3 {Simic Guildgate} 2 {Gruul Guildgate} 3 {Selesnya Guildgate} 4 {Maze's End} 2 {Rakdos Guildgate} 3 {Azorius Guildgate} 2 {Dimir Guildgate} 2 {Boros Guildgate} 2 {Izzet Guildgate} 3 {Golgari Guildgate} 2 {Orzhov Guildgate}
28 lands
4 {Saruli Gatekeepers} 4 {Gatecreeper Vine}
8 creatures
4 {Defend the Hearth} 4 {Fog} 4 {Druid's Deliverance} 4 {Azorius Charm} 4 {Supreme Verdict} 4 {Riot Control}
24 other spells
Sideboard
4 {Slaughter Games} 4 {Azor's Elocutors}
8 sideboard cards
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Probably squeeze in 2-3 of that U/G planeswalker when time comes.
Jace ?
Not jace. The new UG walker from born of the gods: kiora, the crashing wave
I like urban evolution in this deck
Needs more UW control elements. Sphinx's Revelation, Supreme Verdict, Jace AoT, Elspeth, Detention Sphere, etc.You still get fog effects. But the deck is much more versatile and you'll win more games against more decks. The aggro matchup is a little weird, but you can always sideboard more fogs. My Maze deck also only runs 2 Saruli Gatekeepers. You also need Elixir of Immortality. With Elixir, you're safe to run only one of each gate (versus this SUPER diluted mana base).