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Decks (Magic The Gathering) => Standard => Topic started by: Younghawk on December 04, 2013, 11:33:12 PM

Title: infinite Turns
Post by: Younghawk on December 04, 2013, 11:33:12 PM

infinite Turns

60 cards, 0 sideboard


4 {Temple Garden}
4 {Hallowed Fountain}
4 {Watery Grave}
4 {Blood Crypt}
4 {Sacred Foundry}
4 {Godless Shrine}

24 lands


2 {Medomai the Ageless}
2 {Elite Arcanist}
2 {Triad of Fates}
2 {Heliod, God of the Sun}
2 {Aurelia, the Warleader}
2 {Thassa, God of the Sea}
2 {Purphoros, God of the Forge}

14 creatures


2 {Liliana of the Dark Realms}
2 {Jace, Architect of Thought}
1 {Jace, Memory Adept}
2 {Sphinx's Revelation}
2 {Elspeth, Sun's Champion}
4 {Supreme Verdict}
2 {Detention Sphere}
3 {Hidden Strings}
4 {Boros Charm}

22 other spells


Sideboard
Title: Re: infinite Turns
Post by: InfinitiveDivinity on December 05, 2013, 05:11:54 AM
I don't see the infinite combo, enlighten me? Also, why only 2 {Sphinx's Revelation}? That card is a house!
Title: Re: infinite Turns
Post by: Anoobass on December 05, 2013, 09:41:36 AM
He also has Boros charm for double strike so he can get 5 turns max.
Title: Re: infinite Turns
Post by: Bop on December 05, 2013, 12:52:26 PM
He wants to use hidden strings on triad of fates to bounce medomai during extra turns, but does bouncing it stop the "new object" medomai from recognizing a turn is an "extra" one?
Title: Re: infinite Turns
Post by: SoshiGanrou on December 05, 2013, 01:07:06 PM
I believe it would still count as extra turn so even then he couldn't attack. If it was an additional turn then he could but considering that he says he can't attack on extra that's where the line is drawn
Title: Re: infinite Turns
Post by: Caboaddict on December 05, 2013, 03:08:26 PM
This is not infinite turns, but you can get enough turns to finish out a game.

However I would add {Strionic Resonator} as another doubler of turns per attack, which is where hidden strings would be nice, because the. You can untap strionic and tap it again.