Welcome To The Party 62 cards, 0 sideboard 4 {Sunpetal Grove} 10 {Forest} 6 {Plains} 4 {Temple Garden} 24 lands 3 {Llanowar Empath} 4 {Voice of Resurgence} 4 {Suture Priest} 3 {Champion of Lambholt} 3 {Juniper Order Ranger} 4 {Restoration Angel} 4 {Kor Skyfisher} 4 {Essence Warden} 29 creatures 2 {Commune with Nature} 4 {Cloudshift} 3 {Garruk, Caller of Beasts} 9 other spells Sideboard Notes: A creature version of landfall. I know I need to reduce the number of cards by two. Other than that, what do you guys think? |
Quote from: Taysby on December 09, 2013, 06:29:15 PMi like you say something about modern and mention something about doom blade being used in modern. It is funny.
I think it's way too slow for modern. a 2/4 for 5 thats mana intensive that could become a big threat? They {doom blade} and that puts you way behind. It's a pretty fun casual deck though.
Quote from: Taysby on December 09, 2013, 07:47:12 PMErr..
Hey! It sees play. It's a very versatile kill spell that is dirt cheap.
Quote from: InfinitiveDivinity on December 10, 2013, 12:47:20 AMWhere are you playing...Quote from: Taysby on December 09, 2013, 07:47:12 PMErr..
Hey! It sees play. It's a very versatile kill spell that is dirt cheap.
Quote from: FlickerYourOwnIdentity on December 10, 2013, 01:12:16 PMWhy {doom blade} isn't played in modern, his point is still spot-on: this deck is too slow. I recommend adding removal like {path to exile}, as every white deck should.Quote from: InfinitiveDivinity on December 10, 2013, 12:47:20 AMWhere are you playing...Quote from: Taysby on December 09, 2013, 07:47:12 PMErr..
Hey! It sees play. It's a very versatile kill spell that is dirt cheap.
Quote from: Taysby on December 10, 2013, 04:02:08 PMYes, but three of the most common creature heavy decks are: Jund Midrange (black), Junk Pod (black) and Infect (sometimes using BG, BUG or UB). It has made a few appearances in Modern, but its not something that is a staple.
I see {doom blade} at my lgs when it's modern. But so what, {path to exile} costs one less! and I know decks use it.
Quote from: Birdbrain on December 11, 2013, 04:40:48 PMWhat would a random bunch of creatures have to offer the Kiki-Jiki combo over reliable methods like U/R tempo or {Birthing Pod}?
Ok I tried it without the ranger and with a path...it needs another creature. Probably something between 2-3 mana that give the deck some bang...hmmmm
I think I may be inventing a sub archetype of Kiki-jiki combo. But it needs more combo-y stuff
Quote from: abstractApathist on December 11, 2013, 04:55:49 PMstop looking at the deck as centerin on one card, and start lookin at it as a collective. Kiki jiki {restoration angel} and you can have three creatures enter the battlefield just from that. If you got the board developed with effects that trigger when creatures enter the battlefield, and once this puppy hits 88 miles an hour, your going to see some serious ****Quote from: Birdbrain on December 11, 2013, 04:40:48 PMWhat would a random bunch of creatures have to offer the Kiki-Jiki combo over reliable methods like U/R tempo or {Birthing Pod}?
Ok I tried it without the ranger and with a path...it needs another creature. Probably something between 2-3 mana that give the deck some bang...hmmmm
I think I may be inventing a sub archetype of Kiki-jiki combo. But it needs more combo-y stuff
Quote from: Birdbrain on December 11, 2013, 05:10:36 PMI admit that I was looking at this the wrong way, but it still seems really slow for modern. Your opponent will always either remove your good creatures (leaving you with a pile of meh) or combo off faster than you can kill them. You should always run removal in this format, and splashing red would allow you to do that all the more, but I feel like this deck still seems... inefficient. Having a ton of etb effects just doesn't seem to be as good of a support structure for comboing off as control or birthing pod, and your deck doesn't currently seem like it will outrace most modern decks in a beatdown contest.Quote from: abstractApathist on December 11, 2013, 04:55:49 PMstop looking at the deck as centerin on one card, and start lookin at it as a collective. Kiki jiki {restoration angel} and you can have three creatures enter the battlefield just from that. If you got the board developed with effects that trigger when creatures enter the battlefield, and once this puppy hits 88 miles an hour, your going to see some serious ****Quote from: Birdbrain on December 11, 2013, 04:40:48 PMWhat would a random bunch of creatures have to offer the Kiki-Jiki combo over reliable methods like U/R tempo or {Birthing Pod}?
Ok I tried it without the ranger and with a path...it needs another creature. Probably something between 2-3 mana that give the deck some bang...hmmmm
I think I may be inventing a sub archetype of Kiki-jiki combo. But it needs more combo-y stuff
Quote from: Birdbrain on December 11, 2013, 05:10:36 PMQuote from: abstractApathist on December 11, 2013, 04:55:49 PMstop looking at the deck as centerin on one card, and start lookin at it as a collective. Kiki jiki {restoration angel} and you can have three creatures enter the battlefield just from that. If you got the board developed with effects that trigger when creatures enter the battlefield, and once this puppy hits 88 miles an hour, your going to see some serious ****Quote from: Birdbrain on December 11, 2013, 04:40:48 PMWhat would a random bunch of creatures have to offer the Kiki-Jiki combo over reliable methods like U/R tempo or {Birthing Pod}?
Ok I tried it without the ranger and with a path...it needs another creature. Probably something between 2-3 mana that give the deck some bang...hmmmm
I think I may be inventing a sub archetype of Kiki-jiki combo. But it needs more combo-y stuff
Quote from: Taysby on December 12, 2013, 09:37:48 AMif you got the right combo, it could
Who is just not good enough for modern. Anything that costs more than 4 should win the game for you. {thragtusk} just doesn't do it.