(http://media.wizards.com/images/magic/daily/features/jhaklasi882/kj876db12s_feat279_card.jpg)
So how can we break her in standard?
i mean simic is still not a thing but shell definitely go in my infinite combo rug deck.
I say no boros reckoner
I'm thinking Simic Turbo Fog!!!
i dont want to neg 1 you but i want to neg 1 turbofog.
I wish she started at 3 that way she doesn't seen so squishy
Quote from: Millionlittlee on December 25, 2013, 02:46:56 AM
I wish she started at 3 that way she doesn't seen so squishy
Right? I want to like her, but I just can't...
Quote from: InfinitiveDivinity on December 25, 2013, 02:50:35 AM
Quote from: Millionlittlee on December 25, 2013, 02:46:56 AM
I wish she started at 3 that way she doesn't seen so squishy
Right? I want to like her, but I just can't...
I know eh? 2 loyalty sucks!!! And you watch TFog shall reign supreme!!
Quote from: Mattao19 on December 25, 2013, 02:52:38 AM
Quote from: InfinitiveDivinity on December 25, 2013, 02:50:35 AM
Quote from: Millionlittlee on December 25, 2013, 02:46:56 AM
I wish she started at 3 that way she doesn't seen so squishy
Right? I want to like her, but I just can't...
I know eh? 2 loyalty sucks!!! And you watch TFog shall reign supreme!!
I was really expecting more from her is all. She's pretty lame.
Yeah guys, but {U}{G} PLANESWALKER! I have all kinds of plans for her in commander, casual, and even my blue green modern kraken deck. With all the token cheating her colors are capable of I think she'll be a great deal of fun in modern. Maybe not a standard gem but a nice addition nonetheless.
Target permanent is pretty big. it's not target creature. That -1.
Im not sure what everyone is complaining about? Looks like a beast in standard and edh
I like her...
That -1 is HUGE.
I like her - a lot!
Ummm...Bant Maze's End...Her negative one lets you drop extra lands so w/ the Maze you can get 3 out a turn (4 w/ {Urban Evolution}). Use {Sphinx's Revelation} to stay alive and draw, {Urban Evolution} to draw and lay down gates, {Gatecreeper Vine} to block and fetch, {Cyclonic Rift} to slow them down/stop them completely, {Supreme Verdict} if you get in danger, ect.
i agree that i wish she started out of lightning bolt range but then shed be too good.
{Agrus Kos, Wojek Veteran} I want to try that sooo bad but Sphinxs are so expensive!!! Lol but that's actually a sick combo!
Also btw idk why but whenever I refer to you I have to use curly brackets to link to that card lol
Skullcrack
A 2 power for 4? Hmmm I'm not sure if I like it very much.
Not sure how great she'll be in standard, but I'm definitely getting 1 for edh.
Quote from: Agrus Kos, Enforcer of Truth on December 25, 2013, 09:21:38 AM
Ummm...Bant Maze's End...Her negative one lets you drop extra lands so w/ the Maze you can get 3 out a turn (4 w/ {Urban Evolution}). Use {Sphinx's Revelation} to stay alive and draw, {Urban Evolution} to draw and lay down gates, {Gatecreeper Vine} to block and fetch, {Cyclonic Rift} to slow them down/stop them completely, {Supreme Verdict} if you get in danger, ect.
If no one mentioned this, I was about to. Bant Maze was already legit (Although my version doesn't play the terribad 5 mana explore) but a planeswalker that fogs a fattie til you can verdict, then lets you explore is soo good in that deck.
I don't really see her as playable except in limited. In standard, mono-black will eat her for lunch. Mono-U, well Thassa is the God of the Sea, so she'll be flooded by unblockables. R/W will burn her or attack her. G/R Monster will chomp down. In Modern, I think she is also way too fragile.
Say you are against mono black. You play her and -1 her, then she gets {Hero's Downfall}ed right away. That's still a 2-for1 in your favor, and an extra land drop.
There's no way WotC would have made her 2 loyalty unless she was really OP at 3+ so I'm sure that she'll be good
Quote from: ConanEdo on December 25, 2013, 03:11:21 PM
Quote from: Taysby on December 25, 2013, 02:04:15 PM
That's a lot of garbage. How are we supposed to break walkers then?
Personally I'm ok with people not being able to ultimate Liliana of the Veil, Garruk, Caller of Beasts, Jace Architect of Thought, Tamiyo, Sorin Lord of Innistrad, Elspeth, Sun's Champion, Ajani Caller of the Pride (15-20 car tokens turn 4? Neat), Vraska the Unseen, Chandra the firebrand, or Ral Zarek the turn they play them. Because that seems broken (an mind you these are all just the walkers we know of that he's been in standard with).
You forgot Domri... His is pretty much game over in an aggro shell
The + is eh.. It would be amazing if it were a CREATURE you control (I say creature because it would be way too OP for permanent).
The -1 is way cool! With simple mana ramp, bring Kiora out T3, -1 you could potentially have 6-ish mana T4.
Finally the -5 is SUPER cool! Since there isn't a reliable way to get rid of emblems, this would be awesome to have by T6 and since its in {G}{U} there are enough ways to stall (Counters, fogs, etc.)
Overall I say its a 6/10 card because of the 2 loyalty counters. Easily picked off by little guys or burn spells.
Quote from: Deebiia on December 25, 2013, 04:11:16 PM
The + is eh.. It would be amazing if it were a CREATURE you control (I say creature because it would be way too OP for permanent).
The -1 is way cool! With simple mana ramp, bring Kiora out T3, -1 you could potentially have 6-ish mana T4.
Finally the -5 is SUPER cool! Since there isn't a reliable way to get rid of emblems, this would be awesome to have by T6 and since its in {G}{U} there are enough ways to stall (Counters, fogs, etc.)
Overall I say its a 6/10 card because of the 2 loyalty counters. Easily picked off by little guys or burn spells.
This is only one way to get rid of emblems that I am aware of, and that option does not exist in standard...
Quote from: Potticus on December 25, 2013, 04:31:13 PM
Quote from: rarehuntertay on December 25, 2013, 04:26:12 PM
Quote from: Deebiia on December 25, 2013, 04:11:16 PM
The + is eh.. It would be amazing if it were a CREATURE you control (I say creature because it would be way too OP for permanent).
The -1 is way cool! With simple mana ramp, bring Kiora out T3, -1 you could potentially have 6-ish mana T4.
Finally the -5 is SUPER cool! Since there isn't a reliable way to get rid of emblems, this would be awesome to have by T6 and since its in {G}{U} there are enough ways to stall (Counters, fogs, etc.)
Overall I say its a 6/10 card because of the 2 loyalty counters. Easily picked off by little guys or burn spells.
This is only one way to get rid of emblems that I am aware of, and that option does not exist in standard...
Emblems aren't permanents, they don't exist inside the game. As far as I know you can't get rid of them...
They exist within the Command Zone. And you can't technically get rid of them, but restarting the game does make them go away.... {Karn Liberated}
Quote from: Potticus on December 25, 2013, 04:31:13 PM
Quote from: rarehuntertay on December 25, 2013, 04:26:12 PM
Quote from: Deebiia on December 25, 2013, 04:11:16 PM
The + is eh.. It would be amazing if it were a CREATURE you control (I say creature because it would be way too OP for permanent).
The -1 is way cool! With simple mana ramp, bring Kiora out T3, -1 you could potentially have 6-ish mana T4.
Finally the -5 is SUPER cool! Since there isn't a reliable way to get rid of emblems, this would be awesome to have by T6 and since its in {G}{U} there are enough ways to stall (Counters, fogs, etc.)
Overall I say its a 6/10 card because of the 2 loyalty counters. Easily picked off by little guys or burn spells.
This is only one way to get rid of emblems that I am aware of, and that option does not exist in standard...
Emblems aren't permanents, they don't exist inside the game. As far as I know you can't get rid of them...
{Karn Liberated} ultimate
We'll the only reliable way to kill her is with heroes downfall and dreadbore because she can just +1 herself and can't be burned or attacked
Quote from: Potticus on December 25, 2013, 10:46:12 PM
Quote from: BlazingNate on December 25, 2013, 10:43:45 PM
We'll the only reliable way to kill her is with heroes downfall and dreadbore because she can just +1 herself and can't be burned or attacked
Detention sphere for standard, oblivion ring.
Getting a plainswalker to stick in Standard against esper doesn't happen, and all the other decks play little dudes.
Well I mean O-ring isn't standard, but I understand what your saying with stuff not sticking but really there is no such thing as a perfect card so when it comes down to it Kiora might find a niche deck
Mazes end turbo fog comes to mind
Quote from: BlazingNate on December 25, 2013, 10:43:45 PM
We'll the only reliable way to kill her is with heroes downfall and dreadbore because she can just +1 herself and can't be burned or attacked
She can't +1 herself. Target permanent
an opponent controls. That would just be silly if she could make herself invulnerable for 3 turns then ultimate.
Im actually already working on a simic devotion that involves kiora if anyone would like to help make it a reality with me.
I'll post my rough draft in about 10 minutes in the standard section for those interested.
Quote from: Potticus on December 25, 2013, 04:35:05 PM
Quote from: rarehuntertay on December 25, 2013, 04:32:43 PM
Quote from: Potticus on December 25, 2013, 04:31:13 PM
Quote from: rarehuntertay on December 25, 2013, 04:26:12 PM
Quote from: Deebiia on December 25, 2013, 04:11:16 PM
The + is eh.. It would be amazing if it were a CREATURE you control (I say creature because it would be way too OP for permanent).
The -1 is way cool! With simple mana ramp, bring Kiora out T3, -1 you could potentially have 6-ish mana T4.
Finally the -5 is SUPER cool! Since there isn't a reliable way to get rid of emblems, this would be awesome to have by T6 and since its in {G}{U} there are enough ways to stall (Counters, fogs, etc.)
Overall I say its a 6/10 card because of the 2 loyalty counters. Easily picked off by little guys or burn spells.
This is only one way to get rid of emblems that I am aware of, and that option does not exist in standard...
Emblems aren't permanents, they don't exist inside the game. As far as I know you can't get rid of them...
{Karn Liberated} ultimate
lololololo that halfway counts. So you CANNOT get rid of emblems. You can only restart the game. Either way you look at it, when you evaluate the card don't evaluate it on the emblem getting removed pls :P
also, if you let Karn ult. That's your fault/problem.
I was saying because Karn is the only temporary way to remove emblems and its a simple emblem to get out because of counterspells and fogs that its actually pretty sweet. I wasn't trying to focus on it being removed.
Quote from: Slenderbro on December 26, 2013, 08:16:39 AM
Im actually already working on a simic devotion that involves kiora if anyone would like to help make it a reality with me.
I'll post my rough draft in about 10 minutes in the standard section for those interested.
I posted this a while back, this is what I am currently running in standard, insert Kiora wherever you see fit, I definantly will! I think she will fit nicely! If u want to see the original posts, Search for "Master Dubs"
Quote from: Arbitratur on November 21, 2013, 10:51:00 AM
3 {Simic Guildgate} 2 {Nykthos, Shrine to Nyx} 2 {Overgrown Tomb} 4 {Temple of Mystery} 4 {Breeding Pool} 8 {Island}
23 lands
4 {Sylvan Caryatid} 4 {Master of Waves} 2 {Thassa, God of the Sea} 1 {Voyaging Satyr} 2 {Ætherling} 4 {Frostburn Weird} 3 {Prophet of Kruphix} 4 {Nightveil Specter} 3 {Master Biomancer}
27 creatures
4 {Cyclonic Rift} 4 {Opportunity} 2 {Rapid Hybridization}
10 other spells
Sideboard
3 {Mistcutter Hydra} 4 {Tidebinder Mage} 2 {Claustrophobia} 2 {Rapid Hybridization} 4 {Dissolve}
15 sideboard cards
Notes:
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