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Private Pages => Wall Games => Topic started by: Ieatfood7 on December 22, 2013, 01:31:02 PM

Title: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 01:31:02 PM
My deck is 3-0. Bring the heat! (But loser can ask for 2 out of 3, if I lose I want a chance to salvage a perfect win rate ;) )

I roll a 4.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 10:44:23 PM
Draw. Island. Pass.

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 10:49:39 PM
Draw. Island. {kami of the crescent moon}. Don't forget your extra card draw. Pass.

20/6
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 10:56:22 PM
Draw. Draw. Island. {slight of hand}. One on hand and one goes away. Pass.

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 10:59:57 PM
Draw. Draw. Island. Pass. Discard island.

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 11:05:09 PM
In response to Karen liberated, {cryptic comand} countering karn and drawing a card. How does that change the second half of your turn?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 11:09:09 PM
My hand is
{walk the eons}
{cryptic comand}
{kami of the crecent moon}
Island x2
{time warp}
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 11:21:54 PM
Draw. Draw. Island. {time warp}. Pass

20/6
Extra turn.
Draw. Draw. Island. {kami of the crescent moon}. Pass.

20/6
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 22, 2013, 11:31:43 PM
I am going to need shortly. Finish up tomorrow?
Title: Re: Competitive modern.
Post by: Spencer Addington on December 22, 2013, 11:49:19 PM
Quote from: Taysby on December 22, 2013, 11:34:33 PM
You need what shortly?

How much untapped mana do you have?

Yeah, that's fine.
I think he meant sleep, not need. That tron is pretty nifty btw.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 08:49:18 AM
Hey. I'm back. Four lands untapped.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 08:57:37 AM
And yeah. "Sleep". Apparently I needed sleep more than I realized.

Your turn.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:09:13 AM
I like the don't scroll down thing as a way to help me not peek ahead by accident. I did not look. I expected some crazy shenanigans, so I will play {remand to counter it and return it to your hand. I draw a card. Should I assume you replay it again?  This action is predicated on the understanding that you don't have the mana to cast it twice and activate it this turn...if I miscounted your mana let me know and I'll do something else.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:21:54 AM
Do you have a relic of progenitus on the battlefield? You had a few come and go so I forget.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:29:50 AM
Ok. Draw draw draw. Island. {Howling mine} Pass.

20/6. Five mana up.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:47:06 AM
I counter all is dust with {cryptic comand} and choose to tap all your creatures. (I can't target that big guy, but tap all creatures still works on him). One mana up.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:49:04 AM
Oh. The probe. My hand is the cryptic comand that I use against all is dust (if knowing that changes things I guess we can go back) two islands, {remand} { walk the eons} and {simian spirit guide}
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 04:29:30 PM
Knight resolves.

This is intense.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 04:37:33 PM
You have one relic in play still, and three in the graveyard, yes?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 04:47:25 PM
ahh. Ok.

Draw draw draw. Draw. Island. Tap three for {jace beleran}. +2 so we each draw a card. Exile {simian spirit guide} for one mana and cast {walk the eons}. Pass.

20/6

Draw draw draw draw. +2 jace to draw. Island. {syrum visions}. Scry two and put them back. {syrum visions} draw one. Scry one to the bottom. {walk the eons}. Pass. Discard two islands.

Extra turn.

Draw. Draw. Draw. Draw. Jace +2. Island. {cryptic comand} to return the relic to your hand and to draw a card. Responses?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 05:15:23 PM
Sorry if I went too far. I'm not sure how much mana you have open. This seemed like as good a time as any to stop and check for your shenanigans. :)
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 08:36:27 PM
Cast {time warp}. Pass.

Draw draw draw draw. Jace +2.

Show hand with three extra turn cards, and a {ulamog} to discard, to keep me from decking myself. Win condition is jace and you decking yourself. . GG?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:02:17 PM
Are we doing any sideboard?  I don't have a firm 15 sideboard set, still developing it, but I can think or a few things I would add against you.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:13:29 PM
Ok. I gimme a minute. I'm not gonna look at my tentative sideboard list and see what to add.

Ok. I sideboarded two cards.

Muligan to six.

I draw. Island. Syrum visions. Draw. Scry two. Ship one. Pass.

20/6
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:15:17 PM
Oh. Your probe sees: 
Island island island
{Howling mine}
{syrum visions}
{Time warp}
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:18:36 PM
I shipped the top one.

If not now then at the end...Please let me know why you wanted to know that. My curiosity burns.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:37:39 PM
Well, as a warning I will have to go soon. I'll message when I'm off for the night.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:47:15 PM
We will see.

Draw. Island. {howling mine}. Pass.

20/5
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:48:34 PM
I'm curious how big a change two cards will make. If they don't pop up, tell me what they were after the game. I want to figure out this deck's weaknesses.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 10:56:21 PM
You see time warp. Island. Syrum visions. Cryptic comand. And simian spirit guide.

Draw draw. Island. Pass

20/6
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:06:27 PM
Lol. I love it.

Draw. Draw. Island. Pass.

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:15:31 PM
You see time warp. Syrum vision. Simian spirit guild x2. Cryptic comand. Island. And {pithing needle}

Draw. Draw. Island. Syrum visions. Draw. Scry two. Leave them both. Pass. Discard an island.

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:22:47 PM
Naw,  I'll counter that and bounce your temple garden to your hand with {cryptic comand}. I had exactly four up. Now tapped out.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:27:06 PM
Yup. It almost reads "take another turn".
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:34:57 PM
Draw draw. Island. Wall the eons. Pass

20/6

Draw draw. Island. Time warp. Pass.

20/6

Draw draw. Island. Tim warp. Pass.

20/6

Draw draw. Island. Syrum visions to draw one. Scry two ship two. Pass. Discard an island.

20/7

Your turn.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 23, 2013, 11:41:47 PM
{remand} back to your hand. Draw.

Draw. Draw. Island. Howling mine. Pass.

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 12:08:18 AM
{remand} the angel to your hand. Draw. Does that change anything?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 12:09:19 AM
Ah ha. My draw off remand was temporal master. I cast it for the miracle cost. Extra turn next turn.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 12:12:30 AM
Bedtime for me. Ttyl
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 07:22:38 AM
I'm sorry man. Yeah, I generally hate playing against blue ever for that reason. I usually don't like playing blue either but my Johnny/spike/combo lover saw the list and saw potential.

Extra turn from the miracled temporal mastery.

Draw. Draw. Draw. Island. Another temporal mastery. Pass.

Extra turn.

Draw draw draw. Island. Howling mine. Walk the eons. Pass.

Extra turn.

Draw x4 island. Walk the eons. Pass. Discard two simian spirit guides.

Extra turn.

Draw x4. Island. {jace beleran}. Don't activate jace this turn. Temporal mastery. Pass.

Extra turn.

Draw x4. Island. Temporal mastery. Pass. Discard to seven.

Extra turn.

Drawx4 island. Walk the eons. Pass discard

Extra turn.

Drawx4. Island time walk. Pass. Discard

Extra turn.

Drawx4 (one card left in library). Cast {labratory maniac}. Time warp.

LAST turn. Draw one, deck myself, win with labratory maniac.

Whew! 

Ok. I like playing against you but this deck isn't fun to play against. If you want more modern I have an aggro artifact list I think is good. Want shuffle those up?


Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 11:28:27 AM
I actually would take another turn after silence even without playing the extra turn card. All th

some extra turns were off the free turn I took from the miracle I cast on your turn. I had not taken my normal turn yet.

And I wasn't activating jace because I counted the cards in my deck and was careful that I would draw the maniac (that is crud to the bottom a while ago) before decking myself.

I also have counter spells in hand for silence.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 11:32:29 AM
Oh wait...you silenced after jace not after labratory maniac. Well, same effect. I then take my normal turn after the turn with jace, and cast extra turn cards as indicated.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 11:37:38 AM
You mean play as if it was your turn when you said?  I'm not sure I can recreate my hand, but if I didn't have another turn and didn't have counter spells (like the cryptic comand I know I was holding) sacrificing six permanents that turn and six the next turn would have been game.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 11:39:09 AM
You casting silence changes nothing. If I didn't counter spell it, I could just discard the extra turn card I would have played, and taken my normal turn, then taken extra turns as indicated above. Am I confused?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 04:34:07 PM
Yeah. I'll have limited time today and tomorrow too. But I'd love to play more.

What is "names game"?
Title: Re: Competitive modern.
Post by: Ekann1 on December 24, 2013, 04:36:51 PM
sorry to interrupt, but yay! you're back. want to finish edh?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 24, 2013, 04:45:22 PM
I'll take a turn when I can get to my deck. Sorry for the long delay. Holidays and all.
Title: Re: Competitive modern.
Post by: Ekann1 on December 24, 2013, 04:50:59 PM
sure, no problem at all. i've been away for most of the time too :)
Title: Re: Competitive modern.
Post by: Spencer Addington on December 25, 2013, 12:08:55 AM
Hey leat, could you post your deck? It looks SUPER fun to play with.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 26, 2013, 09:10:03 AM
Hey there. Is love to play again. I will use that same one or the artifact aggro. Your choice as I want to refine them both.

What was your sideboard choices?  Mine was pithing needle and swapping out {ulamog} for the {labratory maniac}, since you had a lot of graveyard emptying cards.

Either way, I assume you are going first.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 26, 2013, 11:52:31 AM
Your probe sees.

Three islands. {simian spirit guide} {kami of the crecent moon} {time warp} and {jace beleran}.

Draw. Island. Pass. 20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 26, 2013, 12:29:15 PM
Draw. Island. {kami of the crescent moon}. Pass. More cards for you! :)

20/6
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 26, 2013, 09:24:16 PM
It's ok.

Draw. Draw. Island. {jace beleran}. +2 for us both to draw. Pass

20/7
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 09:21:11 AM
Probe sees.

Four islands.
{simian spirit guide}
Two {time warps} s

Draw draw. Island {time warp} exiling the spirit guide for one. +2 jace. Draw. Pass.

20/7

Extra turn...at this point I want to check no shenanigans with silence or otherwise...I'm inclined to go until I stop, but is rather not have to try to backtrack more than a turns worth. If no shenanigans I will take my extra turn.

Edit: it does occur to me that since you have answers that I don't want you to dig to, I don't want you drawing cards more than needed. Given that, I would have -1 jace instead of +2. Up to you whether it's too late for me to do that.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 11:43:19 AM
Ok. Extra turn.

Draw. Draw. {time warp}. Island. -1 jace to draw. (6). Pass. Discard {howling mine}.

207

Extra turn.

Draw. Draw. {time warp}. Island. {howling mine}. Jace -1 (5) to draw.
Pass. 20/7

Extra turn.   Shenanigans?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 11:47:25 AM
So everything that happened, happened, and on the turn I am about to start, you cast silence during my upkeep?  After casting silence, what lands/mana do you have untapped?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 11:49:20 AM
Untap happens before upkeep or priority passes.

Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 11:56:18 AM
Rule 502.3. (I had to look it up)

"No player receives priority during the untap step, so no spells or abilities can be played or resolved..."

So, my cards untap, it's now my upkeep. Do you cast any spells? And if so, what mana do you have untapped
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 12:40:23 PM
Not every phase. I'm not rules expert, but no one can ever (well, almost ever) do anything during untap or cleanup. Heck, I think triggered events don't even technically get to happen until the upkeep, so triggers for things untapping start in the untap phase but don't try to resolve until the upkeep. (Rules 502.3 and 503.1). I'll take my turn soon, and see if I respond to your silence.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 01:04:56 PM
Ok. I {remand} it back to your hand and draw a card. Draw off remand. Reveal it as { temporal mastery} and cast for miracle cost, exiling it.
Draw. Draw. Draw. Island. {howling mine}. {howling mine}. +2 jace (7). Pass.

20/7

Extra turn.

Drawx5 island. +2 jace. Cast {syrum visions}. Cast {syrum visions}. Swap their order. Cast{walk the eons}. Pass. Discard two islands a remand and a cryptic comand.

20/7

Extra turn. Draw x5. Reveal first card as temporal nasty and cast for miracle cost. +2 jace. Cast {kami of the crecent moon} island. Cast {labratory maniac}. Pass.

Extra turn. Draw x6. Jace +2 time warp. Syrum visions. pass discard.

20/7

Extra turn.

Draw x6. Island. Temporal mastery. Pass. Discard

Extra turn. Deck myself and win with labratory maniac. GG
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 01:07:52 PM
Sorry that a rules technicality turned the game..not the way I like things decided. Nothing an happen before untap though.
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 27, 2013, 02:00:29 PM
You want to change up decks and play again? My other modern has no counter spells. ;)
Title: Re: Competitive modern.
Post by: Kaworu, the Fifth Child on December 29, 2013, 08:43:10 PM
Least food can you post your list?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 29, 2013, 08:44:22 PM
How? I can tell you how to find my list online, but I don't know how to easily list it by iPhone.
Title: Re: Competitive modern.
Post by: Kaworu, the Fifth Child on December 29, 2013, 08:45:45 PM
Quote from: Ieatfood7 on December 29, 2013, 08:44:22 PM
How? I can tell you how to find my list online, but I don't know how to easily list it by iPhone.
How can I find it online? Also you can build it in deck builder then upload it to Gathering
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 29, 2013, 08:49:32 PM
Google: ieatfood7 tappedout

Then select the "howling warp". I need to change the name...I've modified it enough by now that it's not a copy.

In exchange for sharing my list, I expect help building a sideboard. :)
Title: Re: Competitive modern.
Post by: Kaworu, the Fifth Child on December 29, 2013, 08:50:48 PM
Quote from: Ieatfood7 on December 29, 2013, 08:49:32 PM
In exchange for sharing my list, I expect help building a sideboard. :)
How about I remake it on Gathering with what I think the SB should be?
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 29, 2013, 08:52:59 PM
Sure, as you like. I have been asked by a few people for lists, and I have been surprised by how defensive And possessive I feel about my lists. I have to talk myself down and rember I'm here for fun and to talk about decks. :)
Title: Re: Competitive modern.
Post by: Kaworu, the Fifth Child on December 30, 2013, 12:22:40 AM
I'd say SB 4 {Twincast} against control
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 30, 2013, 12:23:53 AM
What about {spell pierce} or {swan song}
Title: Re: Competitive modern.
Post by: Kaworu, the Fifth Child on December 30, 2013, 12:26:02 AM
Quote from: Ieatfood7 on December 30, 2013, 12:23:53 AM
What about {spell pierce} or {swan song}
Too easy to get around, and gets your opponent something.

Question: does the deck have a win con?

Also: consider {Laboratory Maniac} and {Syncopate} for SB
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 30, 2013, 12:29:38 AM
The win condition is to deck them with {jace beleran}. And my sideboard currently is one { labratory maniac} (swamp out the eldrazi and change the win condition once they side in graveyard hate) two {hurkeal's recall}, two {pithing needles}, and two {swan songs}. I'm not concerned about a 2/2, especially not in matchups where I am sideboard ing in anti-instant/sorcery/enchantment cards.
Title: Re: Competitive modern.
Post by: Ekann1 on December 30, 2013, 12:31:55 AM
Will you have enough counter spells to protect jace? What about something even like wall of frost in the SB if you need it for agro decks? Not sure how fast you can win, but from what I've seen your deck lets everyone draw a ton and agro decks drawing a ton makes you lose quickly ;)
Title: Re: Competitive modern.
Post by: Ieatfood7 on December 30, 2013, 12:35:20 AM
If I survive to turn four, I should win the game.

And if they kill jace, as long as they don't exile both of him (every combo deck has trouble with {slaughter games} ) then I will get jace back after the eldrazi hits the graveyard. Once I sideboard in labratory maniac, jace just becomes another howling mine.

The fastest aggro decks, like affinity, give this deck some problems, but I can beat them if they don't get an awesome opening hand.