote from: Prplprince on January 12, 2014, 04:59:40 PM
Quote from: Taysby on January 12, 2014, 02:36:29 PM
Domri would just be KILLER int his deck.  ;)

Would be to op. I want to give people a chance :)
^ This guy.

Domri would suck a$$ in this deck lol you run 2 creatures ... Lol

Can't tell if you're just a bad troll or you missed that joke
He was probably derping. He normally gets jokes like that lol
Title: Re: Maze's End
Post by: Prplprince on January 14, 2014, 12:52:52 PM
Quote from: Vileo on January 14, 2014, 05:13:02 AM
Quote from: Prplprince on January 14, 2014, 04:46:41 AM
Quote from: Mattao19 on January 13, 2014, 04:59:44 PM
Quote from: Vileo on January 13, 2014, 04:32:02 AM
Quote from: Prplprince on January 12, 2014, 04:59:40 PM
Quote from: Taysby on January 12, 2014, 02:36:29 PM
Domri would just be KILLER int his deck.  ;)

Would be to op. I want to give people a chance :)
^ This guy.

Domri would suck a$$ in this deck lol you run 2 creatures ... Lol

Can't tell if you're just a bad troll or you missed that joke
He was probably derping. He normally gets jokes like that lol
Lol ok ill take your word for it
Title: Re: Maze's End
Post by: Prplprince on January 17, 2014, 04:27:18 PM
Bump because someone asked
Title: Re: Maze's End
Post by: Mattao19 on January 18, 2014, 02:48:44 AM
Yep I derped I wrote my comment after a very long day finishing up a last minute essay ... Lol my bad guys!
Title: Re: Maze's End
Post by: Prplprince on January 18, 2014, 04:07:49 AM
Quote from: Mattao19 on January 18, 2014, 02:48:44 AM
Yep I derped I wrote my comment after a very long day finishing up a last minute essay ... Lol my bad guys!

We all have a herp in our derp once in a while
Title: Re: Maze's End
Post by: Prplprince on February 14, 2014, 12:38:42 PM
Update for born
Title: Re: Maze's End
Post by: Foreplay0333 on February 15, 2014, 01:34:01 PM
There's a creature from gatecrash maybe dragonsmaze, I believe a common, it gains you like 7 life if u control 2 or more gates when he enters the battlefield... Very effective against those pesky aggressive decks... Chump blocker and life gain...
Title: Re: Maze's End
Post by: Prplprince on February 15, 2014, 01:47:40 PM
Quote from: Foreplay0333 on February 15, 2014, 01:34:01 PM
There's a creature from gatecrash maybe dragonsmaze, I believe a common, it gains you like 7 life if u control 2 or more gates when he enters the battlefield... Very effective against those pesky aggressive decks... Chump blocker and life gain...

I know of it. It's {Saruli Gatekeepers} and it's actually useful just the issue is when I played with it I find that turbo fog variant uses and needs it a bit better then this one which needs most if the mana for the control aspect. 
Title: Re: Maze's End
Post by: Jlamb5 on February 16, 2014, 11:17:58 AM
I really like the idea of playing American mazes end, but I think you should change your land choices. Since your primary colors are RWU, I would keep two of the primary gates of those colors and then switch some others to one-ofs in place of either shocks or basics of RWU so that you can hit a divination, supreme verdict, or another important spell on curve.

I played turbo fog and bant control version and I also liked to have at least 26 land in the deck. It seemed much better, since you will
Be thinning it out with mazes end anyways.
Title: Re: Maze's End
Post by: Prplprince on February 16, 2014, 03:51:34 PM
I haven't had any issues with the mana base so far that's the only reason why I haven't swapped the not useful gates out. Another reason why I haven't changed it up is because I can do sideboard swaps and my mana base won't need changing