rolled a 4.
I rolled 9 on D20 I'll go first and keep my hand
Play 1x mountain
Pass
20/6
ok mulled to 6.
draw. {temple of abandon} scry, keep.
20/6
Draw
Play 1x mountain
Tap 2x mountain to play {Ash Zealot}
Swing for 2
Pass
20/5
take 2.
untap, forest.
tap out for {sylvan carytid}.
pass. 18/5
edit: sorry at 18
Untap
Upkeep
Draw
Play 1x mountain
Tap 2 to play {gore-house chainwalker} unleash
Tap 1 to play {titans strength} targeting {Ash Zealot}
Scry 1 place card on bottom
Swing for 5
Pass 20/3
take 5.
untap. draw.
play island.
tap out for {elite arcanist} exiling {triton tactics}.
pass 13/3
Untap
Upkeep
Draw
Play 1x mountain
Tap 2x to play {magma jet}
Targeting {elite arcanist}
Scry 2 place 1 on top and 1 on bottom
Swing for 5 with {ash zealot} and {gore-house chainwalker}
:(
take 5, go to 8.
untap draw.
tap {sylvan carytid} and island for {sylvan carytid} and tap forest and {temple of abandon} for {zhur-taa druid}
8/2
Untap
Upkeep
Draw
Play 1x mountain
Tap 1x to play {shock} on your {zhur-taa Druid}
Tap 2x mountain to play {madcap skills} on my {Ash Zealot}
Swing for 8
Pass 20/0
Untap
Upkeep
Draw
Play 1x mountain
Tap 1x to play {shock} on your {zhur-taa Druid}
Tap 2x mountain to play {madcap skills} on my {Ash Zealot}
Swing for 8
Pass 20/0
and that's lethal. gg. rdw is too fast for this deck.
GG +1 :) I still think I can add things to make this deck better. What's the win condition for your deck?
do you have {burning tree emissary}? theres a few win cons. {elite arcanist} with {triton tactics} and {zhur-taa druid} for infinite damage. or any other mana dork plus guttersnipe is infinite damage. {karametra's acolyte} is infinite mana so i can drop {arbor colossus} and {polukranos}
I've traded into Some {burning tree emissary} s but they haven't arrived yet. I got a foil {kametra's Acolyte} with alternate art from my Theros holiday box :)