I was wondering how someone can redirect damge from me to my planeswalker? So if it is legal how and why?
Instants and sorceries, you target the player and deal to the walker, very legal. Just a wizards rule I guess :P
If you are allowed to target a player with a spell, you can target a planes walker with a spell.
Skullcrack kills :)
If someone plays , let's say {boros charm}. They can say to the player, then redirect to planeswalker? If so is there any normal way I can prevent that?
Quote from: Blazingblevins on December 24, 2013, 08:25:20 PM
If someone plays , let's say {boros charm}. They can say to the player, then redirect to planeswalker? If so is there any normal way I can prevent that?
You would need to have around 2 counterspells.
1 to counter the spell that's sending the damage.
And 1 to counter the re-direct spell.
Simplest way, but you'll need a bit of mana.
Quote from: Blazingblevins on December 24, 2013, 08:25:20 PM
If someone plays , let's say {boros charm}. They can say to the player, then redirect to planeswalker? If so is there any normal way I can prevent that?
You cannot counter the redirection effect. However, you can counter the {Boros Charm} or just cast a spell that prevents damage.
Note that the redirection effect does not target so it will go through effects like {Privelleged Position}.
If you cant be targeted then burn spells and effects cant hit your walkers if they require a target be named.
This is one of the rules about planeswalkers. The purpose of this is to help balance their power level so you can interact with them without having creatures or {bramblecrush} type effects.
Effects such as {druid's deliverance} will also prevent loyalty being removed from a PW due to damage.
Quote from: Anoobass on December 24, 2013, 10:18:19 PM
Effects such as {druid's deliverance} will also prevent loyalty being removed from a PW due to damage.
From it's rulings
10/1/2012 Combat damage dealt to creatures or planeswalkers you control and combat damage dealt to your teammates is not prevented.
Quote from: Anoobass on December 24, 2013, 10:18:19 PM
Effects such as {druid's deliverance} will also prevent loyalty being removed from a PW due to damage.
No, but {fog} and that green theros card should!
Would {safe passage} work?
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?
Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?
Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
Quote from: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?
Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
What does the charm do for you? Sure it saves them from {bramble crush} effects but it has no interaction with damage.
Quote from: Kaleo42 on December 25, 2013, 12:08:57 AM
Quote from: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?
Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
What does the charm do for you? Sure it saves them from {bramble crush} effects but it has no interaction with damage.
Oh so it doesn't make planeswalkers indestructible through damages?
It does, but damage removes loyalty and when loyalty is 0 state based moves a PW to the graveyard.
Quote from: gtfotis on December 25, 2013, 12:13:21 AM
Quote from: Kaleo42 on December 25, 2013, 12:08:57 AM
Quote from: gtfotis on December 24, 2013, 11:47:58 PM
Quote from: Gorzo on December 24, 2013, 11:23:12 PM
Quote from: Destore117 on December 24, 2013, 10:53:03 PM
Would {safe passage} work?
Nope, a Planeswalker is neither "you" nor a creature you control. It is it's own permanent type.
So {fog} and {boros charm} do right? :D
What does the charm do for you? Sure it saves them from {bramble crush} effects but it has no interaction with damage.
Oh so it doesn't make planeswalkers indestructible? :(
It does but indestructible has nothing to do with damage. Creatures cant be destroyed via lethal damage but walkers still remove loyalty counters via damage.
So with {safe passage} they {mizzum mortars} me with or without overloaded, and lightning strike me. I can then in response cast {safe passage} and be ok, and everything is prevented. Or do I have to cast it before?
Quote from: Blazingblevins on December 25, 2013, 12:25:04 AM
So with {safe passage} they {mizzum mortars} me with or without overloaded, and lightning strike me. I can then in response cast {safe passage} and be ok, and everything is prevented. Or do I have to cast it before?
It has to resolve before the damage. The casting order does not matter. You can do it long before the damage on that turn or in response to the damage source (spell or ability).
Well when I read {safe passage} in rules, it says damage done before won't be prevented. So how does it actually prevent it. I mean you really wouldn't want to cast it before , because your opponent won't attack or try to do damage
Opponent casts {lighting strike}
In response you cast {safe passage}
Safe passage resolves
Then strike resolves but damage is prevented.
So the same thing can be said for {riot control}
Just in case it helps clarify things, here's the actual rule about redirecting from a player to their walker:
306.7. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=306.7.): If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
and they can't target you or your 'walker with {mizzium mortars} since it only hits creatures.