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Magic (The Gathering) => Discussion => Topic started by: Destore117 on December 04, 2013, 10:51:59 PM

Title: Game mode idea
Post by: Destore117 on December 04, 2013, 10:51:59 PM
Basically there are no land cards and instead the mana cost of cards is equal to the number of your turns that have passed. (Heavy mill (like until they reveal a land or top 8 cards) is not allowed) and libraries would be cut down to around 30 cards. And players may Only have 2 copies of each card.
Players start with 5 cards instead of 7.
Life starts at 25.
It'd be an extremely fast paced game promoting super control and aggro decks.

If this is already a game mode or another is closely related. I wasn't aware. But I think this idea would be quite fun.
Title: Re: Game mode idea
Post by: Agrus Kos, Enforcer of Truth on December 04, 2013, 11:21:30 PM
I might have to try this...
Title: Re: Game mode idea
Post by: Ertai on December 05, 2013, 12:31:18 AM
A game where {Emakrul, the Aeons Torn} would be terrible.
Title: Re: Game mode idea
Post by: Ertai on December 05, 2013, 12:42:25 AM
For some reason I thought it cost 1 to cast. Nvm.
Title: Re: Game mode idea
Post by: Mattao19 on December 05, 2013, 12:44:37 AM
Quote from: Ertai on December 05, 2013, 12:42:25 AM
For some reason I thought it cost 1 to cast. Nvm.

It's be T4 until you could play sneak attack
Title: Re: Game mode idea
Post by: Ertai on December 05, 2013, 12:47:12 AM
I was confusing the mana cost for the ability cost.

That brings up a question.

Without mana, how are abilities played? Say for example, {Sneak Attack}. How can that be used? Just as much and many times as you want since it would be the 4th turn before it's played.
Title: Re: Game mode idea
Post by: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P
Title: Re: Game mode idea
Post by: Spencer Addington on December 05, 2013, 01:28:35 AM
Quote from: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P
That's very clever. What about cards like {crypt ghast}?
Title: Re: Game mode idea
Post by: Ertai on December 05, 2013, 01:29:58 AM
Quote from: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P

{Fireball}. Trololol
Title: Re: Game mode idea
Post by: InfinitiveDivinity on December 05, 2013, 02:46:53 AM
Thai variant renders a lot of cards unusable.
Title: Re: Game mode idea
Post by: Destore117 on December 05, 2013, 08:41:40 PM
Like I said. Still needs work. But this was an idea.