Basically there are no land cards and instead the mana cost of cards is equal to the number of your turns that have passed. (Heavy mill (like until they reveal a land or top 8 cards) is not allowed) and libraries would be cut down to around 30 cards. And players may Only have 2 copies of each card.
Players start with 5 cards instead of 7.
Life starts at 25.
It'd be an extremely fast paced game promoting super control and aggro decks.
If this is already a game mode or another is closely related. I wasn't aware. But I think this idea would be quite fun.
I might have to try this...
A game where {Emakrul, the Aeons Torn} would be terrible.
For some reason I thought it cost 1 to cast. Nvm.
Quote from: Ertai on December 05, 2013, 12:42:25 AM
For some reason I thought it cost 1 to cast. Nvm.
It's be T4 until you could play sneak attack
I was confusing the mana cost for the ability cost.
That brings up a question.
Without mana, how are abilities played? Say for example, {Sneak Attack}. How can that be used? Just as much and many times as you want since it would be the 4th turn before it's played.
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P
Quote from: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P
That's very clever. What about cards like {crypt ghast}?
Quote from: Mattao19 on December 05, 2013, 01:24:40 AM
I was thinking like each turn you get X {Lotus Petal} where X is the amount of turns :P
{Fireball}. Trololol
Thai variant renders a lot of cards unusable.
Like I said. Still needs work. But this was an idea.