iMtG Server: Gathering

Decks (Magic The Gathering) => Commander => Topic started by: AdamS on December 25, 2013, 10:00:26 AM

Title: zur the destroyer of plans
Post by: AdamS on December 25, 2013, 10:00:26 AM

zur the destroyer of plans

105 cards, 5 sideboard


1 {Zur the Enchanter}
1 {Dimir Guildgate}
1 {Azorius Guildgate}
1 {Dimir Aqueduct}
8 {Swamp}
1 {Azorius Chancery}
8 {Plains}
1 {Orzhov Basilica}
1 {Orzhov Guildgate}
8 {Island}

30 lands


1 {Blightsteel Colossus}
1 {Graceful Adept}
1 {Arcanis the Omnipotent}
1 {Grand Abolisher}
1 {Grand Arbiter Augustin IV}
1 {Jin-Gitaxias, Core Augur}
1 {Platinum Angel}
1 {Colossus of Akros}
1 {Kabira Vindicator}
1 {Ghastly Haunting}
1 {Council of the Absolute}
1 {Sen Triplets}
1 {Palinchron}
1 {Thassa, God of the Sea}
1 {Elite Arcanist}

15 creatures


1 {Crown of the Ages}
1 {Argentum Armor}
1 {Spellbook}
1 {Telepathy}
1 {Greater Auramancy}
1 {Omniscience}
1 {Archmage Ascension}
1 {Sphere of Safety}
1 {Eldrazi Conscription}
1 {Strionic Resonator}
1 {Mana Crypt}
1 {Howling Mine}
1 {Flickerform}
1 {Supreme Verdict}
1 {Pithing Needle}
1 {Basilisk Collar}
1 {Akroma's Memorial}
1 {Worship}
1 {Mindbreak Trap}
1 {Mirror Gallery}
1 {Beacon of Tomorrows}
1 {Tamiyo, the Moon Sage}
1 {Ward of Bones}
1 {Mindslaver}
1 {Sol Ring}
1 {Illusionist's Bracers}
1 {Spirit Mantle}
1 {Back from the Brink}
1 {Copy Enchantment}
1 {Blind Obedience}
1 {Aura of Silence}
1 {Collective Restraint}
1 {Blessing of Leeches}
1 {Angelic Destiny}
1 {Chromatic Armor}
1 {Coastal Piracy}
1 {Debtors' Knell}
1 {Chill}
1 {Charisma}
1 {Celestial Mantle}
1 {Silence}
1 {Cathars' Crusade}
1 {Siren's Call}
1 {Cast Through Time}
1 {Festival}
1 {Boon Reflection}
1 {Battle Mastery}
1 {Curse of Exhaustion}
1 {Blood Reckoning}
1 {Helm of Obedience}
1 {Baneful Omen}
1 {Cloak of Mists}
1 {Cradle of Vitality}
1 {Blood Funnel}

54 other spells


Sideboard

1 {Circle of Protection: Blue}
1 {Circle of Protection: Black}
1 {Circle of Protection: Red}
1 {Circle of Protection: Green}
1 {Circle of Protection: White}

5 sideboard cards



Notes:
well im open to the no friend policy so im ok with using the most hated combos so feel free to share them also i need ideas for creatures(most needed) but other suggestions are all welcome please criticize the deck so ik wat to fix
Title: Re: zur the destroyer of plans
Post by: AdamS on December 25, 2013, 10:01:39 AM
this is a competitive build but any suggestion will help
Title: Re: zur the destroyer of plans
Post by: particle on December 25, 2013, 10:03:09 AM
{thassa, god of the sea}
Title: Re: zur the destroyer of plans
Post by: Yawgmoth85 on December 25, 2013, 10:40:06 AM
{steel of the godhead}, {story circle}, {necropotence}, {battle mastery}, {worship}, {eight-and-a-half-tails}. Basically fill with targets for Zur. Remove your heart and any sympathy because u will need neither for a Zur deck.
Title: Re: zur the destroyer of plans
Post by: Yawgmoth85 on December 25, 2013, 10:43:33 AM
{spirit mantel} and {holy mantle} {ethereal armor} also {gift of immortality}, {sword of body and mind}, {sword of feast and famine} and {sword of war and peace} otherwise just have fun with it. Zur has few equal opponents. Also add a few wipes for token decks and when scales are tipped to far in opponents favor {supreme verdict}, there is akso one that destroys non enchanted creatures which I can't remember.
Title: Re: zur the destroyer of plans
Post by: Vileo on December 25, 2013, 11:27:45 AM
You have none of the major Zur locks, so I'm curious as to how your competitive scene looks.

{Web of Inertia} + {Rest in Peace} (Toss in {Helm of Obedience} as an alternate win-con, because why not?)
{Copy Enchantment} + {Greater Auramancy}
{Diplomatic Immunity}
{Flickerform}
{Spear of Heliod} (For the hell of it, I guess?)
Title: Re: zur the destroyer of plans
Post by: Mlerner12 on December 25, 2013, 11:57:30 AM
{Sen Triplets}?
Title: Re: zur the destroyer of plans
Post by: Vileo on December 25, 2013, 12:06:47 PM
Quote from: Mlerner12 on December 25, 2013, 11:57:30 AM
{Sen Triplets}?
Just play a {Telepathy} and some counters.
Title: Re: zur the destroyer of plans
Post by: Mlerner12 on December 25, 2013, 12:44:52 PM
Quote from: Vileo on December 25, 2013, 12:06:47 PM
Quote from: Mlerner12 on December 25, 2013, 11:57:30 AM
{Sen Triplets}?
Just play a {Telepathy} and some counters.
Still can't okay THEIR cards :P
Title: Re: zur the destroyer of plans
Post by: Vileo on December 25, 2013, 06:26:45 PM
Quote from: Mlerner12 on December 25, 2013, 12:44:52 PM
Quote from: Vileo on December 25, 2013, 12:06:47 PM
Quote from: Mlerner12 on December 25, 2013, 11:57:30 AM
{Sen Triplets}?
Just play a {Telepathy} and some counters.
Still can't okay THEIR cards :P
Shouldn't have to if you build it right.
Title: Re: zur the destroyer of plans
Post by: AdamS on December 25, 2013, 07:52:34 PM
Quote from: Vileo on December 25, 2013, 11:27:45 AM
You have none of the major Zur locks, so I'm curious as to how your competitive scene looks.
ya im not a fan of how they work they dont fit my chaotic play style
Title: Re: zur the destroyer of plans
Post by: AdamS on December 26, 2013, 02:11:10 PM
update
Title: Re: zur the destroyer of plans
Post by: Arzair on December 29, 2013, 03:40:34 PM
Mana base.

If this is a competitive deck then it needs to run as smoothly as possible.

If you are serious about these colors and this commander then get yourself the best possible cards.

Original duels
Shock lands
Check lands
Filter lands
Fetches

Waiting to see how you take this.... I don't mean for it to come off as rude, but I play very competitively and have experienced what it's like to play with and against these kind of decks.
Title: Re: zur the destroyer of plans
Post by: particle on December 29, 2013, 05:22:29 PM
Quote from: Arzair on December 29, 2013, 03:40:34 PM
Mana base.

If this is a competitive deck then it needs to run as smoothly as possible.

If you are serious about these colors and this commander then get yourself the best possible cards.

Original duels
Shock lands
Check lands
Filter lands
Fetches

Waiting to see how you take this.... I don't mean for it to come off as rude, but I play very competitively and have experienced what it's like to play with and against these kind of decks.


or just proxy if yourr cheap like me. its edh so usually ppl dont care.
Title: Re: zur the destroyer of plans
Post by: ChrisRodriguez on December 29, 2013, 05:44:31 PM
 {Diplomatic Immunity} + {Vanishing} makes it hard to get rid of Zur ever... {Vanishing} is tutorable with Zur as well...first attack get {diplomatic immunity} next attack {Vanishing}. Next {Steel of the Godhead} and Zur is unkillable. All cards tutorable by Zur
Title: Re: zur the destroyer of plans
Post by: AdamS on December 29, 2013, 08:32:56 PM
Quote from: Arzair on December 29, 2013, 03:40:34 PM
Mana base.

If this is a competitive deck then it needs to run as smoothly as possible.

If you are serious about these colors and this commander then get yourself the best possible cards.

Original duels
Shock lands
Check lands
Filter lands
Fetches

Waiting to see how you take this.... I don't mean for it to come off as rude, but I play very competitively and have experienced what it's like to play with and against these kind of decks.
i didnt think it came off rude at all i do want them but im 17 and i dont have money (or a job) to get them so i made do with wat i had thank u for the tip
Title: Re: zur the destroyer of plans
Post by: Arzair on December 30, 2013, 03:19:46 PM
Quote from: ChrisRodriguez on December 29, 2013, 05:44:31 PM
{Diplomatic Immunity} + {Vanishing} makes it hard to get rid of Zur ever... {Vanishing} is tutorable with Zur as well...first attack get {diplomatic immunity} next attack {Vanishing}. Next {Steel of the Godhead} and Zur is unkillable. All cards tutorable by Zur

This. Every top zur deck is running this exactly. It is why vanishing was banned 1v1 because it makes zur impossible to deal with for most decks, especially after diplomatic immunity is on him.