9 {Forest} 4 {Temple of Abandon} 4 {Blood Crypt} 4 {Overgrown Tomb} 4 {Nykthos, Shrine to Nyx}
25 lands
4 {Undercity Informer} 4 {Sylvan Caryatid} 4 {Axebane Guardian} 4 {Burning-Tree Emissary} 4 {Reaper of the Wilds} 4 {Korozda Guildmage}
24 creatures
3 {Xenagos, the Reveler} 4 {Altar's Reap} 4 {Tower Defense}
11 other spells
Sideboard
Notes: Undercity informer and Xenagos' first ability seem to have a peculiar synergy. Korozda guildmage can turn a mana defender into tokens for mill fodder. Tower defense can either make Korozda's second ability ridiculous or just help you defend yourself till things get set up proper.
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Need kill spells haha. I would nix the axebane a for downfalls or some sort of removal
Yeh this is a quick brainstorm list. I still gotta test it. Axebane and caryatid are pretty nasty ramp and fixing together though... Makes for some potent turns 4 or 5. I think I can have the engine pieces set up by turn 5 to start milling hard. And till then they hold back aggro pretty effectively. Supreme verdict will be a bummer but it will always be a bummer, so w/e.
Axebane just takes a while to set up. Turn 3 or 4 and you have one extra if you just play him. Kinda a waste to me IMO. Yes verdict will suck but that's what golfs to charm is for haha
Might as well throw {Mind Grind} in since you can splash 1 blue easily. This with your mana land base would be huge mills. After turn 4, you should be able to mill majority of their deck