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Magic (The Gathering) => Discussion => Topic started by: Noblellama on December 12, 2013, 03:05:24 PM

Title: Cmc voodoo
Post by: Noblellama on December 12, 2013, 03:05:24 PM
Everyone has one

Where is your deck get exciting, where does the magic happen?

Is yours that aggro 1-2 cmc deck?
Do you stall for time until the 5-6 cmc creatures start dropping?
Are you the midgame mother at 3-5 who just needs some time to get going?

Please answer with:
Format - Color - cmc
Such as standard - red/black - 2-3
And feel free to add a bit of deck description
And add in the archenemy that stops your deck if you want...
Title: Re: Cmc voodoo
Post by: DirtyMustachio on December 12, 2013, 03:14:17 PM
Okay so sure this really applies to all formats to me
But black black black
Splashed sometimes with either white or blue.

I disdain green and red unless splashed with black.

I can play blue or white alone or together but black is where its at.

Cmc I find all of the love from 1-3 cmc usually less 3 cmc though. With a few bombs.
Title: Re: Cmc voodoo
Post by: Mlerner12 on December 12, 2013, 03:24:19 PM
Modern- Eggs- T3
OR
Modern- Red- T2 A bunch of deadly mudda.love.rs
I .love.ING HATE ORZHOV WITH THE LATTER THEY MAKE ME GO NAH NAH I KILL YOU IN YOUR SLEEP
Title: Re: Cmc voodoo
Post by: Lyriczulu on December 12, 2013, 03:40:19 PM
Modern - {U}/{R} - cmc 1-2

A storm deck that uses a bunch of cantrips and rituals before a {Grapeshot} for the kill.
Weak against hand disruption
Title: Re: Cmc voodoo
Post by: lotrwk on December 12, 2013, 03:45:38 PM
Standard- {B}- 2-3
Mono black aggro that focuses on playing quick creatures like {Pack rat}, {tormented hero} and {Mogis's marauders} to gain hold of the tempo at the beginning and cards like {Whip of erebos} and {Xathrid Necromancer} to help late game.
      This deck struggles against decks that have a lot of protection on their creatures to deny removal spells.
Title: Re: Cmc voodoo
Post by: Silent1236 on December 12, 2013, 05:50:02 PM
EDH
Grixis
What the hell is a creature??

Haha I run like 6 creatures ranging from 4 mana to 7. So I'd say in the 4-7 range :P
Title: Re: Cmc voodoo
Post by: Agrus Kos, Enforcer of Truth on December 12, 2013, 05:52:36 PM
Standard
{W}{G}
3
Its a Selesnya Hexproof that can be run as aggro or midrange, I like it.
Title: Re: Cmc voodoo
Post by: Deebiia on December 12, 2013, 08:41:29 PM
Casual - {G} - 1-6

The reason for the mana gap being big is its an elf deck that uses Garruks and {Primeval Bounty} to bring out a ton of creatures with {Ivy Lane Denizen} and {Wirewood Savage} as main cards.

It's very weak against removal. Pinging a 1/1 or 2/2 off early can disrupt my whole deck.
Title: Re: Cmc voodoo
Post by: Butch1977 on December 12, 2013, 09:14:33 PM
{U}{B} control/mill.... There is nothing better to than eating the first couple pokes before I start thrashing someones library. Seeing there battlefield filled with creatures while I just have one or two blockers with 5 life left and drop a  {Glimpse the Unthinkable} or {mind funeral} and they have no choice but to lose.


Oops! Sorry, that would be modern.
Title: Re: Cmc voodoo
Post by: Dudecore on December 12, 2013, 09:21:41 PM
I run an Esper EDH deck that just kinda has cards I like in it...it doesn't run very fast, it's not a glass cannon, it doesn't really have any payoffs except that I enjoy it.
Title: Re: Cmc voodoo
Post by: Anoobass on December 13, 2013, 02:07:12 AM
Standard - {G} - 5-6

Tbh don't care too much of color but if I had a favorite, green is it.  I like the idea of trampling over everybody.  And green also has regen ({trollhide}) and deathtouch ({bow of nylea}) splash in to make very reliant.  Cotrol is obvious weakness but my playgroup doesn't like control either lol.  And that's my 2 cents.
Title: Re: Cmc voodoo
Post by: TheRagingMage on December 15, 2013, 10:14:00 PM
{U}{B} Mill.   CMC: 1-5

I have cards with cmc 5, but I try to secure a win by at least turn 7 or 8.  Most are cmc 1 or 2.
Title: Re: Cmc voodoo
Post by: Coffee Vampire on December 15, 2013, 11:14:59 PM
EDH: 7

{Enduring Ideal} ;)
Title: Re: Cmc voodoo
Post by: Phoenix X30 on December 16, 2013, 04:05:42 PM
Modern U/B
Turn 3.
By turn 3 {hedron crab} have done their work in getting me targets for {surgical extraction} (usually shocks) so there's less land for {mind funeral} to get to work.
Having lost loads of land they're forced to use fetches so I can bring out {archive trap} for the killing blow.