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Decks (Magic The Gathering) => Modern => Topic started by: AdamS on December 22, 2013, 08:56:33 PM

Title: silence
Post by: AdamS on December 22, 2013, 08:56:33 PM

silence

60 cards, 0 sideboard


2 {Emeria, the Sky Ruin}
18 {Plains}

20 lands


4 {Grand Abolisher}
4 {Angelic Skirmisher}
2 {Phyrexian Revoker}
2 {Angelic Arbiter}
4 {Guardian of the Gateless}
4 {Rhox Faithmender}
2 {Hundred-Handed One}
2 {Archon of Redemption}
1 {Iona, Shield of Emeria}
2 {Felidar Sovereign}

27 creatures


4 {Silence}
3 {Pithing Needle}
4 {Isochron Scepter}
2 {Basilisk Collar}

13 other spells


Sideboard
Title: Re: silence
Post by: AdamS on December 22, 2013, 08:57:56 PM
white control deck
need ideas for the last few cards
Title: Re: silence
Post by: Spencer Addington on December 23, 2013, 01:24:15 AM
I hate silence with a burning passion. My entire play group uses it and, one fateful day, in a 5 way battle, I got silenced six, YES SIX TIMES! Three of those times happened in a row.
Title: Re: silence
Post by: Dstyle1 on December 23, 2013, 02:17:29 AM
I don't think you want to play stony silence .

Maybe pitching needle or revoker would be better?
Title: Re: silence
Post by: AdamS on December 23, 2013, 06:42:47 AM
everyone in my play group play birthing pod or some other win combo that wins by turn 3-4 so this is ment purly to get them to realize that there combos arnt as reliable as they think they are
some of tgem say that they r just waiting for a deck to beat them without a challange before they build a non combo deck so im planing on playing this until they build thier non combo decks
Title: Re: silence
Post by: AdamS on December 23, 2013, 09:30:42 AM
update
any suggestions for changes
Title: Re: silence
Post by: DeathlyFoiend on December 23, 2013, 01:06:43 PM
Scepter does to abrupt decay the best artifact removal in the format. Silence doesn't stop people from attacking and only limits spells. Lockdown can be dealt with through something called priority. I feel bad for all of you people complaining, I find it rather sad.
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 10:19:09 AM
Quote from: ConanEdo on December 23, 2013, 01:51:54 PM
Quote from: DeathlyFoiend on December 23, 2013, 01:06:43 PM
Scepter does to abrupt decay the best artifact removal in the format. Silence doesn't stop people from attacking and only limits spells. Lockdown can be dealt with through something called priority. I feel bad for all of you people complaining, I find it rather sad.
If they get it down turn two and have a PtE for any threats, then it is incredibly annoying. Not unbeatable, not even a good deck, but really tedious and annoying. I have to sit there and wait for an abrupt decay or the mana to Chord of Calling into an answer.
Birthing Pod gets around Silence and usually a turn 2 play. Why wait for something when you just play all of your cards until everything is done. Sideboard in Thoughtseize to get rid of everything. Just let them over exert and it is clear game without issue. It really is a matter of you not knowing how to deal with it and get cards needed do that it is possible, but you seem to forget about better tools in the deck.

Oh, just for the record, if you're having trouble with scepter and silence, instant speed spells don't properly stop it either.
Title: Re: silence
Post by: ChrisRodriguez on December 24, 2013, 10:50:52 AM
 {Aven Mindcensor}, {Thalia, Guardian of Thraben}, {Kataki, War's Wage}, {Auriok Champion}, {Thorn of Amethyst}...just to name a few...you may or may not have some of these cards in the deck...but I was just naming some mono{W} staples in modern
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 04:23:20 PM
Quote from: ConanEdo on December 24, 2013, 12:28:30 PM
Quote from: DeathlyFoiend on December 24, 2013, 10:19:09 AM
Quote from: ConanEdo on December 23, 2013, 01:51:54 PM
Quote from: DeathlyFoiend on December 23, 2013, 01:06:43 PM
Scepter does to abrupt decay the best artifact removal in the format. Silence doesn't stop people from attacking and only limits spells. Lockdown can be dealt with through something called priority. I feel bad for all of you people complaining, I find it rather sad.
If they get it down turn two and have a PtE for any threats, then it is incredibly annoying. Not unbeatable, not even a good deck, but really tedious and annoying. I have to sit there and wait for an abrupt decay or the mana to Chord of Calling into an answer.
Birthing Pod gets around Silence and usually a turn 2 play. Why wait for something when you just play all of your cards until everything is done. Sideboard in Thoughtseize to get rid of everything. Just let them over exert and it is clear game without issue. It really is a matter of you not knowing how to deal with it and get cards needed do that it is possible, but you seem to forget about better tools in the deck.

Oh, just for the record, if you're having trouble with scepter and silence, instant speed spells don't properly stop it either.
I know how to play my damn deck you condescending .poo.. My point is that in this case my options are limited if sequence is as follows:
Opp: Plains Soul Warden
Me: Temple Garden, Birds
Opp: Plains Isochron Sceptor, exiling silence

I've played a silence deck and that happens. If I play pod, they can path my birds and still silence on my next upkeep leaving me no pod targets. If I play any creature other than Qasali Pridemage or Harmonic Sliver, it's going to get path to exile. After that, it's just a matter of playing instant speed removal for Isochron sceptor, so that I can puke out a hand or just trying to gavony them to death. Either way it makes for a tedious game.

Let them path it, though. Why should that matter? You get a land out of it to play something else and make Brithing less of a strain. If they are going to path your birds, they are doing it wrong anyways. Birds isn't the enabler and it doesn't help except for the best turn 2 play possible. It would be better to path Viscera Seer or Kitchen Finks. They still have Archangel + Spike Feeder to deal with and you can with with Gavony and Voice of Resurgence. You may know how to play the deck, but you may not be playing it well. It is all about how to deal with the opponent and that is the greatest play any person can do. If you forget about an entire toolbox of creatures that is pod, then there are going to be too many problems with how you're playing the game.

Yeah, I have fallen to a silence+Iso in one game, but I played it out and won because I knew that they would be relying on that thing too much while forgetting about my creatures as a whole. Burn helps in the format for a early win. The game doesn't drag out unless they can entirely win through the back up plan. Their creatures are never an issue and getting rid of their tools slows them down way too much where they take too long to get back from it.
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 06:22:45 PM
Quote from: ConanEdo on December 24, 2013, 04:45:01 PM
Quote from: DeathlyFoiend on December 24, 2013, 04:23:20 PM
Quote from: ConanEdo on December 24, 2013, 12:28:30 PM
Quote from: DeathlyFoiend on December 24, 2013, 10:19:09 AM
Quote from: ConanEdo on December 23, 2013, 01:51:54 PM
Quote from: DeathlyFoiend on December 23, 2013, 01:06:43 PM
Scepter does to abrupt decay the best artifact removal in the format. Silence doesn't stop people from attacking and only limits spells. Lockdown can be dealt with through something called priority. I feel bad for all of you people complaining, I find it rather sad.
If they get it down turn two and have a PtE for any threats, then it is incredibly annoying. Not unbeatable, not even a good deck, but really tedious and annoying. I have to sit there and wait for an abrupt decay or the mana to Chord of Calling into an answer.
Birthing Pod gets around Silence and usually a turn 2 play. Why wait for something when you just play all of your cards until everything is done. Sideboard in Thoughtseize to get rid of everything. Just let them over exert and it is clear game without issue. It really is a matter of you not knowing how to deal with it and get cards needed do that it is possible, but you seem to forget about better tools in the deck.

Oh, just for the record, if you're having trouble with scepter and silence, instant speed spells don't properly stop it either.
I know how to play my damn deck you condescending .poo.. My point is that in this case my options are limited if sequence is as follows:
Opp: Plains Soul Warden
Me: Temple Garden, Birds
Opp: Plains Isochron Sceptor, exiling silence

I've played a silence deck and that happens. If I play pod, they can path my birds and still silence on my next upkeep leaving me no pod targets. If I play any creature other than Qasali Pridemage or Harmonic Sliver, it's going to get path to exile. After that, it's just a matter of playing instant speed removal for Isochron sceptor, so that I can puke out a hand or just trying to gavony them to death. Either way it makes for a tedious game.

Let them path it, though. Why should that matter? You get a land out of it to play something else and make Brithing less of a strain. If they are going to path your birds, they are doing it wrong anyways. Birds isn't the enabler and it doesn't help except for the best turn 2 play possible. It would be better to path Viscera Seer or Kitchen Finks. They still have Archangel + Spike Feeder to deal with and you can with with Gavony and Voice of Resurgence. You may know how to play the deck, but you may not be playing it well. It is all about how to deal with the opponent and that is the greatest play any person can do. If you forget about an entire toolbox of creatures that is pod, then there are going to be too many problems with how you're playing the game.

Yeah, I have fallen to a silence+Iso in one game, but I played it out and won because I knew that they would be relying on that thing too much while forgetting about my creatures as a whole. Burn helps in the format for a early win. The game doesn't drag out unless they can entirely win through the back up plan. Their creatures are never an issue and getting rid of their tools slows them down way too much where they take too long to get back from it.
I don't thin you're reading it right. I'm talking about a turn two Isochron sceptor. My turn two play is PTE on their third turn and then they can silence on my upkeep. At that point I have to wait for the mana to play a chord for Qasali Pridemage or an abrupt decay. That is what I meant. Again, I know how to play Pod well enough to win local FNM tourneys. I'm not a pro by any means, but please at least the courtesy to know how to play my deck at the very least a beginner's level.

The fact still stands, but an FMN level is only good for testing, not by any means competitive. Getting rid of the isochron is not going to affect anything if they still have back up in their hand. Let them path to exile your creatures, the fact is still there. It doesn't matter, there is only 4 in the deck if done properly. Instant Speed removal still doesn't help if their going to be playing a lock down deck.

You should learn the difference between turn two and playing something on their turn. PLaying PTE on their turn is not turn two. Your turn two play was nothing. At any point, Qasali isn't going to be enough if you cannot activate the ability since you spent all of the "5" mana you had. And they can still use Silence on their turn too no matter what way they play it. You understand how to play the deck, I get it. Let's search for a Qasali with Chord on "turn 3" with mana still able to use its ability, it is not going to get pathed.  I know how to play the deck. It is a simple "play the card when it is needed" moment with the toolbox being set up for matchups and the main goal is to play the cards needed for the combo. There is back up plans and Voice is too good. The deck is simple to play, but the problem with it is knowing the matchups that work with it and knowing how to fight the ones that aren't.
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 06:50:32 PM
Quote from: ConanEdo on December 24, 2013, 06:41:40 PM
Quote from: DeathlyFoiend on December 24, 2013, 06:22:45 PM
Quote from: ConanEdo on December 24, 2013, 04:45:01 PM
Quote from: DeathlyFoiend on December 24, 2013, 04:23:20 PM
Quote from: ConanEdo on December 24, 2013, 12:28:30 PM
Quote from: DeathlyFoiend on December 24, 2013, 10:19:09 AM
Quote from: ConanEdo on December 23, 2013, 01:51:54 PM
Quote from: DeathlyFoiend on December 23, 2013, 01:06:43 PM
Scepter does to abrupt decay the best artifact removal in the format. Silence doesn't stop people from attacking and only limits spells. Lockdown can be dealt with through something called priority. I feel bad for all of you people complaining, I find it rather sad.
If they get it down turn two and have a PtE for any threats, then it is incredibly annoying. Not unbeatable, not even a good deck, but really tedious and annoying. I have to sit there and wait for an abrupt decay or the mana to Chord of Calling into an answer.
Birthing Pod gets around Silence and usually a turn 2 play. Why wait for something when you just play all of your cards until everything is done. Sideboard in Thoughtseize to get rid of everything. Just let them over exert and it is clear game without issue. It really is a matter of you not knowing how to deal with it and get cards needed do that it is possible, but you seem to forget about better tools in the deck.

Oh, just for the record, if you're having trouble with scepter and silence, instant speed spells don't properly stop it either.
I know how to play my damn deck you condescending .poo.. My point is that in this case my options are limited if sequence is as follows:
Opp: Plains Soul Warden
Me: Temple Garden, Birds
Opp: Plains Isochron Sceptor, exiling silence

I've played a silence deck and that happens. If I play pod, they can path my birds and still silence on my next upkeep leaving me no pod targets. If I play any creature other than Qasali Pridemage or Harmonic Sliver, it's going to get path to exile. After that, it's just a matter of playing instant speed removal for Isochron sceptor, so that I can puke out a hand or just trying to gavony them to death. Either way it makes for a tedious game.

Let them path it, though. Why should that matter? You get a land out of it to play something else and make Brithing less of a strain. If they are going to path your birds, they are doing it wrong anyways. Birds isn't the enabler and it doesn't help except for the best turn 2 play possible. It would be better to path Viscera Seer or Kitchen Finks. They still have Archangel + Spike Feeder to deal with and you can with with Gavony and Voice of Resurgence. You may know how to play the deck, but you may not be playing it well. It is all about how to deal with the opponent and that is the greatest play any person can do. If you forget about an entire toolbox of creatures that is pod, then there are going to be too many problems with how you're playing the game.

Yeah, I have fallen to a silence+Iso in one game, but I played it out and won because I knew that they would be relying on that thing too much while forgetting about my creatures as a whole. Burn helps in the format for a early win. The game doesn't drag out unless they can entirely win through the back up plan. Their creatures are never an issue and getting rid of their tools slows them down way too much where they take too long to get back from it.
I don't thin you're reading it right. I'm talking about a turn two Isochron sceptor. My turn two play is PTE on their third turn and then they can silence on my upkeep. At that point I have to wait for the mana to play a chord for Qasali Pridemage or an abrupt decay. That is what I meant. Again, I know how to play Pod well enough to win local FNM tourneys. I'm not a pro by any means, but please at least the courtesy to know how to play my deck at the very least a beginner's level.

The fact still stands, but an FMN level is only good for testing, not by any means competitive. Getting rid of the isochron is not going to affect anything if they still have back up in their hand. Let them path to exile your creatures, the fact is still there. It doesn't matter, there is only 4 in the deck if done properly. Instant Speed removal still doesn't help if their going to be playing a lock down deck.

You should learn the difference between turn two and playing something on their turn. PLaying PTE on their turn is not turn two. Your turn two play was nothing. At any point, Qasali isn't going to be enough if you cannot activate the ability since you spent all of the "5" mana you had. And they can still use Silence on their turn too no matter what way they play it. You understand how to play the deck, I get it. Let's search for a Qasali with Chord on "turn 3" with mana still able to use its ability, it is not going to get pathed.  I know how to play the deck. It is a simple "play the card when it is needed" moment with the toolbox being set up for matchups and the main goal is to play the cards needed for the combo. There is back up plans and Voice is too good. The deck is simple to play, but the problem with it is knowing the matchups that work with it and knowing how to fight the ones that aren't.
We have three people who have top 8ed or won PTQs so I beg to differ on the non-competitive part :P

Also, if I played the Qasali Pridemage, it would only be in a situation in which I could activate such as after a turn two birds. My point still stands: the deck is built around a tiresome, annoying concept that is only good for forcing your opponent to sit there and goldfish until they hit their answer. I'm well aware that Pod packs plenty of answers and that none of them is perfect.
And finally, we're still not connecting on the sequencing Im talking about. I meant that they would path my turn two play on their turn and then have the mana to silence me. If I play pod, they path the birds to keep me from chaining and have the mana to silence me.
Fair enough point. It is still non-competitive due to the atmosphere. It is an FMN, not a PTQ. The prize is different and not as upcoming as a PTQ, so the atmosphere is going to be laid back more-so than a PTQ. You still can't activate Qasali after a turn two birds if you spent mana trying to get Qasali with Chord. Pod has enough answers and enough threats that it going to be the matchup more tolerable and less tedious. I am not connecting that turn sequence because it doesn't matter. It is irrelevant.
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 07:32:56 PM
"At that point I have to wait for the mana to play a chord for Qasali Pridemage"

Chord -> Chord of Calling
Qasali Pridemage -> Qasali.

Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 08:20:47 PM
"My turn two play is PTE on their third turn and then they can silence on my upkeep. At that point"

>Imply Turn 3 for you
>Have 6 Mana.
>Did nothing on Turn 2.

Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 08:30:13 PM
Quote from: ConanEdo on December 24, 2013, 08:24:24 PM
Quote from: DeathlyFoiend on December 24, 2013, 08:20:47 PM
"My turn two play is PTE on their third turn and then they can silence on my upkeep. At that point"

>Imply Turn 3 for you
>Have 6 Mana.
>Did nothing on Turn 2.
This is what i was trying to clear up, that PTE should be PTE'ed, but my phone auto-corrected. The PTE is theirs on my turn two play.
How the hell are you clearing that up? You said that your turn 2 play was on their turn 3. You would still need to have 2+ Birds/Deathrite Shamans other than the one that got path'd to have 6 mana on turn 3. And you said they were going to silence on your upkeep, which still gives them to have a single land where than can still deal with your creatures and threats and can play Silence before you Chord.
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 08:59:36 PM
Quote from: ConanEdo on December 24, 2013, 08:45:50 PM
Quote from: DeathlyFoiend on December 24, 2013, 08:30:13 PM
Quote from: ConanEdo on December 24, 2013, 08:24:24 PM
Quote from: DeathlyFoiend on December 24, 2013, 08:20:47 PM
"My turn two play is PTE on their third turn and then they can silence on my upkeep. At that point"

>Imply Turn 3 for you
>Have 6 Mana.
>Did nothing on Turn 2.
This is what i was trying to clear up, that PTE should be PTE'ed, but my phone auto-corrected. The PTE is theirs on my turn two play.
How the hell are you clearing that up? You said that your turn 2 play was on their turn 3. You would still need to have 2+ Birds/Deathrite Shamans other than the one that got path'd to have 6 mana on turn 3. And you said they were going to silence on your upkeep, which still gives them to have a single land where than can still deal with your creatures and threats and can play Silence before you Chord.
It clears it up because I am merely explaining my remaining options, not what my turn 3 play will be. I was stating that I either have to wait for the mana to play chord and get Qasali or have an abrupt decay. Again it goes like this:
OPP: Plains, Soul Warden
Me: Temple Garden, Birds
OPP: Plains, Sceptor
Me: Land, creature or Pod
OPP: path either creature or birds if I Pod, silence on upkeep

At that point my options are to wait for the mana for chord or draw into an abrupt decay. I thought that was pretty straightforward :P
Not even close. Don't mention turns then. If you see a mistake, when I kept mentioning everything, correct it. And, stop contradicting things you keep saying. Even in this post you contradict yourself. Also, jokes never help with anything when trying to prove a point.

And that isn't a reality of Silence decks to fight against Pod decks, unless the player knows nothing of a pod deck. That is like a player slaughter gaming Kiki Jiki or Splinter Twin against Twin.
Title: Re: silence
Post by: DeathlyFoiend on December 24, 2013, 09:10:55 PM
Quote from: ConanEdo on December 24, 2013, 09:05:13 PM
Quote from: DeathlyFoiend on December 24, 2013, 08:59:36 PM
Quote from: ConanEdo on December 24, 2013, 08:45:50 PM
Quote from: DeathlyFoiend on December 24, 2013, 08:30:13 PM
Quote from: ConanEdo on December 24, 2013, 08:24:24 PM
Quote from: DeathlyFoiend on December 24, 2013, 08:20:47 PM
"My turn two play is PTE on their third turn and then they can silence on my upkeep. At that point"

>Imply Turn 3 for you
>Have 6 Mana.
>Did nothing on Turn 2.
This is what i was trying to clear up, that PTE should be PTE'ed, but my phone auto-corrected. The PTE is theirs on my turn two play.
How the hell are you clearing that up? You said that your turn 2 play was on their turn 3. You would still need to have 2+ Birds/Deathrite Shamans other than the one that got path'd to have 6 mana on turn 3. And you said they were going to silence on your upkeep, which still gives them to have a single land where than can still deal with your creatures and threats and can play Silence before you Chord.
It clears it up because I am merely explaining my remaining options, not what my turn 3 play will be. I was stating that I either have to wait for the mana to play chord and get Qasali or have an abrupt decay. Again it goes like this:
OPP: Plains, Soul Warden
Me: Temple Garden, Birds
OPP: Plains, Sceptor
Me: Land, creature or Pod
OPP: path either creature or birds if I Pod, silence on upkeep

At that point my options are to wait for the mana for chord or draw into an abrupt decay. I thought that was pretty straightforward :P
Not even close. Don't mention turns then. If you see a mistake, when I kept mentioning everything, correct it. And, stop contradicting things you keep saying. Even in this post you contradict yourself. Also, jokes never help with anything when trying to prove a point.

And that isn't a reality of Silence decks to fight against Pod decks, unless the player knows nothing of a pod deck. That is like a player slaughter gaming Kiki Jiki or Splinter Twin against Twin.
Sorry for the confusion, and that was based off of a game against a silence player.

THIS IS WHAT HAPPENS AT FNMs, PEOPLE. It is all fine, sorry that the person who were playing against didn't seem to play the deck right.