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Decks (Magic The Gathering) => Standard => Topic started by: Bop on December 08, 2013, 07:00:12 PM

Title: Jund Mill??
Post by: Bop on December 08, 2013, 07:00:12 PM

Jund Mill??

60 cards, 0 sideboard


9 {Forest}
4 {Temple of Abandon}
4 {Blood Crypt}
4 {Overgrown Tomb}
4 {Nykthos, Shrine to Nyx}

25 lands


4 {Undercity Informer}
4 {Sylvan Caryatid}
4 {Axebane Guardian}
4 {Burning-Tree Emissary}
4 {Reaper of the Wilds}
4 {Korozda Guildmage}

24 creatures


3 {Xenagos, the Reveler}
4 {Altar's Reap}
4 {Tower Defense}

11 other spells


Sideboard

Notes:
Undercity informer and Xenagos' first ability seem to have a peculiar synergy. Korozda guildmage can turn a mana defender into tokens for mill fodder. Tower defense can either make Korozda's second ability ridiculous or just help you defend yourself till things get set up proper.
Title: Re: Jund Mill??
Post by: SoshiGanrou on December 09, 2013, 06:37:57 AM
Need kill spells haha. I would nix the axebane a for downfalls or some sort of removal
Title: Re: Jund Mill??
Post by: Bop on December 09, 2013, 10:15:47 AM
Yeh this is a quick brainstorm list. I still gotta test it. Axebane and caryatid are pretty nasty ramp and fixing together though... Makes for some potent turns 4 or 5. I think I can have the engine pieces set up by turn 5 to start milling hard. And till then they hold back aggro pretty effectively. Supreme verdict will be a bummer but it will always be a bummer, so w/e.
Title: Re: Jund Mill??
Post by: SoshiGanrou on December 09, 2013, 08:07:37 PM
Axebane just takes a while to set up. Turn 3 or 4 and you have one extra if you just play him. Kinda a waste to me IMO. Yes verdict will suck but that's what golfs to charm is for haha
Title: Re: Jund Mill??
Post by: MuggyWuggy on December 10, 2013, 01:37:59 PM
Might as well throw  {Mind Grind} in since you can splash 1 blue easily. This with your mana land base would be huge mills. After turn 4, you should be able to mill majority of their deck