Bant Flash 68 cards, 8 sideboard 4 {Hallowed Fountain} 4 {Mutavault} 4 {Temple Garden} 1 {Plains} 1 {Island} 4 {Temple of Mystery} 4 {Breeding Pool} 2 {Forest} 24 lands 4 {Skylasher} 4 {Boon Satyr} 4 {Horizon Chimera} 12 creatures 2 {Sphinx's Revelation} 4 {Advent of the Wurm} 3 {Syncopate} 4 {Selesnya Charm} 4 {Azorius Charm} 4 {Dissolve} 1 {Cyclonic Rift} 2 {Simic Charm} 24 other spells Sideboard 2 {Plasm Capture} 4 {Last Breath} 2 {Cyclonic Rift} 8 sideboard cards Notes: Took UG flash and tried to spice it up. Took opportunity into sphinx. Shambleshark into selesnya charm. Briarpack into advent of the wurm. 2 simic charms and 2 cyclonic rifts into 4 azorius charms. Unsure if the pros of these cards outweigh the cons of 3 colors. Especially running so many charms and being mana color intensive. Also, thinking about taking mutavaults to help with that... But... Mutavaults are pretty daggon good. Thoughts? |