t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
Quote from: Noblellama on December 09, 2013, 04:53:50 PM
Like the early mana production!
This works as long as you avoid commander (helm banned)
You mean this works as long as you're in Vintage or Casual. Sol Ring and Helm only coexist in those two formats.
sol ring not nessacery if u use other mana producer
Quote from: Noblellama on December 09, 2013, 04:53:50 PM
Like the early mana production!
This works as long as you avoid commander (helm banned)
looking at the list for banned commander cards posted by blackjester helm isnt banned in commander
ok so t1 plains mana crypt into {Worn Powerstone}
t2 same as above
Legacy turn 1 win:
Turn 0: Reveal {Leyline of the Void} and put it in play.
Turn 1: Swamp, {Dark Ritual}, {Dark Ritual}, {Helm of Obedience}
Pay {1} and tap the helm ftw.
Quote from: Sardok on December 09, 2013, 07:25:55 PM
Legacy turn 1 win:
Turn 0: Reveal {Leyline of the Void} and put it in play.
Turn 1: Swamp, {Dark Ritual}, {Dark Ritual}, {Helm of Obedience}
Pay {1} and tap the helm ftw.
And inexpensive too!
Quote from: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
T1 you get 1+2+2 mana.
T2 you get 1 mana and spend 6. Where is your "last land"?
Quote from: griffin131 on December 09, 2013, 11:59:08 PM
Quote from: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
T1 you get 1+2+2 mana.
T2 you get 1 mana and spend 6. Where is your "last land"?
T2 (s)he plays land into helm meaning he plays a land on T2
mana crypt taps for 3 so 7 total turn 2
It taps for 2...
Quote from: Mattao19 on December 10, 2013, 03:21:43 AM
Quote from: griffin131 on December 09, 2013, 11:59:08 PM
Quote from: AdamS on December 09, 2013, 04:52:20 PM
t1 plains into {Sol Ring}+{Mana Crypt}
t2 land into {Helm of Obedience}+{Rest in Peace} tap last land and helm to exile opponts deck then end they lose wen their turn starts
T1 you get 1+2+2 mana.
T2 you get 1 mana and spend 6. Where is your "last land"?
T2 (s)he plays land into helm meaning he plays a land on T2
Right - I counted that. 2 from sol ring, 2 from crypt, 2 from land (total) is 6.
opps 3 damage lol damn dyslexia
The sol ring and mana crypt are up on turn 1 play the helm then?
T1 {Sol Ring} into {Grim Monolith} then.
Or what deNali said.
bumping