My deck is 3-0. Bring the heat! (But loser can ask for 2 out of 3, if I lose I want a chance to salvage a perfect win rate ;) )
I roll a 4.
Draw. Island. Pass.
20/7
Draw. Island. {kami of the crescent moon}. Don't forget your extra card draw. Pass.
20/6
Draw. Draw. Island. {slight of hand}. One on hand and one goes away. Pass.
20/7
Draw. Draw. Island. Pass. Discard island.
20/7
In response to Karen liberated, {cryptic comand} countering karn and drawing a card. How does that change the second half of your turn?
My hand is
{walk the eons}
{cryptic comand}
{kami of the crecent moon}
Island x2
{time warp}
Draw. Draw. Island. {time warp}. Pass
20/6
Extra turn.
Draw. Draw. Island. {kami of the crescent moon}. Pass.
20/6
I am going to need shortly. Finish up tomorrow?
Quote from: Taysby on December 22, 2013, 11:34:33 PM
You need what shortly?
How much untapped mana do you have?
Yeah, that's fine.
I think he meant sleep, not need. That tron is pretty nifty btw.
Hey. I'm back. Four lands untapped.
And yeah. "Sleep". Apparently I needed sleep more than I realized.
Your turn.
I like the don't scroll down thing as a way to help me not peek ahead by accident. I did not look. I expected some crazy shenanigans, so I will play {remand to counter it and return it to your hand. I draw a card. Should I assume you replay it again? This action is predicated on the understanding that you don't have the mana to cast it twice and activate it this turn...if I miscounted your mana let me know and I'll do something else.
Do you have a relic of progenitus on the battlefield? You had a few come and go so I forget.
Ok. Draw draw draw. Island. {Howling mine} Pass.
20/6. Five mana up.
I counter all is dust with {cryptic comand} and choose to tap all your creatures. (I can't target that big guy, but tap all creatures still works on him). One mana up.
Oh. The probe. My hand is the cryptic comand that I use against all is dust (if knowing that changes things I guess we can go back) two islands, {remand} { walk the eons} and {simian spirit guide}
Knight resolves.
This is intense.
You have one relic in play still, and three in the graveyard, yes?
ahh. Ok.
Draw draw draw. Draw. Island. Tap three for {jace beleran}. +2 so we each draw a card. Exile {simian spirit guide} for one mana and cast {walk the eons}. Pass.
20/6
Draw draw draw draw. +2 jace to draw. Island. {syrum visions}. Scry two and put them back. {syrum visions} draw one. Scry one to the bottom. {walk the eons}. Pass. Discard two islands.
Extra turn.
Draw. Draw. Draw. Draw. Jace +2. Island. {cryptic comand} to return the relic to your hand and to draw a card. Responses?
Sorry if I went too far. I'm not sure how much mana you have open. This seemed like as good a time as any to stop and check for your shenanigans. :)
Cast {time warp}. Pass.
Draw draw draw draw. Jace +2.
Show hand with three extra turn cards, and a {ulamog} to discard, to keep me from decking myself. Win condition is jace and you decking yourself. . GG?
Are we doing any sideboard? I don't have a firm 15 sideboard set, still developing it, but I can think or a few things I would add against you.
Ok. I gimme a minute. I'm not gonna look at my tentative sideboard list and see what to add.
Ok. I sideboarded two cards.
Muligan to six.
I draw. Island. Syrum visions. Draw. Scry two. Ship one. Pass.
20/6
Oh. Your probe sees:
Island island island
{Howling mine}
{syrum visions}
{Time warp}
I shipped the top one.
If not now then at the end...Please let me know why you wanted to know that. My curiosity burns.
Well, as a warning I will have to go soon. I'll message when I'm off for the night.
We will see.
Draw. Island. {howling mine}. Pass.
20/5
I'm curious how big a change two cards will make. If they don't pop up, tell me what they were after the game. I want to figure out this deck's weaknesses.
You see time warp. Island. Syrum visions. Cryptic comand. And simian spirit guide.
Draw draw. Island. Pass
20/6
Lol. I love it.
Draw. Draw. Island. Pass.
20/7
You see time warp. Syrum vision. Simian spirit guild x2. Cryptic comand. Island. And {pithing needle}
Draw. Draw. Island. Syrum visions. Draw. Scry two. Leave them both. Pass. Discard an island.
20/7
Naw, I'll counter that and bounce your temple garden to your hand with {cryptic comand}. I had exactly four up. Now tapped out.
Yup. It almost reads "take another turn".
Draw draw. Island. Wall the eons. Pass
20/6
Draw draw. Island. Time warp. Pass.
20/6
Draw draw. Island. Tim warp. Pass.
20/6
Draw draw. Island. Syrum visions to draw one. Scry two ship two. Pass. Discard an island.
20/7
Your turn.
{remand} back to your hand. Draw.
Draw. Draw. Island. Howling mine. Pass.
20/7
{remand} the angel to your hand. Draw. Does that change anything?
Ah ha. My draw off remand was temporal master. I cast it for the miracle cost. Extra turn next turn.
Bedtime for me. Ttyl
I'm sorry man. Yeah, I generally hate playing against blue ever for that reason. I usually don't like playing blue either but my Johnny/spike/combo lover saw the list and saw potential.
Extra turn from the miracled temporal mastery.
Draw. Draw. Draw. Island. Another temporal mastery. Pass.
Extra turn.
Draw draw draw. Island. Howling mine. Walk the eons. Pass.
Extra turn.
Draw x4 island. Walk the eons. Pass. Discard two simian spirit guides.
Extra turn.
Draw x4. Island. {jace beleran}. Don't activate jace this turn. Temporal mastery. Pass.
Extra turn.
Draw x4. Island. Temporal mastery. Pass. Discard to seven.
Extra turn.
Drawx4 island. Walk the eons. Pass discard
Extra turn.
Drawx4. Island time walk. Pass. Discard
Extra turn.
Drawx4 (one card left in library). Cast {labratory maniac}. Time warp.
LAST turn. Draw one, deck myself, win with labratory maniac.
Whew!
Ok. I like playing against you but this deck isn't fun to play against. If you want more modern I have an aggro artifact list I think is good. Want shuffle those up?
I actually would take another turn after silence even without playing the extra turn card. All th
some extra turns were off the free turn I took from the miracle I cast on your turn. I had not taken my normal turn yet.
And I wasn't activating jace because I counted the cards in my deck and was careful that I would draw the maniac (that is crud to the bottom a while ago) before decking myself.
I also have counter spells in hand for silence.
Oh wait...you silenced after jace not after labratory maniac. Well, same effect. I then take my normal turn after the turn with jace, and cast extra turn cards as indicated.
You mean play as if it was your turn when you said? I'm not sure I can recreate my hand, but if I didn't have another turn and didn't have counter spells (like the cryptic comand I know I was holding) sacrificing six permanents that turn and six the next turn would have been game.
You casting silence changes nothing. If I didn't counter spell it, I could just discard the extra turn card I would have played, and taken my normal turn, then taken extra turns as indicated above. Am I confused?
Yeah. I'll have limited time today and tomorrow too. But I'd love to play more.
What is "names game"?
sorry to interrupt, but yay! you're back. want to finish edh?
I'll take a turn when I can get to my deck. Sorry for the long delay. Holidays and all.
sure, no problem at all. i've been away for most of the time too :)
Hey leat, could you post your deck? It looks SUPER fun to play with.
Hey there. Is love to play again. I will use that same one or the artifact aggro. Your choice as I want to refine them both.
What was your sideboard choices? Mine was pithing needle and swapping out {ulamog} for the {labratory maniac}, since you had a lot of graveyard emptying cards.
Either way, I assume you are going first.
Your probe sees.
Three islands. {simian spirit guide} {kami of the crecent moon} {time warp} and {jace beleran}.
Draw. Island. Pass. 20/7
Draw. Island. {kami of the crescent moon}. Pass. More cards for you! :)
20/6
It's ok.
Draw. Draw. Island. {jace beleran}. +2 for us both to draw. Pass
20/7
Probe sees.
Four islands.
{simian spirit guide}
Two {time warps} s
Draw draw. Island {time warp} exiling the spirit guide for one. +2 jace. Draw. Pass.
20/7
Extra turn...at this point I want to check no shenanigans with silence or otherwise...I'm inclined to go until I stop, but is rather not have to try to backtrack more than a turns worth. If no shenanigans I will take my extra turn.
Edit: it does occur to me that since you have answers that I don't want you to dig to, I don't want you drawing cards more than needed. Given that, I would have -1 jace instead of +2. Up to you whether it's too late for me to do that.
Ok. Extra turn.
Draw. Draw. {time warp}. Island. -1 jace to draw. (6). Pass. Discard {howling mine}.
207
Extra turn.
Draw. Draw. {time warp}. Island. {howling mine}. Jace -1 (5) to draw.
Pass. 20/7
Extra turn. Shenanigans?
So everything that happened, happened, and on the turn I am about to start, you cast silence during my upkeep? After casting silence, what lands/mana do you have untapped?
Untap happens before upkeep or priority passes.
Rule 502.3. (I had to look it up)
"No player receives priority during the untap step, so no spells or abilities can be played or resolved..."
So, my cards untap, it's now my upkeep. Do you cast any spells? And if so, what mana do you have untapped
Not every phase. I'm not rules expert, but no one can ever (well, almost ever) do anything during untap or cleanup. Heck, I think triggered events don't even technically get to happen until the upkeep, so triggers for things untapping start in the untap phase but don't try to resolve until the upkeep. (Rules 502.3 and 503.1). I'll take my turn soon, and see if I respond to your silence.
Ok. I {remand} it back to your hand and draw a card. Draw off remand. Reveal it as { temporal mastery} and cast for miracle cost, exiling it.
Draw. Draw. Draw. Island. {howling mine}. {howling mine}. +2 jace (7). Pass.
20/7
Extra turn.
Drawx5 island. +2 jace. Cast {syrum visions}. Cast {syrum visions}. Swap their order. Cast{walk the eons}. Pass. Discard two islands a remand and a cryptic comand.
20/7
Extra turn. Draw x5. Reveal first card as temporal nasty and cast for miracle cost. +2 jace. Cast {kami of the crecent moon} island. Cast {labratory maniac}. Pass.
Extra turn. Draw x6. Jace +2 time warp. Syrum visions. pass discard.
20/7
Extra turn.
Draw x6. Island. Temporal mastery. Pass. Discard
Extra turn. Deck myself and win with labratory maniac. GG
Sorry that a rules technicality turned the game..not the way I like things decided. Nothing an happen before untap though.
You want to change up decks and play again? My other modern has no counter spells. ;)
Least food can you post your list?
How? I can tell you how to find my list online, but I don't know how to easily list it by iPhone.
Quote from: Ieatfood7 on December 29, 2013, 08:44:22 PM
How? I can tell you how to find my list online, but I don't know how to easily list it by iPhone.
How can I find it online? Also you can build it in deck builder then upload it to Gathering
Google: ieatfood7 tappedout
Then select the "howling warp". I need to change the name...I've modified it enough by now that it's not a copy.
In exchange for sharing my list, I expect help building a sideboard. :)
Quote from: Ieatfood7 on December 29, 2013, 08:49:32 PM
In exchange for sharing my list, I expect help building a sideboard. :)
How about I remake it on Gathering with what I think the SB should be?
Sure, as you like. I have been asked by a few people for lists, and I have been surprised by how defensive And possessive I feel about my lists. I have to talk myself down and rember I'm here for fun and to talk about decks. :)
I'd say SB 4 {Twincast} against control
What about {spell pierce} or {swan song}
Quote from: Ieatfood7 on December 30, 2013, 12:23:53 AM
What about {spell pierce} or {swan song}
Too easy to get around, and gets your opponent something.
Question: does the deck have a win con?
Also: consider {Laboratory Maniac} and {Syncopate} for SB
The win condition is to deck them with {jace beleran}. And my sideboard currently is one { labratory maniac} (swamp out the eldrazi and change the win condition once they side in graveyard hate) two {hurkeal's recall}, two {pithing needles}, and two {swan songs}. I'm not concerned about a 2/2, especially not in matchups where I am sideboard ing in anti-instant/sorcery/enchantment cards.
Will you have enough counter spells to protect jace? What about something even like wall of frost in the SB if you need it for agro decks? Not sure how fast you can win, but from what I've seen your deck lets everyone draw a ton and agro decks drawing a ton makes you lose quickly ;)
If I survive to turn four, I should win the game.
And if they kill jace, as long as they don't exile both of him (every combo deck has trouble with {slaughter games} ) then I will get jace back after the eldrazi hits the graveyard. Once I sideboard in labratory maniac, jace just becomes another howling mine.
The fastest aggro decks, like affinity, give this deck some problems, but I can beat them if they don't get an awesome opening hand.