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Decks (Magic The Gathering) => Commander => Topic started by: 5/9 Turtle on December 28, 2013, 01:04:15 PM

Title: Shelly
Post by: 5/9 Turtle on December 28, 2013, 01:04:15 PM

Shelly

101 cards, 0 sideboard


1 {Sheoldred, Whispering One}
24 {Swamp}

24 lands


1 {Basilica Screecher}
1 {Corpse Traders}
1 {Blood Seeker}
1 {Wight of Precinct Six}
1 {Ravenous Rats}
1 {Abattoir Ghoul}
1 {Hired Torturer}
1 {Nighthowler}
1 {Bloodflow Connoisseur}
1 {Cadaver Imp}
1 {Gray Merchant of Asphodel}
1 {Disciple of Phenax}
1 {Slum Reaper}
1 {Nightmare}
1 {Thrill-Kill Assassin}
1 {Reassembling Skeleton}
1 {Erebos's Emissary}
1 {Pontiff of Blight}
1 {Drainpipe Vermin}
1 {Dread Slaver}
1 {Felhide Minotaur}
1 {Desecration Demon}
1 {Erebos, God of the Dead}
1 {Sepulchral Primordial}
1 {Blood Artist}
1 {Typhoid Rats}
1 {Devouring Swarm}
1 {Bloodthrone Vampire}
1 {Abhorrent Overlord}
1 {Bloodhunter Bat}
1 {Liliana's Shade}
1 {Pack Rat}

32 creatures


1 {Terror}
1 {March of the Returned}
1 {Go for the Throat}
1 {Contaminated Ground}
1 {Read the Bones}
1 {Grave Betrayal}
1 {Rise from the Grave}
1 {Morbid Plunder}
1 {Sign in Blood}
1 {Assassinate}
1 {Death's Approach}
1 {Duress}
1 {Ultimate Price}
1 {Shrieking Affliction}
1 {Launch Party}
1 {Murder}
1 {Horrifying Revelation}
1 {Thoughtseize}
1 {Victim of Night}
1 {Night Terrors}
1 {Undercity Plague}
1 {Underworld Connections}
1 {Zombie Infestation}
1 {Hideous End}
1 {Rescue from the Underworld}
1 {Assassin's Strike}
1 {Despise}
1 {Triumph of Cruelty}
1 {Culling Dais}
1 {Doom Blade}
1 {Disentomb}
1 {Sip of Hemlock}
1 {Flesh Allergy}
1 {Unhallowed Pact}
1 {Appetite for Brains}
1 {Stab Wound}
1 {Death Wind}
1 {Traveler's Amulet}
1 {Grisly Spectacle}
1 {Tribute to Hunger}
1 {Ghoulcaller's Chant}
1 {Bone Splinters}
1 {Tragic Slip}
1 {Wit's End}

44 other spells


Sideboard
Title: Re: Shelly
Post by: 5/9 Turtle on December 28, 2013, 01:05:48 PM
I don't have enough battery power to post the spells. Ill post the spells as soon as possible
Title: Re: Shelly
Post by: 5/9 Turtle on December 28, 2013, 01:34:46 PM
There we go

Mikefrompluto it's right here take a look
Title: Re: Shelly
Post by: Mikefrompluto on December 28, 2013, 01:36:49 PM
Nice. This gave me a few ideas to play around it.
Title: Re: Shelly
Post by: Coffee Vampire on December 28, 2013, 06:45:24 PM
You might want to consider running at least 35 lands to start with, then go from there. The deck as it currently is with only roughly 24% of the deck being lands will surely have a lot of bad hands due to not enough lands. Also, even if you start with a reasonable amount of lands in your opener (say, 3), you will probably not draw one even in your next 4 draws. And missing land drops is not good.
Title: Re: Shelly
Post by: Gorzo on December 28, 2013, 08:18:05 PM
I agree with cv, 24 is super low, even for mono color. 34 is probably going to be the sweet spot, but based on how many high-or-low cost spells you have and want to cast per turn, you might be able to stretch that number up or down by two
Title: Re: Shelly
Post by: particle on December 28, 2013, 08:44:00 PM
seems like a bunch of these cards could be improved upon. why are you playing {fellhide minotaur}?
no {bloodghast}+ {skullclamp}?
should add {black market}, {ashnod's altar}, and {cabal coffers}, {urborg, tomb of the yawgmoth} {nykthos, shrine to nyx} {crypt ghast} among others.

edit: why are you playing {traveler's amulet} in a mono colored deck? also sip of hemlock as a sorcery for 6 costs way too much. i would add {hero's downfall} and {devour flesh} instead. also seems like you have much more than enough of "return target creature from graveyard to hand".
Title: Re: Shelly
Post by: 5/9 Turtle on December 28, 2013, 09:28:25 PM
Quote from: particle on December 28, 2013, 08:44:00 PM
seems like a bunch of these cards could be improved upon. why are you playing {fellhide minotaur}?
no {bloodghast}+ {skullclamp}?
should add {black market}, {ashnod's altar}, and {cabal coffers}, {urborg, tomb of the yawgmoth} {nykthos, shrine to nyx} {crypt ghast} among others.

edit: why are you playing {traveler's amulet} in a mono colored deck? also sip of hemlock as a sorcery for 6 costs way too much. i would add {hero's downfall} and {devour flesh} instead. also seems like you have much more than enough of "return target creature from graveyard to hand".

I just used cards that I had in my possession