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Magic (The Gathering) => Rules => Topic started by: Blazingblevins on December 24, 2013, 07:33:02 PM

Title: Planeswalkers
Post by: Blazingblevins on December 24, 2013, 07:33:02 PM
I was wondering how someone can redirect damge from me to my planeswalker? So if it is legal how and why?
Title: Re: Planeswalkers
Post by: Mlerner12 on December 24, 2013, 07:39:02 PM
Instants and sorceries, you target the player and deal to the walker, very legal. Just a wizards rule I guess :P
Title: Re: Planeswalkers
Post by: MuggyWuggy on December 24, 2013, 08:19:24 PM
If you are allowed to target a player with a spell, you can target a planes walker with a spell.

Skullcrack kills :)
Title: Re: Planeswalkers
Post by: Blazingblevins on December 24, 2013, 08:25:20 PM
If someone plays , let's say {boros charm}. They can say to the player, then redirect to planeswalker?  If so is there any normal way I can prevent that?
Title: Re: Planeswalkers
Post by: El Bellfry Toro on December 24, 2013, 08:40:19 PM
Quote from: Blazingblevins on December 24, 2013, 08:25:20 PM
If someone plays , let's say {boros charm}. They can say to the player, then redirect to planeswalker?  If so is there any normal way I can prevent that?

You would need to have around 2 counterspells.
1 to counter the spell that's sending the damage.
And 1 to counter the re-direct spell.
Simplest way, but you'll need a bit of mana.
Title: Re: Planeswalkers
Post by: Sardok on December 24, 2013, 08:43:23 PM
Quote from: Blazingblevins on December 24, 2013, 08:25:20 PM
If someone plays , let's say {boros charm}. They can say to the player, then redirect to planeswalker?  If so is there any normal way I can prevent that?

You cannot counter the redirection effect. However, you can counter the {Boros Charm} or just cast a spell that prevents damage.

Note that the redirection effect does not target so it will go through effects like {Privelleged Position}.
Title: Re: Planeswalkers
Post by: Kaleo42 on December 24, 2013, 08:47:48 PM
If you cant be targeted then burn spells and effects cant hit your walkers if they require a target be named.

This is one of the rules about planeswalkers. The purpose of this is to help balance their power level so you can interact with them without having creatures or {bramblecrush} type effects.
Title: Re: Planeswalkers
Post by: Anoobass on December 24, 2013, 10:18:19 PM
Effects such as {druid's deliverance} will also prevent loyalty being removed from a PW due to damage.
Title: Re: Planeswalkers
Post by: Kaleo42 on December 24, 2013, 10:35:35 PM
Quote from: Anoobass on December 24, 2013, 10:18:19 PM
Effects such as {druid's deliverance} will also prevent loyalty being removed from a PW due to damage.
From it's rulings

10/1/2012   Combat damage dealt to creatures or planeswalkers you control and combat damage dealt to your teammates is not prevented.
Title: Re: Planeswalkers
Post by: gtfotis on December 24, 2013, 10:49:02 PM
Quote from: Anoobass on December 24, 2013, 10:18:19 PM
Effects such as {druid's deliverance} will also prevent loyalty being removed from a PW due to damage.
No, but {fog} and that green theros card should!
Title: Re: Planeswalkers
Post by: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?
Title: Re: Planeswalkers
Post by: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?

Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
Title: Re: Planeswalkers
Post by: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?

Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
Title: Re: Planeswalkers
Post by: Kaleo42 on December 25, 2013, 12:08:57 AM
Quote from: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?

Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
What does the charm do for you? Sure it saves them from {bramble crush} effects but it has no interaction with damage.
Title: Re: Planeswalkers
Post by: gtfotis on December 25, 2013, 12:13:21 AM
Quote from: Kaleo42 on December 25, 2013, 12:08:57 AM
Quote from: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?

Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
What does the charm do for you? Sure it saves them from {bramble crush} effects but it has no interaction with damage.
Oh so it doesn't make planeswalkers indestructible through damages?
Title: Re: Planeswalkers
Post by: Anoobass on December 25, 2013, 12:14:42 AM
It does, but damage removes loyalty and when loyalty is 0 state based moves a PW to the graveyard.
Title: Re: Planeswalkers
Post by: Kaleo42 on December 25, 2013, 12:14:58 AM
Quote from: gtfotis on December 25, 2013, 12:13:21 AM
Quote from: Kaleo42 on December 25, 2013, 12:08:57 AM
Quote from: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?

Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
What does the charm do for you? Sure it saves them from {bramble crush} effects but it has no interaction with damage.
Oh so it doesn't make planeswalkers indestructible? :(
It does but indestructible has nothing to do with damage. Creatures cant be destroyed via lethal damage but walkers still remove loyalty counters via damage.
Title: Re: Planeswalkers
Post by: Blazingblevins on December 25, 2013, 12:25:04 AM
So with {safe passage} they {mizzum mortars} me with or without overloaded, and lightning strike me. I can then in response cast {safe passage} and be ok, and everything is prevented. Or do I have to cast it before?
Title: Re: Planeswalkers
Post by: Kaleo42 on December 25, 2013, 12:29:19 AM
Quote from: Blazingblevins on December 25, 2013, 12:25:04 AM
So with {safe passage} they {mizzum mortars} me with or without overloaded, and lightning strike me. I can then in response cast {safe passage} and be ok, and everything is prevented. Or do I have to cast it before?
It has to resolve before the damage. The casting order does not matter. You can do it long before the damage on that turn or in response to the damage source (spell or ability).
Title: Re: Planeswalkers
Post by: Blazingblevins on December 25, 2013, 12:42:48 AM
Well when I read {safe passage} in rules, it says damage done before won't be prevented. So how does it actually prevent it. I mean you really wouldn't want to cast it before , because your opponent won't attack or try to do damage
Title: Re: Planeswalkers
Post by: Kaleo42 on December 25, 2013, 03:09:23 AM
Opponent casts {lighting strike}
In response you cast {safe passage}
Safe passage resolves
Then strike resolves but damage is prevented.
Title: Re: Planeswalkers
Post by: Blazingblevins on December 25, 2013, 03:42:02 AM
So the same thing can be said for {riot control}
Title: Re: Planeswalkers
Post by: Gorzo on December 25, 2013, 08:35:55 AM
Just in case it helps clarify things, here's the actual rule about redirecting from a player to their walker:

306.7. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=306.7.): If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
Title: Re: Planeswalkers
Post by: particle on December 25, 2013, 10:13:57 AM
and they can't target you or your 'walker with {mizzium mortars} since it only hits creatures.