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Magic (The Gathering) => Combo Corner => Topic started by: AdamS on December 09, 2013, 04:52:20 PM

Title: 2 turn win
Post by: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
Title: Re: 2 turn win
Post by: Vileo on December 09, 2013, 04:56:01 PM
Quote from: Noblellama on December 09, 2013, 04:53:50 PM
Like the early mana production!

This works as long as you avoid commander (helm banned)
You mean this works as long as you're in Vintage or Casual. Sol Ring and Helm only coexist in those two formats.
Title: Re: 2 turn win
Post by: AdamS on December 09, 2013, 04:58:15 PM
sol ring not nessacery if u use other mana producer
Title: Re: 2 turn win
Post by: AdamS on December 09, 2013, 04:59:14 PM
Quote from: Noblellama on December 09, 2013, 04:53:50 PM
Like the early mana production!

This works as long as you avoid commander (helm banned)
looking at the list for banned commander cards posted by blackjester helm isnt banned in commander
Title: Re: 2 turn win
Post by: AdamS on December 09, 2013, 05:01:11 PM
ok so t1 plains mana crypt into  {Worn Powerstone}
t2 same as above
Title: Re: 2 turn win
Post by: Sardok on December 09, 2013, 07:25:55 PM
Legacy turn 1 win:

Turn 0: Reveal {Leyline of the Void} and put it in play.

Turn 1: Swamp, {Dark Ritual}, {Dark Ritual}, {Helm of Obedience}

Pay {1} and tap the helm ftw.
Title: Re: 2 turn win
Post by: Butch1977 on December 09, 2013, 07:38:05 PM
Quote from: Sardok on December 09, 2013, 07:25:55 PM
Legacy turn 1 win:

Turn 0: Reveal {Leyline of the Void} and put it in play.

Turn 1: Swamp, {Dark Ritual}, {Dark Ritual}, {Helm of Obedience}

Pay {1} and tap the helm ftw.

And inexpensive too!
Title: Re: 2 turn win
Post by: griffin131 on December 09, 2013, 11:59:08 PM
Quote from: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
T1 you get 1+2+2 mana.
T2 you get 1 mana and spend 6. Where is your "last land"?
Title: Re: 2 turn win
Post by: Mattao19 on December 10, 2013, 03:21:43 AM
Quote from: griffin131 on December 09, 2013, 11:59:08 PM
Quote from: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
T1 you get 1+2+2 mana.
T2 you get 1 mana and spend 6. Where is your "last land"?

T2 (s)he plays land into helm meaning he plays a land on T2
Title: Re: 2 turn win
Post by: AdamS on December 10, 2013, 09:21:37 PM
mana crypt taps for 3 so 7 total turn 2
Title: Re: 2 turn win
Post by: griffin131 on December 10, 2013, 09:22:10 PM
It taps for 2...
Title: Re: 2 turn win
Post by: griffin131 on December 10, 2013, 09:22:56 PM
Quote from: Mattao19 on December 10, 2013, 03:21:43 AM
Quote from: griffin131 on December 09, 2013, 11:59:08 PM
Quote from: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
T1 you get 1+2+2 mana.
T2 you get 1 mana and spend 6. Where is your "last land"?

T2 (s)he plays land into helm meaning he plays a land on T2
Right - I counted that. 2 from sol ring, 2 from crypt, 2 from land (total) is 6.
Title: Re: 2 turn win
Post by: AdamS on December 10, 2013, 09:23:55 PM
opps 3 damage lol damn dyslexia
Title: Re: 2 turn win
Post by: deNali on December 28, 2013, 11:03:46 AM
The sol ring and mana crypt are up on turn 1 play the helm then?
Title: Re: 2 turn win
Post by: Kurama on December 28, 2013, 12:19:58 PM
T1 {Sol Ring} into {Grim Monolith} then.

Or what deNali said.
Title: Re: 2 turn win
Post by: AdamS on January 08, 2014, 12:48:42 PM
bumping