So I'm making a landfall based deck. Not only landfall, but land checking abilities like {dragonmaster outcast}. I need help though cause I'm at a serious loss right now.
Throw in some {karoo} lands for landfall every turn. All I got lol
In kamigawa, there are lands with a return to hand ability. Also a creature that has a return island to hand, get a 1/1 illusion, I believe. Some counter spells use return island to hand as a cost. I have toyed with the idea of a {Hedron Crab} control/mill through those for start. Sorry I don't remember names well.
{Gush}!!!! Lol a guy who's big in Vintage wrote A WHOLE BOOK on this one card! I haven't read it but it sounds epic (not really but still) A WHOLE BOOK!!
For starters, cards like {Rites of Flourishing} are key for ramp and land drops. Others worth mentioning are {Primeval Titan}, {Khalni Heart Expedition}, {Rampaging Baloths}, {Ior Ruin Expedition}, and those already mentioned.
A few others that might be worth noting are {Seer's Sundial}, {Druidic Satchel} and even {Genesis Wave} and {Primal Surge} can put plenty of lands out for you.
Once you figure out your colors, make sure to include bounce lands ({Simic Growth Chamber}). You can use their ETB ability to return itself to your hand, assuring you have landfall every turn. Or multiple times a turn with stuff like {Oracle of Muul Daya}, or {Fastbond} if you're feeling particularly nasty.
maybe simic?
{Scute Mob} is a-scootin' your way.
Would definitely run green with your deck.
{Lotus Cobra}
{Oracle of Mul Daya}
{Azusa, Lost but Seeking}
It really depends on your goal and meta.
{dreamscape artist} is a possibility
Otherwise, if your running green
{ranger's path} might be an excellent option. Espeacily if you have out {lotus cobra} because you get to search for two lands for virtually two mana (after the cobra resolves that is)
{Primeval Titan}
{Crucible of Worlds} and fetch lands are best buds. Along with wasteland Type effects
Ill say it again ... {GUSH}!!!!!!!